you got a damn-sweet job. it took me a few minutes to think, and this got the rusty cogs of my head moving.
since its measuring and keeping track of most of the aspects of players and such, look at what happens when someone makes a mistake. if someone makes a bad move, look at their heart rate. after enough data is collected, you can see the optimal heart rate for being able to fuel the physical stress or paintball, and "panicking" for lack of a better word.
you can also look as one team the enemy, and another the good guys. and the enemy will have set parameters in terms of movement, strategy, and basically behavior. then try different ways of the good guys to eliminate the enemy. after trying different "good guy" strategies, you will find the most effecient, casualty-free strategy to win in that situation.
so what i think you should do is run different strategies and behaviors, and see what happens. if one person if left in front, measure the heart rate and body temperature. obviously it will go up, but see what kind of effects it had on their performance. and while doing that, orchestrate different situations and find out what people "should do" in those situtaions
if i have the wrong idea, you gotta excuse me, im a moron. but im a moron that wants to help.
SIG RULES SUCK REAL BAD AND THEYRE STUPID AND DUMB AND THEY STINK AND ARE STUPID AND I HATE THEM AND THEY SUCK REAL BAD