Results 1 to 6 of 6

Thread: Hyperframe HELP NEEDED

  1. #1
    Join Date
    Dec 2002
    Location
    Basking ridge NJ
    Posts
    437

    Hyperframe HELP NEEDED

    Hey my hyperframe is all hooked up and ready too shoot...one problem, it lockes up if you try to shoot it fast...whats wrong with it? Maybe a low battery? DO i have to change something in the valve? Help please! O yeah i cant get the saftey pin in either....i have a lil spring and the on off pin, where do they go? I blow up diagram would help!
    Good Trader: Jet-Xino, Legato, bpinoy730, mpyacfo, ring

    TEAM: ....cant think of a new name....

  2. #2
    Join Date
    Nov 2001
    Location
    NorCal
    Posts
    4,775
    Do you have a level 7 or level 10 bolt?

    Yes, it could be a low battery. Only use duracell or energizers. Rayovacs may not work. It also could be the on/off pin is too long and has mushroomed. Can you remove it from the on/off bottom?

    Here is my Hyperframe FAQ. It might help.

    Hyperframe FAQ

    The following are "reprints" of posts regarding the hyperframe. The title contains a link to the original thread.

    Adjusting the Hyperframe's solenoid, On/Off pin to short

    You probably need a longer on/off pin. I had the same wear pattern and fixed it with a longer on/off pin. Regardless, you want to determine if the sear is engaging fully. To do this, remove the grip panels and the safety (be careful not to loose the spring or the TINY ball bearing). Gas up the marker and fire it a couple of times. See if you can manually move the solenoid plunger away from the sear "leg". You need to have a small gap between the sear leg and the solenoid plunger. If you do have a gap then try and move the sear leg (accessible through the safety hole). It should NOT move. If it does, the pin is not long enough.

    If there is no gap, or it is large, loosen the four VERY small set screws in the top of the grip frame (you will have to remove the grip frame to gain access to them) and move the solenoid.

    Also, you should be using a RT style bumper (clear). They dampen bolt bounce better than the classic bumper (blue). The more the bolt bounces the more it will wear the sear.

    Added: BTW, you can also use a RT pin. They come in various lengths.



    On/off Pin Too Long

    Provided by rjvemt1:
    Centeflag makes the on/off pin in three different lengths. If the pin you have is too long the lower end will mushroom and the frame will 'click' but the gun wont fire. When this happens try wiggling the safety button, if the gun fires the mushrooming is the problem. Take the on/off assembly out of the valve and try to remove the pin from the assembly. If the pin will not come out you have a mushroomed lower end. File the edges so that you can remove the pin, then file the length down or call Centerflag and ask for a new shorter one (you will need to mic the one you have or just ask for the shortest one they make).



    Starting Service Mode.

    With the Hyperframe off, press and hold the bottom button. While still holding the bottom button and before it turns on press and hold the top button. Wait. It will turn on in service mode. When you are done making your changes, press and hold the bottom button to turn it off.



    Level 10 bolt stick?

    I have a broken in (6k plus rounds) level 10 in an automag classic. It is using the largest carrier that does not leak and the longest spring.. I'm using the RT bumper. I also have a hyperframe. When I really get on the trigger and get the rof up I get "bolt stick". The bolt does not reset in the oring; it's protruding into the breech about 1/4 of the way and leaks like crazy. I turn off the air, it resets and I can turn the air back on and everything is fine, until I get the rof up again. I did notice that the RT bumper is a little thicker than the classic bumper. Any ideas?

    BTW, I'm running a 9.6 volt battery pack for the hyperframe instead of a standard 9 volt battery.



    Level 10 bolt "stick" fixed.

    I posted earlier that I thought I was getting bolt "stick" with the level 10 bolt and a Hyperframe. (You can read about it here https://www.automags.org/forums/show...&threadid=63676 ) However, it wasn't sticking on return, it was failing to push the paintball all the way into the barrel and was stopping about the point the power piston came to the end of the oring. The hyperframe was providing a much shorter trigger pull time so the on/off opened before the bolt could get back. Hence, bolt stick. Switching to the shortest spring solved the problem. Just thought someone else might have the same problem.



    Attention Hyperframe owners, upgrade available

    I just got off the phone with Centerflag Products (makers of the Hyperframe) and they have an upgrade option that I think is a great deal (I don't think it was anything special for me). You can upgrade your existing Hyperframe board for a new full auto board for $35. This is the new board developed for the auto cocker. It allows full auto and more importantly (at least to me) has a setting for the duration of the solenoid pulse. It can be set from 1ms to 99ms. The two biggest wear problems with the Hyperframe are on/off pins that are too short and a short solenoid pulse. You can get a longer on/off pin, and now you can set the solenoid duration to whatever you want.

