PDA

View Full Version : q-loader



RevBrown
05-21-2004, 05:37 PM
I just started looking into these

They seem like a good idea but it looks like loading the tubes would be a pain in the ***

Anybody that has used one can you give me some info pro's/con's

Am I just better off warp feeding?

FutureMagOwner
05-21-2004, 05:47 PM
own a warp and a qloader, my emag has the qloader on it and i aint taking it off, i love it personally. its certainly different than regular loaders but i think its worth to work on getting used to playing differently since i think the pros outweigh the cons by far for the way i want to play

SpecialBlend2786
05-21-2004, 06:08 PM
sorry, this might be a stupid question....
do the Q-pods fit in regular packs, like say...a Dye attack pack or a Blackstar pack?

Adrenaline_Junkie
05-21-2004, 06:20 PM
Yep, they sure do. Personally i think the Qloader is the shiznit. I need to buy another one though cus i traded my hypermag and Q for an Emag. Its an awesome loading system and the pods arent a hassle at all.

The Spanish Inquisition
05-21-2004, 06:40 PM
just curious.

Where did you mounit it? I've been looking at the web page and I don't like any of the setups they offer. Im thinking of fabricating a mount when I get mine at the end of this week.

Adrenaline_Junkie
05-21-2004, 06:45 PM
I had mine under the barrel but since they have the tank mount out now im gonna put it, well, next to my tank.

jwalker87
05-21-2004, 08:17 PM
you can put it under the barrel horizontally, or run it vertically like a foregrip, or beside the tank. Pretty much anywhere you can clamp it on, you can mount it. I like the under-barrel setup personally because it doesn't take up any extra room; it just follows the barrel, and also the qloader is MUCH more robust than people give it to be; it will protect your barrel!

slade
05-21-2004, 08:25 PM
how long does it take to re-load a qpod? ive been thinking about getting a qloader for a while... either that or an empire reloader b. if i stay in a full game, which i usually do, i dont have too much time in between games, maybe a few minutes. i like the idea of having a low profile, but its not worth it if i have to sit a few games to reload. if you have used both hoppers, i would be glad if you could tell me which you liked better.

jwalker87
05-21-2004, 08:33 PM
i havent used both, but I can say that reloading really doesn't take very long at all. You hook the empty or half-empty pod up to the reloading silo and wind the paintballs in. It's that simple. If I get tagged, I'm usually done reloading before the game ends. It only gets interesting in those games when I shoot 300 rounds and stay in the whole time. The main time-taker is that the paintballs don't like to go out of the silo into the tube. I've heard of simply hooking an electronic hopper up to the reloading system and that works very well. Overall, I'd DEFINITELY buy it.

Empyreal Rogue
05-21-2004, 08:57 PM
On average reloading a Q-Loader takes anywhere from 2-4 seconds. 5 if you're slow and take your time. My Pod Pack has a quick ejection sleeve so I can get the pod out faster but putting it back in can take some time. If I'm under heavy fire I'll drop the pod and not worry about reloading it at that time.

I'd suggest the Q-Loader for anyone who is a pretty 'stealthy' player. I do more moving than shooting, that's why it works so well for me. And when I do stay in one spot to shoot it's generally snap shooting and with my SO much lower profile it's hard to tell who is shooting and from where.

If you already have an agitated hopper you should use that instead of the silo. The AIC silo is a pain to use to load each Q-Pods, I use a Ricochet AK to load my Q-Pods and it works fine. Not just fine, but is 10x less of a hassle.

Now, when reloading each pod with paint it could take anywhere from 2-4 minutes. Sure it takes a while just to shoot 100 balls, but it's well worth it. I have no regrets about buying my Q-Loader. None at all.

chris99506
05-21-2004, 10:01 PM
i had a warp, and i have a q-loader now, and the q is about 1000 times better, my tank mount is in the mail, and it will make my IR3 Fly so much sexier

Fanatic
05-22-2004, 01:09 AM
if you break in the tube..
how you clean the thing...and how much time?...if possible

The Spanish Inquisition
05-22-2004, 01:33 AM
Take a look at the assembly movie and the loading movie.

