Smakman
03-21-2004, 08:05 AM
I personally don't mind taking a few minutes walk. I figure that the dead zones need to be far enough away from a given battle as to remove a player from the battle long enough that it is over before they can get back to it, or that the dynamic of it has changed before the eliminated player can return. How far do you think is far enough for a walk to a dead zone without being too far? In a smaller game there is an interest in turning players around from reinsertion faster to keep the action going, but in larger games, there is usually a lot of actual playing time so the player doesn't miss much. I hear a lot of griping about lengthy walks, but whats the point if you can't eliminate a player from a given battle without him/her coming right back into the same battle in a couple of minutes?