    Update. I sent in a working board only to have them tell me it did not. They sent it back to me and it no longer works. I would suggest sending in the entire frame, maybe even with a battery. They can just turn it on to verify that it works.

    Contact information:

    Centerflag Products
    PO Box 148
    Yorkville, Il 80560

    Phone: 630-553-2611
    Fax: 630-533-2631

    New Fullauto Service Modes

    15 - 05. This is the Initial Setting (default is 05). This is the amount of time (in milli-seconds) the solenoid is energized.

    Fd - 20. This is the Fire Delay. This is the "frequency" (in micro-seconds) of the current pulse once the solenoid is closed.

    Fn - 50. This is the Fire Number. This is the solenoid return time (in milli-seconds). The larger the number the slower the return.

    Now, I don't know for sure, but I think that Fd applies to Fn. That is, Fd is the frequency of the pulse for the Fn amount of time. BTW, an Fn number of 0 seems to be 100, NOT 0.

    I have a 1600mah 9.6 volt NiMh external battery pack. I do NOT care about battery life at all. I'm using:

    15 - 30
    Fn - 1
    Fd - 1

    I was able to cycle at 16bps. I have changed my level 10 settings and have NO idea what velocity it would shoot at. I don't have any paint and the air is getting low, so I haven't been able to determine the best settings. However, I think it will be close to those.



    Intellifeeding a warp to a Hyperframe with a common battery.

    I have read about others having problems intellilinking a hyperframe with a warp when they both use the same battery. I had the same problem. I tried various combinations of diodes to isolate the warp from the hyperframe with no luck. I gave up on the diodes when I let the smoke out of one (they never work right once you let the smoke out ). To isolate the warp I use a reed relay. When the solenoid is activated it closes the relay (same as closing a switch) and signals the warp to spin. With this setup you put the warp intellilink jumper on the top (same as when using a switch). The current draw from the relay (11 ma) isn't enough to affect the solenoid (at least on mine, but I do have the "power" setting at 9). The relay is Radio Shack part number 275-233 which is a SPST - 12VDC Reed Relay.

    Here is a simple diagram that illustrates how to install the relay:
    <img src=https://www.automags.org/forums/attachment.php?s=&postid=659055">


    Alternative connection posted by xen_100:
    Another way to do it it to use a STDP solid state relay. rewire the trigger to activate the relay. then use one relay pole to "trigger" the frame circuit and the other pole to make the warp run. it take about 30 mintues and you have to rewire the grip a little. but its not hard and it 100% isolates the two circiuts.

    (PS: this will work for boo-yaah, ESP, dragun, centerflag, etc grips as well)

    <img src="https://www.automags.org/forums/attachment.php?s=&postid=659595">


    And yet another alternative connection posted by sniper1rfa

    I have found that connecting just the negative lead of the solenoid to the intellifeed (to the tip of the connector) and setting it to (-) works. It's the positive lead that causes problems. No need for funky parts that way, too. :-)


    Hyperframe Trigger Job - By Rudy

    Ok a while ago some one asked about the hyper frame and discussion was brought up about the trigger pull and I said at the time that I would probably look into it over the summer. Well I just did and I was able to improve the trigger pull on my mag hyper frame. I personally really like it but others may disagree. There appears to be one problem with this you will not be able to use the hyper mode unless your trigger job turns out better then mine. When in hyper mode the gun would just go full auto even after you let off the trigger you would have to push the trigger out to get it to stop. I could fix this by sanding down the switch possibly. But if I sand down the inside I will lose the quick response of the trigger job if I sand the outside it will not be as tight as I like it. At a later time I will pull out my spare switch and mess with all these variables to see if I can get something I like. So for now I will show you what was done. And some options you can experiment with.

    I decided I wanted to leave the original switch unchanged that way if I broke something I still had back up. I went to radio shack took my brothers adrenaline angel and my mag we asked the sales person if she could get us the switch from the angel and if there would be an easy way to mount it with the existing setup. They don't have that switch but we found another one that looked almost the same as the one in the hyper frame it fits the switch screw hole perfectly so I would not need to rig anything complicated up. They also did not have the connector to plug into the board. So first we looked through all the recycled batteries for on with a connector that would work after not finding one I bought a 10$ phone battery with the right connector. Since It already had the wires I did not have to buy wire too.

    Here is a link to the switch Sorry I don't have the box or remember the model of the battery.