After you get the hang of it I assume assembly and disassembly is pretty fast (a minute or so)

Qloader Moveis (http://qloader.com/movies.html)

chris99506
05-22-2004, 07:06 AM
it is just as easy than taking a revy apart, and there are no screws, everything slides into place and it's hard to put it together wrong, plus i have yet to break in the tube, the spring isnt strong enough to break paint, but if your hose is the wrong length it will break 1 paintball in the reciever when u change pods, but it tells you how to fix that in the manual, all you do is cut the hose so the the last pb doesnt stick out halfway.

jwalker87
05-22-2004, 07:38 AM
yep if you set it up correctly, you will get no ball breaks. The pod requires no tools to disassemble and, as said above, is fairly idiot-proof. Just be sure to put paintballs in the tube by hand before you load the pod, or 1) you'll essentially waste about 10 balls of your first pod, and 2) it feeds SOOO fast that all that room can sometimes cause a ball break in the breech.

Lohman446
05-22-2004, 08:05 AM
yep if you set it up correctly, you will get no ball breaks. The pod requires no tools to disassemble and, as said above, is fairly idiot-proof. Just be sure to put paintballs in the tube by hand before you load the pod, or 1) you'll essentially waste about 10 balls of your first pod, and 2) it feeds SOOO fast that all that room can sometimes cause a ball break in the breech.

I can say from experience it is NOT IDIOT proof - either that or Im the better idiot. The system in theory works very very well, and when working right is phenomenal... I quit using it and the warp when I had equipment issues - but if you are willing to take the time to set it up right (after you dissassemble it the first time) it is a marvelous piece of equipment.

slade
05-22-2004, 08:28 AM
On average reloading a Q-Loader takes anywhere from 2-4 seconds. 5 if you're slow and take your time... Now, when reloading each pod with paint it could take anywhere from 2-4 minutes. Sure it takes a while just to shoot 100 balls, but it's well worth it.

umm.... which one is it? thanks for the help, everyone. everyone seems to be talking about using this for woodsball... is it also a good loader for speedball? and some of you have talked about how the hose has to be the right length or else a ball will break in the breech... what is the right length?

Lohman446
05-22-2004, 08:36 AM
umm.... which one is it? thanks for the help, everyone. everyone seems to be talking about using this for woodsball... is it also a good loader for speedball? and some of you have talked about how the hose has to be the right length or else a ball will break in the breech... what is the right length?

When I had it I used mine for speedball with no problems. Of course I play front and have been known to go out with my Phantom and ten round tubes. I had to reload the other day just to shoot out a four man team.. how sad.

I really did not see it as a tactical disadvantage - perhaps it would be if you played back. As for reloading, I had mine connected to my richochet hopper - I was going to build a bigger body for the hopper so I could put a case in and just run it through as needed - I had a clip for the hose so I could put the hose up out of the way and the hopper mounted in a large block of wood. With this set up (aside from reloading the hopper) you could fill a pod in about five seconds.

The q-loader... well I ended up not liking it for mechanical problems likely of my own doing (I just have to dissassemble everythign once). It never worked "right" for me through an entire game. Other people have not had these issues and you might find yourself pleased with it.

jwalker87
05-22-2004, 08:45 AM
he means that, during a game, it takes 2-5 seconds to remove one pod, get the other pod from your harness, and clip it in and begin shooting again. Also, you can shoot while reloading; 5-10 shots depending on your setup. And for the hose, every setup is different. The length of the tube needs to be such that with the pressure the qloader puts on the balls, a integer (full number) of balls fit into the tube. My first try, something like 15 1/2 balls fit, which means that when you take the qpod back out, it slices a ball in half. It's really easier than it sounds. You just cut the tube length you want (a little longer actually; in case you need to shorten it to fit the balls), then you put a full (or partial) qloader in. You look, and if there is a ball in both the tube and the loader, you need to shorten it.

As far as speedball goes, it works very well. The 100 balls could be rather bothersome as a back player, but the zero profile MORE than makes up for it for front/mid players.

