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shorty24
05-07-2007, 03:22 PM
I've been seeing many of the same questions come up over and over and over again, and despite the reaction of many of us to "use the search button", I think we all have to agree it would be nice to have some of these frequently asked questions all together in a nice little thread. So here's my attempt, please inform me if you think there's more I should add to items, or if you I missed anything!



1. #1 FAQ!!! AGD is still in business as we are all proof of that! :clap:

//oh, and never say "AGD is dead". If Tom Kaye wants your opinion, he'll give it to you.



2. Why should I buy a mag?
I see threads like this once in a while. Someone new comes to the forum wondering about automags and why they are so great. The question of "Why should I buy one" comes up often so I thought I'd go ahead and list some reasons why exactly mags are so great.

Reliability
Automags are synonymous with reliability. The very simplicity of the mag is the reason why. Mags are simple by nature, the design is simple and upkeep is even simpler. A few drops of oil in the ASA can keep a mag running for a long time. Ask any mag user and they'll tell you that their mag never gives them problems. This makes mags perfect for a backup gun or a primary. When the gun works perfect, you days will go by much easier.

Simplicity
This goes along with reliability. Mags are a simple design. Look at an xvalve or classic valve and you see pretty much the whole assembly of moving parts neccesary to fire (not counting the sear or body). Check out the mag animation here and compare it to the others on the page. The simplicity of the design aids in its reliability and the abiltiy to customize easily.

Customizability(is that a word?)
Mags are freakishly customizable. There are so many parts and upgrades on the market today that it will make your head spin. Whether they be from private dealers or straight from AGD, you are sure to find something to make your mag even better. If you want to build a gun from the ground up, a mag is a perfect alternative to the custom cocker.

Uniqueness
WIth all those custom parts out there, mags have become a breed of their own. These days its come to the point where no two mags look the same. Theres vert grips, custom bodies, y grips, z grips, custom rails, foregrips, feednecks, you name it. If you want to stand out at the field instead of blending in with another bland generic gun, a custom mag is for you. You can build something totally unique or contact a private dealer to aid in the creation of your badass machine. Today, the only thing relating the custom mags out there is the valve.

Performance
I know that accuracy is based on paint to barrel match blah blah blah but i must say mags can be pretty damn accurate. They never let you down and with a properly tuned level 10 bolt, you'll never worry about chops again. This all translates to a fun and worry free day of paintball for you.

Kick/Recoil
Not much. The mag has about 1oz of recipricating mass (love that level 10 bolt) which ends up translating to less kick. Way way less than a cocker but a tad bit more than say a timmy or a matrix.

Speed
Xvalved mags are capable of 26bps which in no way means that you can pull that fast but still its there if you need it. You wont be outshooting a mag anytime soon. Theres videos out there of mags clearing 30bps (not legally of course) so they are definately capable of great things. Mech triggers on mags are somewhat heavy but fast firing rates can easily be acheived with a little practice. That not your thing? The ULT drops the wieght of the pull down drastically. Still too much? Your mag can be turned into an pneumatic, electro-pneumatic, or straight electro mowing machine. Mags can definately still rip with the best out there.

Weight
Got girly arms? Not enough meat on yer bones? Mags got you covered. Yeah some people say mags are heavy but those people are living in the past. Its called ULE. Ultra light engineering. Mags are wicked light when properly set up with ULE bodies, rails, etc. Just as light as an 03 shocker when ULE'd.

Price
Well resale value has gone a bit down lately, which translates to cheaper mags. You can pick up used mags for under 200 if you have a keen eye. Also, AGD offers great packages, as do the private dealers on AO. You can build your dream mag without emptying your pocketbook.

Comfort
I built a custom mag to fit my needs over the summer. You'd be suprised what a comfortable setup can do for your playing skills. If you are comfortable with your gun, you'll feel a lot better on the field. A custom mag can be made to fit you like a glove.




3. Where can I get stock and aftermarket parts for my mag?
AGD's official website here (http://www.airgun.com/) , Tunamart (or contact Tunaman here on AO) here (http://www.tunamart.com/index.php?c=20&PHPSESSID=25c99f3a0afd2bcd6edaa303864786a8) , The Magsmith (sells RPG aftermarket products for mags, or contact Roguefactor here on AO) here (http://www.themagsmith.com/store/index.php) , Logic Paintball here (http://www.logicpaintball.com/) (Coolhand here on AO, although most of Logic products for mags have been discontinued), and Luke's Customs (contact Luke here on AO for price quotes and custom work) here (http://www.lukescustoms.com/index.htm) .

Rogue, Tunaman, and Luke are dealers of mag products, both stock and aftermarket. Luke and Tunaman both do custom work for mags. Although I can't personally attest to the quality of Tunaman's work, I have seen plenty of it around AO and he does an AMAZING job. Luke also does incredible work, whether it be milling, spydermag mods (discussed later), etc.; and his turnaround time is GREAT!

