Pickle
08-07-2006, 02:42 PM
Like was mentioned in a thread on AO and here, there will be a big game the day before Shatnerball. Gunny called me and asked for a big game that day. Knowing how large of a turnout is possible I hesitated a bit but still said yes. There were already players looking for a venue to play at on Sat, the day before the game. Below are the rules and itinerary. If yu have any questions I will be checking here. You can also go to Paintball4all (http://www.paintball4all.com) where threads for past big games have always been.
Jungle Island Big Game Rules
All normal field rules apply. No overshooting, no cheating…you get the idea.
Gun hits COUNT.
Max chrono is 280 FPS
Referee decisions are FINAL. If you don’t like the decision you may politely discuss it with me.
Each side will have one main flag station point. There will be additional flag stations that are capturable. In order to capture the flag station, the flag on the pole and pulley needs to be moved to reflect the color of your team. For example, if you play for the red team and you capture a flag station with a blue flag then you need to pull on the rope to change the flag to your color. Once this is complete your team may re-insert at this flag station.
Any player eliminated within a 20 foot radius of the flag station needs to re-insert at an alternate flag station. If no flag station is available then that player needs to wait until the flag station is overrun and the game is restarted, or another flag station is opened.
Medics will be in play on a limited basis. A medic can heal a body wound and nothing else. Medics can not heal head shots or gun hits. In order for a medic to heal a player first they must clean the hit off the player and then they must use a “bandage” provided by Pickle.
ANYONE caught cheating will be warned once. Any player caught cheating twice will be removed from the field. Notice I didn’t say “asked to leave” . Cheating includes wiping, playing on with an obvious hit and all the normal crap cheaters pull.
Players with excessive FPS may be asked to leave on a case by case basis to be determined by Pickle.
Big Game Itinerary
0700 - Park gates open
0800 - See old friends
0813 - Get gear ready
0830 - Go to staging area for orientation
0900 - Game on
Noonish – Lunch. ½ hour long or so
1400 - Break for gun maintenance
1445 - Break for gun maintenance again (for Cocker owners)
1500 - Maybe change things up a bit by playing different formats. i.e. attack and defend on the hill or center flag or even old school capture the flag.
1600 - Stand down
1630 - Swap stories, email addresses and phone numbers.
1700 - Drive home to wife angry you played paintball….AGAIN!
1900 - Defy wife’s warnings and go to paintball4all.com
http://img120.imageshack.us/img120/3259/biggame4smup0.jpg
I would like to give a big thanks to Skeletor for the poster. He has been doing a great job for me on these and I really appreciate it. We are keeping with the WWII theme this game because Shatnerball is a WWII themed game. Due to the popularity of the grenades last game we both decided this poster would be a good choice.
Jungle Island Big Game Rules
All normal field rules apply. No overshooting, no cheating…you get the idea.
Gun hits COUNT.
Max chrono is 280 FPS
Referee decisions are FINAL. If you don’t like the decision you may politely discuss it with me.
Each side will have one main flag station point. There will be additional flag stations that are capturable. In order to capture the flag station, the flag on the pole and pulley needs to be moved to reflect the color of your team. For example, if you play for the red team and you capture a flag station with a blue flag then you need to pull on the rope to change the flag to your color. Once this is complete your team may re-insert at this flag station.
Any player eliminated within a 20 foot radius of the flag station needs to re-insert at an alternate flag station. If no flag station is available then that player needs to wait until the flag station is overrun and the game is restarted, or another flag station is opened.
Medics will be in play on a limited basis. A medic can heal a body wound and nothing else. Medics can not heal head shots or gun hits. In order for a medic to heal a player first they must clean the hit off the player and then they must use a “bandage” provided by Pickle.
ANYONE caught cheating will be warned once. Any player caught cheating twice will be removed from the field. Notice I didn’t say “asked to leave” . Cheating includes wiping, playing on with an obvious hit and all the normal crap cheaters pull.
Players with excessive FPS may be asked to leave on a case by case basis to be determined by Pickle.
Big Game Itinerary
0700 - Park gates open
0800 - See old friends
0813 - Get gear ready
0830 - Go to staging area for orientation
0900 - Game on
Noonish – Lunch. ½ hour long or so
1400 - Break for gun maintenance
1445 - Break for gun maintenance again (for Cocker owners)
1500 - Maybe change things up a bit by playing different formats. i.e. attack and defend on the hill or center flag or even old school capture the flag.
1600 - Stand down
1630 - Swap stories, email addresses and phone numbers.
1700 - Drive home to wife angry you played paintball….AGAIN!
1900 - Defy wife’s warnings and go to paintball4all.com
http://img120.imageshack.us/img120/3259/biggame4smup0.jpg
I would like to give a big thanks to Skeletor for the poster. He has been doing a great job for me on these and I really appreciate it. We are keeping with the WWII theme this game because Shatnerball is a WWII themed game. Due to the popularity of the grenades last game we both decided this poster would be a good choice.