Iron Mag13
05-22-2004, 08:49 AM
I watched the vid of the guy relodeing it looks like a hassel, but u guys were talking about using your hoppers to load them, how do you do that????? just like fit it in the q-pod then turn it on and start winding? cause i think you have to wine the q-pod.............ahhh **** im confused!

teufelhunden
05-22-2004, 09:00 AM
I'll play Devil's Advocate, as I've never been impressed by the Q-Loader.

1) The Q-Pods only hold 100 rounds. This means a few things. First, let's say you carry a 3.2. That's 5 pods, and with 140's you could carry 700 on your back + 170 in your hopper, for 870. For the Q, you'd only have 600, assuming you buy a 6th Q-Pod [500 on your back, 100 on your gun]. To carry the same amount of paint, you're going to have to move to a larger pack. Imagine a frontman carrying a 4.3.. Secondly, it means that you're reloading more frequently, meaning more opportunities to get bunkered/etc.

2) When you're reloading, you can't shoot. No pressure on the balls in the tube to drop them into the breech. Even if everything else was as I'd like it, this right here would keep me away from the Q-Loader. I'm sure everybody has shot out someone coming at them while they were reloading... with a Q, you'd have been bunkered.

3) This will vary from setup to setup, but on most of the Q setups I've ran, they've been unbalanced. Maybe this is because the user put it somewhere other than the optional balance spot or just because of the inherent fact that guns were designed with the intention of having a hopper on top, not elsewhere. The __worst__ setup, by far, that I've ever used was an Impulse with a Q-loader mounted under the barrel. It was so front heavy compared to other setups that it felt like it took an hour and all my strength to move the damn barrel. I felt kinda vulnerable knowing that I wouldn't be able to snap my barrel around as quickly.

4) Q-Pods are EXPENSIVE! $20+ per pod, as compared to $2 for a 140. And even the tourney pack only comes with 5 pods, for 500 rounds. May be enough for some people's playing styles, but not mine.

5) Sticking it on the front of your barrel makes a nice big target. When playing speedball, you should probably tilt your hopper behind the bunker, making it no longer a target. But with a Q, you don't have this option.

And now for a few quick comparisons.

Here's my loader/harness setup now-- Evo 2 w/ Z-Board. 4.3, 140s. I've also got a 2.1 that I can attach to the belt on my 4.3 in case I need the extra paint or somethin. With the 7 pod setup, I can carry 980 rounds on my back and 170 in my hopper, for 1150 onto the field. Evo and Board cost me $95, pack cost me $30, pods cost me $14, for a total of $139. That equals $.12 per ball carried [not including the price of paint]

Now, to do 1150 rounds with a Q-Loader, you'll need 12 Q-Pods. 5 come with the starter system, which runs $140 and then 7 more pods, so 7*23.7=169.50. You're also going to need to get a 6.5 pack, and the only one I could find from a decent brand was the Dye 6.5, at $84.95. This totals up to $394.45, or $.34/ball carried, not including paint.

You could do more to see what it would be to carry the amount of paint you carry. Just as a note, I got my Q-Loader prices from PBGear, since I didn't know any concrete prices off the top of my head. I got my Evo/Z brand new from an EBay store, my harness nearly-new on a forum [SysX 4.3], and pods... um, I've got a bunch from a bunch of places, but $2 seems to be average pod price.

Another note-- the more paint you carry, the more it's going to cost per ball with the Q, and the less paint you carry, the less it's going to cost per ball with the Q.

Hope I've helped some.

slade
05-22-2004, 09:20 AM
AAAAAAAAAAA!!!!!!!!! stop making me think more about what to get!!!!

Adrenaline_Junkie
05-22-2004, 09:22 AM
GO FOR THE Q LOADER!!! LOL :eek: :D

It is by far the best loader I have used. Its fast easy to use and as long as you know what your doing you wont have a problem at all. :p

Empyreal Rogue
05-22-2004, 10:24 AM
Obviously the Q-Loader isn't for a back man, Teu. I love the Q-Loader almost more than my Automag itself and I would NEVER recommend it to a back man. You see, 100 rounds per Q-Pod really is not all that bad. All you have to do is adjust your playing style, simple as that.

