Discuss.
I lol'd
That other thread... sadly actually has nothing to do with the subject it pretends to not care about.
"Accuracy by aiming."
Definitely not on the A-Team.
that lack of death thing can always be fixed yo...haha
It's pretty much this thread template:
"Why are there so many threads about [x]? I'm too cool to be bothered with such details. I actually enjoy more/less of [x]!"
It's basically the MO for the "too cool for school" crowd. Normally, but not necessarily, [x] is something of an esoteric nature (efficiency, bps, weight, teamwork, math and science, education).
If it's regarding a statement/subject that is blatantly obvious/obtuse, then the purpose of the template becomes clear. It's not actually about [x].
One of the funnest games I ever played was a 40-50 man game of freeze tag. If you were hit you stood there till a team mate could run by and touch you.
Last of the Salzburg Clan
I was just trying to make an observation and see what others thought about it. Go back and read my first post and you'll find that in no way fits your template. I never implied that I was in any way too cool for [x]. I never said I didn't care about [x]. I actually said that I was as guilty as anybody in terms of caring about [x]. My question was not "why are there so many threads about [x]?", it was "is more [x] what we really want?". It was a real question, not an effort to espouse my POV as superior. I said it is a matter of personal preference.
I'm sorry but you have the wrong impression of me. If anything I'm not cool enough for school.
Well, I remember a few years back playing against a bunch of local policemen and we obliterated them. At the end of the day, this one guy told us that they were totally caught off-guard. These guys train to use their service weapon as an absolute last resort, while paintball players will most often do moves that would be otherwise unsafe and reckless in real-life situations. That's one thing these guys didn't think of.
To sum it up, the lack of fear of dying will push paintball players to do things they wouldn't do in situations with real firearms. In the end, I think that produces more dynamic play.
Depends. Actual threat of death might get some of the kids hanging out 200 yards from the action hiding behind a tree long balling to move their arse occasionally. Drives me nuts when I see kids high fiving each other because they "didn't get out". Easy to do in an attack and defend game and you don't ever fricking attack!
Take this a step further. Discuss the games of "one hit and done" versus the games of "go to the deadbox for XYZ time and then reenter". On the reentry games I notice people playing much more aggressively. Especially if the reentry game is an objective-based game, like controlling a flag station.
10/10
would read again
"because every vengeful cop with a lesbian daughter, is having a bad day, and looking for someone to blame"
Haha. I'm pretty aggressive weather its single elimination or respon. And how aggressive generally depends on if I feel the risk is worth the outcome. Ie. Is it more important to hold my position and live to be a problem to the opponent. Or is it more important to push for that stronghold or elimination.
But man. Them 1/4 mile responds suck.