Another name that should be included in aftermarket dealers is much more recent to the scene; jay8541 here on AO. Creator of Cerebrus Innovations aftermarket parts for mags, most notably the Airwalk and the soon to be released Stormwalk trigger frames, he is a great guy to deal with, and does some amazing work as well.



4. Pneumags:
Another VERY commonly asked question. A pneumag is essentially a mechanical mag with a pneumatic 3-way behind the trigger that actuates a small piston in front of the sear. This allows minimal trigger pull for true "walking" of a purely mechanical marker. Step-by-step video on how to build your own is right here (large version): http://www.fusionowners.org/pneumag/pneumag_how_to_large.wmv or here (small version): http://www.fusionowners.org/pneumag/pneumag_how_to_small.wmv . Don't want to do it yourself? Several people on AO can do it for you; Cyberave68, Pneumagger to name a couple.



5. How to make my mag electronic?
You have several options here. Centerflag Hyperframes can be found floating around the BST section of the forum, along with Booyah LCD frames (the contemporary to the Hyperframe, although quality/resale is not as good as the Hyperframe).

Another option is to add E/X-mag lowers to your existing mag; an easy, bolt-on option.

Also, Spyderframes can be modded to fit automags. Use of aftermarket boards in spyder frames will allow the use of eyes, as well; an advantage over the Hyperframe or Booyah. I don't currently have a how-to link for this, but I will edit this post as I find one. If you don't want to do this mod yourself, check out Luke's Customs, who will do the mod for you. Website is here: http://www.lukescustoms.com/index.htm . In order to request Luke's services, simply PM him here on AO.

Other ways to make your mag electronic include the electropneumatic option http://putstuff.putfile.com/57166/5272200/3 (the how-to example here is done using an Ion board and aftermarket solenoid from Air Soldier Products http://www.airsoldier.com:8080/cgi-bin/mivavm?Merchant2/merchant.mvc+Screen=PROD&Store_Code=AOS&Product_Code=SMC-S070C-SDG-32&Category_Code=SOLENOIDS ), or modding other aftermarket frames to fit your mag, such as the ego-mag shown here: http://www.automags.org/forums/showthread.php?t=211255



6. Custom milling:
Best bet is to contact Luke or Tunaman from AO, although I believe Rogue also does some ULE milling on rails and such (please correct me if I'm wrong).



7. What's the best barrel for my mag?
This is almost purely a personal opinion/preference question. One of the most popular single bore barrels for older mags is the J&J ceramic. MANN here on AO has done extensive work on testing of different barrels, and the results should be around soon, this post will be edited when I get them.



8. Level 10 problems/questions?
GT's quick guide to lvl 10, see post # 32.
For the more info, go here: http://www.automags.org/forums/showthread.php?t=43538



9. Warp-feed problems/questions?
Go here: http://www.automags.org/forums/showthread.php?t=50487



10. ULT problems/questions?
Go here: http://www.automags.org/forums/showthread.php?t=96538



11. What are aftermarket body options for my mag?
See thread here: http://www.automags.org/forums/showthread.php?p=2216516#post2216516



12. Where can I get it anno'd?
Gruntbull does some amazing work and has an account on AO; website is here: http://gruntbull.com/ . Also, thefool (can be contacted here on AO) does some pretty good anno work as well.



13. What is the difference between all of the Mag valves?
-Classic valves: AKA: 68Automag, Automag Classic, Minimag, Micromag, Smart Mag, Centerfire Mag, and many other are made of stainless steel. During the time these were created, they were run on CO2 (although running a setup on CO2 is greatly benefitted by adding an expansion chamber, anti-siphon tank, stabilizer, or any combination of the 3), but later AGD paved the way for for HPA by starting the use of Nitrogen air systems. All classic valves can run on CO2 and/or HPA. Classic valves came stock with a level 7 bolt system and these may be upgrade to a level 10 system to prevent ball chopping. The ULE trigger kit (ULT) is not recommended for use in the classic valves. Although they can be installed and made to work, the end result may include excessive shoot down and frequent short stroking as well as other possible side effects. It is best to NOT install the ULT on a classic valve.

-Rental mag valves: Most rental Mags use a classic style valve with RENTAL stamped on the side of them. The powertube is restricted so you can't exceed 300 fps, and they do not allow the use of a level 10.

-RT Pro/Retro valve: is a half stainless steel and half aluminum valve, which was the predecessor to the X-valve. It has a much higher recharge rate than the Classic valves. It is recommended that only HPA be used on these valve as CO2 will cause damage to the internals of the valve. Some accept ULT and some don't. The easiest way to check is by looking at the on/off to see if the "top" (the piece that goes into the valve first) has one or two orings. If there are two, then it will accept a ULT.

-E-mag valve: is the same as an RT Pro/Retro Valve, but will always accept a ULT on/off

-X-valve: is the same as an RT/E-mag valve, but the entire valve body is all aluminum, so it is much lighter and generally anodized in a variety of colors. This valve always accepts ULT and generally comes stock with a level 10 bolt system.