    Radio Shack Lever Switch

    <img src="http://www.msu.edu/%7Eslouppau/hyper0.jpg">

    Take out the battery. Next take out the 2 switch screws and rotate the switch out then unplug it from the board

    Now all you have to do is build a new switch the same as the original with your new lever switch and phone battery just cut the connector off the battery make sure you have enough length to reach from the switch mount to the board. Then strip about ¼ inch off the end of the 2 wires. Then run the stripped ends through the holes in contacts on the switch. Put the red wire to contact 1(end closer to button) and the black with wire through contact 3 (middle). I don't think it really matters what wire goes to which contact so long as they are in 1 and 3. Now solder them in place.

    <img src="http://www.msu.edu/%7Eslouppau/hyper1.jpg">

    Next you need to get the switch ready. Open the case of the switch their will be several places the casing snaps onto the switch simply use a pick or knife to pry it off carefully

    <img src="http://www.msu.edu/%7Eslouppau/hyper2.jpg">

    First take out the external lever you will not need that for the hyper frame. Then you need to look at the switch and find where the spring is mounted contact 1. What you need to do is bend that spring mount on contact 1 so that it puts less tension on the spring this will also lower the spring's position. Use a pair of needle nosed pliers to end it in about 45 degrees should be good. You can slide contact 1 out or try to do it with the switch still assembled.

    <img src="http://www.msu.edu/%7Eslouppau/hyper3.jpg">

    You can also just do this same thing to the original but I don't think it will be as good because the original switch button does has a recess in it and is a more stiff switch. I tested this by pressing them together and the radio shack switch closed before the Centerflag switch.

    Now you can carefully reassemble the switch and snap the case back on. Should look almost the same as the center flag switch now.

    <img src="http://www.msu.edu/%7Eslouppau/hyper4.jpg">

    Now rotate the switch back into the slot and line it up with the mounting holes. I had trouble getting the screws to go into the threads on the far side of the grip frame to fasten the switch in place. What I ended up doing was rounding the ends of the screw then just moving them around till they dropped in the holes and screwed them in the rest of the way.

    <img src="http://www.msu.edu/%7Eslouppau/hyper5.jpg">

    Plug the connector back into the board, put the battery back in and the grip panels back on. Now air it up turn on the power and see if it works. Any one who does this please let me know if you are having problems with hyper mode or any other modes.

    I found this trigger job actually fires the gun almost as soon as you touch the trigger more like a good angel trigger job rather then at the back of the pull. My next project with the trigger will be to add a trigger stop to eliminate the unneeded excess pull your trigger now has. It is also much lighter then the Centerflag switch.


    Hey Hitech your starting to sound like me! - AGD
    Hitech is the man.... - Blennidae
    The only Hitech Lubricant

  3. #3
    Join Date
    Jan 2003
    Location
    new orleans in that dirty south!
    Posts
    50

    Lightbulb it works!!

    just for fyi i wanted to let all hyperframe owners know about this it helped me maybe it will help someone else.please try ordering an e-mag part called a quad o-ring.it only costs a 1.00 from agd online store.it is a anti-friction o-ring that gos in r/t on/off bottom.it replaces the bottom white o-ring in on/off.it causes less friction on on/off pin,makeing it easyer for cylinoid to move the on/off pin(saveing power-and in some cases actually lets you turn the power seting level down some to get more shots out a batt.). from what i was told it was made to stop problems the e-mag had in prototype stages or something(with cylinoid power).hope this helps.

  4. #4
    Join Date
    Dec 2002
    Location
    Basking ridge NJ
    Posts
    437
    Thank you sooo much hitech! GOt any ideas on how to put that safty switch back in?i have the pin and a small spring, what 2 do?

  5. #5
    Join Date
    Nov 2001
    Location
    NorCal
    Posts
    4,775
    Yes I do.

    The parts are very easy to loose. Be very careful.

    1. First, remove the grip frame from the marker.
    2. Place the tiny spring in the small vertical hole in the bottom of the horizontal safety hole.
    3. Place the tiny ball bearing on top of the spring. Be careful not to knock it off.
    4. Take a small allen wrench and insert it in the small vertical hole in the top of the grip frame just above the spring and ball bearing and press down on the ball bearing until it is completely down inside the hole.
    5. Push the safety "pin" in from the opposite side. Push the safety pin against the allen wrench enough to hold the ball bearing in place.
    6. Slowly remove the allen wrench and slide the safety the rest of the way into place.

  6. #6
    Join Date
    Dec 2002
    Location
    Basking ridge NJ
    Posts
    437
    Hitech...thanks once again

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •