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View Full Version : New animation....



Ydna
04-26-2007, 11:09 AM
Fast; slightly slower...
http://www.zdspb.com/media/tech/animations/rtemagthumb.JPG (http://www.zdspb.com/media/tech/animations/rtemag_6fps.gif) http://www.zdspb.com/media/tech/animations/rtemagthumb.JPG (http://www.zdspb.com/media/tech/animations/rtemag_13fps.gif)

It's of an E-mag with an RT valve. The RT reg action is accurate, although I didn't show the pressure changes in there. The gun also uses a level-10 bolt (notice the speed difference of the bolt) but it doesn't show it really well so I might go back and make a better level-10 animatino all by itself. I also want to add pneumag parts and make one of those too. So lots of work ahead for me :bounce:

After I finished it all up I realized it was a little hard to follow. I think I will go back and add some labels so people know what's going on.

Thoughts?

surfbum
04-26-2007, 11:30 AM
looks really good
awesome job

grEnAlEins
04-26-2007, 12:09 PM
Really well done. :headbang: :headbang:

Ydna
04-26-2007, 03:54 PM
Glad you like it. I just finished the pneumag version as well. I've been thinking about a level-10 close-up, but it'll take a lot longer to make so it'll be a little while before it's up.

Pneumag fast; slower
http://www.zdspb.com/media/tech/animations/pneumagthumb.JPG (http://www.zdspb.com/media/tech/animations/pneumag_5fps.gif) http://www.zdspb.com/media/tech/animations/pneumagthumb.JPG (http://www.zdspb.com/media/tech/animations/pneumag_13fps.gif)

Pictured with a Clippard MPA-3 actuator, and one of those clippard three-way trigger valves, I forget what model they are.

WingMan13
04-26-2007, 04:09 PM
OOoo This is nice, thanks.

the electrician
05-06-2007, 09:12 PM
ah! just like the original! a little SMAV-3.


can't say I miss that little valve, but man it was fairly easy to fit in and that set-up shot really nice an reliable.

nice job Ydna

I absolutely love your animations. very useful tools indeed.

Ydna
05-07-2007, 10:22 AM
I made the pneumag animation using my model of the MPA-3 actuator, but I didn't have a model for the three-way valve, so I just ended up drawing it in my hand. hehehe nothing like ms paint.

I use one of those for one of my ptototype mech markers. It was either that or a cocker four-way...bah easy choice considering the cost.

I still haven't started on the level-10 animaiton, hopeing to do that this week if the workload is small.

FinchMan
05-11-2007, 03:16 AM
i think it would be really nice to have an animation showing the lvl10 bounce off a paintball, then load correctly and fire.

Ydna
05-11-2007, 10:18 AM
hah, that's exactly what I was thinking!

okay okay, this is what I have thus far. http://www.zdspb.com/media/tech/animations/level10_6fps.gif
(it's a big file, 1MB in size, be warned)

At the moment it looks pretty good but I want to add some frames to make the dump chamber take longer to vent (when it misfires). It all happens too quickly in the animation so I want to slow it down (since that's mroe realistic anyway).

THoughts?

FinchMan
05-11-2007, 06:01 PM
your lvl10 looks slightly different than http://www.zdspb.com/media/tech/animations/level10real.gif

I don't know which is more accurate, just pointing it out. Otherwise it looks great!

Lenny
05-12-2007, 01:32 AM
your lvl10 looks slightly different than http://www.zdspb.com/media/tech/animations/level10real.gif

I don't know which is more accurate, just pointing it out. Otherwise it looks great!
Ydna kinda sorta runs ZDSPB.

Jus' sayin'.

Spider-TW
05-12-2007, 02:06 AM
Very nice stuff! Those should be in a manual/CD with the marker (except the pneumag of course). But most people wouldn't see them there either. :rolleyes:

y0da900
05-12-2007, 12:37 PM
Ydna kinda sorta runs ZDSPB.

Jus' sayin'.

He's just hosting that animation, it's the one from the Level X Guide page that the front page of AO has linked to. It isn't one of his own.

http://automags.org/resource/level10/index.shtml

Ydna
05-12-2007, 04:29 PM
What's the difference in the animation that you're seeing?

I know there's a lot of stupid tiny errors in that anim there, since I had to basically jack the frames from my other one then edit them...which is why it took so long...but I'll probably go back and fix some of the obvious errors (such as the way the spring compresses).

By the way how do you like thost paintballs....they're "carpet" texture LOL

FinchMan
05-12-2007, 08:12 PM
What's the difference in the animation that you're seeing?

I know there's a lot of stupid tiny errors in that anim there, since I had to basically jack the frames from my other one then edit them...which is why it took so long...but I'll probably go back and fix some of the obvious errors (such as the way the spring compresses).

By the way how do you like thost paintballs....they're "carpet" texture LOL

http://uweb.ucsb.edu/~dfinch/paintball/lvl10bolt.JPG in this version the lvl10 piston leaks and then seals pretty tightly. In your version the bolt core doesn't have that extra... bump.

Like I said, I don't really know which version is more accurate.

Ydna
05-12-2007, 08:31 PM
oooh, yeah that's just how the bolt is shaped. I think AGD exaggerated his animation to show the parts a little better. The one I used for these animations is based on the cad models I made of the parts. There's more detail, but since parts aren't exaggerated it's a little more tricky to see the parts interaction. But it works.

FinchMan
05-13-2007, 05:03 AM
oooh, yeah that's just how the bolt is shaped. I think AGD exaggerated his animation to show the parts a little better. The one I used for my animatino is based on the cad models I made of the parts.

That makes sense. Either way the animations are great. :clap:

flyingpootang
05-17-2007, 10:34 PM
YDNA, As alway great work. How did the eye on the mag work out? You should write something on that or offer the modding service...

maglover728
05-19-2007, 10:34 PM
Great work on the animations. Thanks for your time.

KayleAGD
05-20-2007, 02:22 PM
By the way how do you like thost paintballs....they're "carpet" texture LOL

Make them red and they could be Rufus balls (made of velcro).

anim's look great .. Detail is not the main thing but the idea of how it all works together.. :clap: