BigEvil
07-15-2005, 01:47 PM
WOW!!!
I believe this will be what is offered on the emag board, since it will be the 5.0 code as well.
(and there really is an OMFG mode!)
5.0 Registers
Register Default and Description
1 Firing Mode:
1. Semi
2. Auto Response
3. Full Auto
4. Smooth Ramp (anti bounce slowly drops)
5. Assisted Ramp (turbo style ramping where it adds shots based on the rate of fire. Slower trigger pulls add less shots. Faster trigger pulls will add more shots.
6. Fast Ramping (Shots are added as soon as you reach the settings in register 5 and 6)
7. Triplet Shot Ramping (fires 3 shots every time the trigger is pulled. This speeds up the faster you pull the trigger)
8. PSP1 (3 shots then fast) (no need to set register 5/6 as these features are built in)
9. PSP2 (3 shots then super-fast ramping) (no need to set register 5/6 as these features are built in)
10. PSP3 w/Triple Shot ramping (3 shots then fires 3 shots every trigger pull)
11. NXL (3 shots then full auto)
12. Breakout (Full Auto then fast ramping. Settings in registers 5/6 are honored)
13. OMFG (cant really explain it but it is amazing) WARNING: Don’t stand behind your own players when using this one.
2 18 Rate of Fire: This is the GLOBAL rate of fire. This controls the MROF regardless if the eyes are
on or off.
3 10 Electronic and Mechanical Anti Bounce: A higher setting will keep the gun from firing extra shots with each trigger pull. The board monitors the noise and firing rate then adjust the mechanical debounce to work best with the electronic bounce settings.
4 18 Dwell: Bolt Forward Duration. Length of time the bolt stays forward
5 4 AFA ROF:1 = off, 2 and above is the rate of fire that must be reached before the advanced firing
modes activate.
6 3 AFA Shot Count: Actual number of trigger pulls before ramping activates
7 15 Fire Hold Off: Delay before the gun will fire again after cycling in ms
8 1 Eye Hold O ff: Delay before the gun will fire after seeing a ball in ms. If you are using a slow
hopper it might be necessary to increase this to avoid chopping.
9 Anti Bolt Stick: This is the time the board waits before increasing the dwell to compensate for a gun that has an issue with bolt stick. NOTE: Using this feature on a gun without this issue will result in the first shot being hotter.
1 = off 2 = 5s 3 = 10s 4 = 15s
10 5 Anti Bolt Stick Time: This is the increase in dwell when register 8 is engaged.
11 Eye Off Rate Of Fire: 1 = rate set in register 2, 2 and above equals the rate of fire that is needed when the eyes are turned off.
12 1 ROF Additions in .20 of a second: 1 = off, 2 = .20, 3 = .40, 4 = .60, 5 = .80
13 1 Disable Eye thru trigger: 1 = yes, 2 = no (this feature allows you to turn the eyes off by holding
the trigger back for 2 seconds)
14 1 Clearing Shot: 1 = yes, 2 = no (This allows you to fire a ball if you hold the trigger back for ¾ of a second in the event the eyes do not see a ball)
15 1 Eye Type: 1 = Break Beam, 2-20 = Reflective with sensitivity control) 2 = most sensitive 20 being the least. YES we can see black paint with our new reflective eye logic
16 Accessory Run Time (for boards that use this feature) This can be used for an intellifeed or second solenoid based on the programming.
I believe this will be what is offered on the emag board, since it will be the 5.0 code as well.
(and there really is an OMFG mode!)
5.0 Registers
Register Default and Description
1 Firing Mode:
1. Semi
2. Auto Response
3. Full Auto
4. Smooth Ramp (anti bounce slowly drops)
5. Assisted Ramp (turbo style ramping where it adds shots based on the rate of fire. Slower trigger pulls add less shots. Faster trigger pulls will add more shots.
6. Fast Ramping (Shots are added as soon as you reach the settings in register 5 and 6)
7. Triplet Shot Ramping (fires 3 shots every time the trigger is pulled. This speeds up the faster you pull the trigger)
8. PSP1 (3 shots then fast) (no need to set register 5/6 as these features are built in)
9. PSP2 (3 shots then super-fast ramping) (no need to set register 5/6 as these features are built in)
10. PSP3 w/Triple Shot ramping (3 shots then fires 3 shots every trigger pull)
11. NXL (3 shots then full auto)
12. Breakout (Full Auto then fast ramping. Settings in registers 5/6 are honored)
13. OMFG (cant really explain it but it is amazing) WARNING: Don’t stand behind your own players when using this one.
2 18 Rate of Fire: This is the GLOBAL rate of fire. This controls the MROF regardless if the eyes are
on or off.
3 10 Electronic and Mechanical Anti Bounce: A higher setting will keep the gun from firing extra shots with each trigger pull. The board monitors the noise and firing rate then adjust the mechanical debounce to work best with the electronic bounce settings.
4 18 Dwell: Bolt Forward Duration. Length of time the bolt stays forward
5 4 AFA ROF:1 = off, 2 and above is the rate of fire that must be reached before the advanced firing
modes activate.
6 3 AFA Shot Count: Actual number of trigger pulls before ramping activates
7 15 Fire Hold Off: Delay before the gun will fire again after cycling in ms
8 1 Eye Hold O ff: Delay before the gun will fire after seeing a ball in ms. If you are using a slow
hopper it might be necessary to increase this to avoid chopping.
9 Anti Bolt Stick: This is the time the board waits before increasing the dwell to compensate for a gun that has an issue with bolt stick. NOTE: Using this feature on a gun without this issue will result in the first shot being hotter.
1 = off 2 = 5s 3 = 10s 4 = 15s
10 5 Anti Bolt Stick Time: This is the increase in dwell when register 8 is engaged.
11 Eye Off Rate Of Fire: 1 = rate set in register 2, 2 and above equals the rate of fire that is needed when the eyes are turned off.
12 1 ROF Additions in .20 of a second: 1 = off, 2 = .20, 3 = .40, 4 = .60, 5 = .80
13 1 Disable Eye thru trigger: 1 = yes, 2 = no (this feature allows you to turn the eyes off by holding
the trigger back for 2 seconds)
14 1 Clearing Shot: 1 = yes, 2 = no (This allows you to fire a ball if you hold the trigger back for ¾ of a second in the event the eyes do not see a ball)
15 1 Eye Type: 1 = Break Beam, 2-20 = Reflective with sensitivity control) 2 = most sensitive 20 being the least. YES we can see black paint with our new reflective eye logic
16 Accessory Run Time (for boards that use this feature) This can be used for an intellifeed or second solenoid based on the programming.