Once in a while...
-How long it took you to get it installed and what your configuration was to get it working properly
This part was done for me. I just received a Lvl 10 kit to install into another Emag and will report results later.
-The type of gun you're using it on
Shocktech SFL Emag with HALO B
-Efficiency
Roughly 580 effective shots from a 45/4500 PMI Pure Energy screw-in
-Number of breaks/chops and type of paint used
0/0 RPS Marbs Advantage, RPS Evil pink
-Any problems you encountered
none
-Other general comments
Once in a while, there comes a product that revolutionizes the way the game is played. Level 10 is definitely the latest.
As one of the beta testers from the beginning of the Level 10 design, I experienced everything - good and bad. The Level 10 is the culmination of AGD's approach to creating the perfect marker. On one test run, two weeks prior to the release of the Level 10's to AO, I played 14 consecutive 10-man games without a single barrel break or chop while shooting some of the most fragile paint on the market - RPS Evil. Tournament play can present some of the most demanding situations in the way you have to shoot your gun. I never had an instance that it failed to shoot when I needed it most. Towards the end of practice I was able to shoot even when the battey had finally drained as well.
I believe even the most fickle of gun owners will try and stay with an AGD marker with this modification in it.
-How long it took you to get it installed and what your configuration was to get it working properly
This part was done for me. I just received a Lvl 10 kit to install into another Emag and will report results later.
-The type of gun you're using it on
Shocktech SFL Emag with HALO B
-Efficiency
Roughly 580 effective shots from a 45/4500 PMI Pure Energy screw-in
-Number of breaks/chops and type of paint used
0/0 RPS Marbs Advantage, RPS Evil pink
-Any problems you encountered
none
-Other general comments
Once in a while, there comes a product that revolutionizes the way the game is played. Level 10 is definitely the latest.
As one of the beta testers from the beginning of the Level 10 design, I experienced everything - good and bad. The Level 10 is the culmination of AGD's approach to creating the perfect marker. On one test run, two weeks prior to the release of the Level 10's to AO, I played 14 consecutive 10-man games without a single barrel break or chop while shooting some of the most fragile paint on the market - RPS Evil. Tournament play can present some of the most demanding situations in the way you have to shoot your gun. I never had an instance that it failed to shoot when I needed it most. Towards the end of practice I was able to shoot even when the battey had finally drained as well.
I believe even the most fickle of gun owners will try and stay with an AGD marker with this modification in it.

It was probably about 40 minutes of actual work tho. I ended up going back to a #2 carrier and oiling the heck out of it to stop the leak that occured. I had bolt stick with a 1.5 carrier. I'm using the middle spring and 2 shims. 

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