Carbon
07-24-2005, 12:25 PM
Granted we play 5 man. For the most pary we try to keep them monsylabic for efficiency sake. But some of the multi sylabic calls are pretty distinc, so we've stuck with them. As this game requires a great deal of flexibillity, we tried to keep our codes flexible as well. Often time we will throw a mix of common bunker names (dorito, beer can, stand up, ect.) with our permamnents setof calls.
At this point, we are practicing with earplugs on. it helps quite a bit especially the back guys, it helps project their calls more. This was actually inspired from a recent tourny we went to, where a team of deaf players competed.
when we eliminate we use G's or fish
when we get eliminated we use A(number of players gone or person) If we get an A early in the game, we ususally say A(teamate name) as to indicate what position is lost.
we tend to number the 1st, 6 -7 back bunkers from left to right numerically. 1, 2, 3, 4, ect.
Any bunker before the snake we call "Door", because the door opens the way to the snake.
Money, Change or Cash. These are the bunkers our front guys generally designate as their "key" spots. Sometimes these key spots change from game to game sometimes they stay the same.
Bump 1, Bump 2, bump 3, ect. Bunkers designated before the money, Change or Cash bunkers. Most of the times the fronts will get into any number of Bump bunkers before reaching their money, change, cash bunkers. Otehr time when the oppertunity arrive the fronts will go to their money bunkers. It all depends of the situation actually.
Flip. to bunker someone immideately. This is almost an emergency call. Whene our fronts hear flip, they should always stop what they are doing and bunker someone.
(team members name)flp means your bunker is hot and need flipping.
Bling. the flag.
say name 3x. usually a backmans call for a reload.
24. run through.
iso (bunker name). Isolate, a call when ther is only one g or fish left. sometime we wil use an Iso call with a 24 call.
more when i think of em
At this point, we are practicing with earplugs on. it helps quite a bit especially the back guys, it helps project their calls more. This was actually inspired from a recent tourny we went to, where a team of deaf players competed.
when we eliminate we use G's or fish
when we get eliminated we use A(number of players gone or person) If we get an A early in the game, we ususally say A(teamate name) as to indicate what position is lost.
we tend to number the 1st, 6 -7 back bunkers from left to right numerically. 1, 2, 3, 4, ect.
Any bunker before the snake we call "Door", because the door opens the way to the snake.
Money, Change or Cash. These are the bunkers our front guys generally designate as their "key" spots. Sometimes these key spots change from game to game sometimes they stay the same.
Bump 1, Bump 2, bump 3, ect. Bunkers designated before the money, Change or Cash bunkers. Most of the times the fronts will get into any number of Bump bunkers before reaching their money, change, cash bunkers. Otehr time when the oppertunity arrive the fronts will go to their money bunkers. It all depends of the situation actually.
Flip. to bunker someone immideately. This is almost an emergency call. Whene our fronts hear flip, they should always stop what they are doing and bunker someone.
(team members name)flp means your bunker is hot and need flipping.
Bling. the flag.
say name 3x. usually a backmans call for a reload.
24. run through.
iso (bunker name). Isolate, a call when ther is only one g or fish left. sometime we wil use an Iso call with a 24 call.
more when i think of em