I'm a front/mid man. I was never really a big paint shooter and I shoot even less now with my Q-Loader. jwalker has more playing experience than I do, he would say the same exact thing. Adjusting your playing style to fit around the Q-Loader may seem unnecessary but really benefits you even more in the long run. You conserve more paint and become a more patient player.

Okay, with your Evo II and 7x 140's you could carry up to 1150 rounds, like you said. That same setup with a Q-Loader is only 800 rounds. Obviously your setup is going to spend a lot more on paint, plus you're more likely to spill paint than someone with a Q-Loader. Sure you pay a lot for the entire system but it helps you out in the long run.

And Teu I'll agree with you, some markers certainly cannot use the Q-Loader. B2Ks, Impulses, Matrices (Or is Matrix plural just Matrixes in paintball?), etc., etc.. Not only do they look bad but can essentially ruin the overall balance. I still think it's one of the best loading systems on the market. It has its flaws just as everything in the world does. Maybe except me. Haha, that's a little humor for you guys. :P

chris99506
05-22-2004, 10:35 AM
if you use 500 rounds in one game, your using way too much paint and you probably wont be playing for too long unless you have alot of money to spend on case after case of paint. i have an angel, i do use more paint than when i had my mag and spyder, and i usually used 500-600 for a whole day of woods ball with a few speedball games, bow i use about 700-800, reloading the q-pods doesnt take too long espcially if you practice, and putting paint in them is pretty fast also, in my opinion its faster than reloading the old way, you dont have to worry about spillin paint and all you do is stick it in and turn the crank 12 times.

teufelhunden
05-22-2004, 11:08 AM
if you use 500 rounds in one game, your using way too much paint and you probably wont be playing for too long unless you have alot of money to spend on case after case of paint. i have an angel, i do use more paint than when i had my mag and spyder, and i usually used 500-600 for a whole day of woods ball with a few speedball games, bow i use about 700-800, reloading the q-pods doesnt take too long espcially if you practice, and putting paint in them is pretty fast also, in my opinion its faster than reloading the old way, you dont have to worry about spillin paint and all you do is stick it in and turn the crank 12 times.


My fronts will shoot 500 in a game during a tourney depending on what div. we're playing and if the game drags.

Empyreal- As I stated before, the biggest disadvantage to the Q is that it can't shoot while reloading. For this reason, I'd use a rev, or even a VL200 over one. That's just too important of a disadvantage, regardless of your position. Fronts need to keep themselves bunker free and backs to keep everybody where they need to be.

As for using more paint-- only if I have to. I really prefer having the paint on my back and not needing it and needing it and not having it. And about the spilling paint, I really doubt even the sloppiest of players will spill $200 of paint [especially if they're paying for it themselves ;)]

slade
05-22-2004, 12:49 PM
i guess ill be going with the empire reloader b or the eggy 2... if it takes 2-4 minutes to reload each qpod, i will have to sit every other game to reload... but knowing me, ill probably have changed my mind by tomorrow...

Adrenaline_Junkie
05-22-2004, 12:51 PM
It doesnt take 2-4 minutes to load each pod!!! Whoever said that doesnt know what hes talking about. I can do it in way less than 2-4 minutes. I still say go with the Q.

GoatBoy
05-22-2004, 12:55 PM
My fronts will shoot 500 in a game during a tourney depending on what div. we're playing and if the game drags.

Empyreal- As I stated before, the biggest disadvantage to the Q is that it can't shoot while reloading. For this reason, I'd use a rev, or even a VL200 over one. That's just too important of a disadvantage, regardless of your position. Fronts need to keep themselves bunker free and backs to keep everybody where they need to be.

As for using more paint-- only if I have to. I really prefer having the paint on my back and not needing it and needing it and not having it. And about the spilling paint, I really doubt even the sloppiest of players will spill $200 of paint [especially if they're paying for it themselves ;)]

http://www.automags.org/forums/showthread.php?t=132648

The biggest disadvantage isn't reloading, it's the mount. There's a smarter way to reload than what AIC shows in their videos... so don't take their video as a particularly good example of how long reloads can take. Anyways, it looks like they finally woke up and are releasing a different mount socket sometime in June which will allow people to customize the mount position a little better.