-Original/Classic RT valves: These generally just have an "RT" on the very back portion of the valve body. The body of the valve is smaller in diameter than all other mag valves (due to the bodies they were originally placed in, which had an extended shroud at the rear which covered most of the valve), and do NOT have an air input on the side of the valve. Rather, the air was routed through any of 3 holes on the sides of the Classic RT's rail, through the rear thumbscrew/field-strip bolt (a sort of banjo bolt), and into the valve. As such, the Classic RT valves were not listed with the RT Pro/Retro valves because it will NOT fit on mags other than the Classic RT for which it was designed.

-All valves are compatible with the level 10 bolt system sans the rental classic valves, as mention above.



14. How can I walk the trigger on my mag?
Many think that by simply adding a ULT on/off to a mag valve will make it walkable. However, this is not necessarily true. While it is true that the ULT does greatly reduce the force required to trip the sear, the ULT has more of an "RT effect" than it does truly making the trigger walkable. Some will attest that having a perfectly tuned ULT installed does make the trigger walkable, although it is hard to acheive this, and difficult to maintain for any period of time.

Add enough shims in your ULT, and you will get uncontrolled trigger bounce; essentially full-auto mode. This uncontrolled bounce, or "runaway", can also be acheived by increasing the input pressure in your valve via an adjustable tank. The higher the pressure, the faster the rebound rate. See Zak Vetter's famous vids here (http://www.zakvetter.com/) to get the full effect of this. To the tune of 32 bps.

Another option to lightening the trigger pull on your mag is to have a sear mod done (Luke on AO does them). This process places the sear clevis slightly higher up on the sear leg, requiring less distance to trip the sear (while still keeping the force to activate the sear relatively low). This mod, done in combination with a well-tuned ULT seems to produce fairly good results at making a mag trigger truly walkable.

Personally, I still stand by the good ol' pneumag method or any of the electronic frame options as discussed above, in the pursuit of an easily walkable trigger on a mag.



15. What is the ideal input pressure for my mag?
AGD recommends a tank with an output of 850psi, though 800psi is fine and success has been reported with pressures down to 700psi. Any tank with a high pressure regulator will work. Low pressure regulators will not work. Tanks with adjustable regs are commonly used with RT style valves (the greater the input pressure, the greater the trigger reactivity. See #13).



16. How to build a mechanical Automag [Automag parts basics]
See GT's guide on post #31 (page 2).



17. More info?
Parts/upgrades thread on PBN here: http://www.pbnation.com/showthread.php?t=1632449




Have more questions that should be added? Post them and I'll put them up.

:headbang: on AO!

nmib
05-07-2007, 03:30 PM
Pneumag links are not working at the moment.

shorty24
05-07-2007, 03:33 PM
grr... TY for the heads up

EDIT: Links fixed!

Pneumagger
05-07-2007, 04:03 PM
Looks good.

Yeah, I'm still doing them... things have grinded to a halt though for the past 2 weeks with finals and such.

Chronobreak
05-07-2007, 04:04 PM
there is a nice chunk of info in AGD sticky upgrade thread on PBN

shorty24
05-07-2007, 04:05 PM
ok, cool. Original post updated yet again...

:cheers:

shorty24
05-07-2007, 04:06 PM
there is a nice chunk of info in AGD sticky upgrade thread on PBN

wait, that stuff was from an AGD sticky? hmm...

At any rate, I seem to have lost my link to that PBN thread...

Chronobreak
05-07-2007, 04:08 PM
http://www.pbnation.com/showthread.php?t=1632449

its more of a how to but it has good info on how things work, where to get parts, and vides etc as well

shorty24
05-07-2007, 04:11 PM
http://www.pbnation.com/showthread.php?t=1632449

its more of a how to but it has good info on how things work, where to get parts, and vides etc as well

lol, found it just as you posted, but thanks for reminding me of it! Added to original post...

Walrus
05-08-2007, 09:21 AM
First off, I like the idea of a FAQ. It is a nice quick reference as long as it is done appropriately and once created lock it so other posts are not allowed to clutter it up.

What about a simple breakdown of an explaination of all the different Mag valves and how they are interchangable. That seems to be a common question, "Will my Minimag valve work with my Automag", etc.. Basically something to show that all valves can be mixed and matched on any gun with the exception of the original RT (classic RT) valve.

Same idea as above, but for rails and perhaps trigger frames.

Also, you may want to include in "How to make my Mag electronic?" that the addition of the E/X-mag lowers with the appropriate sear and on/off is another way to convert your mech Mag to an electronic beast.

Lastly you may want to include a section on "Can I walk a trigger on a Mag?" I know there are ways to make a Mag walkable, but this is also a common question because of the ULT. Most Mag-newbs think by adding a ULT you can automatically walk the trigger. Perhaps some guidelines to this would benefit everyone.

As nice as the links are to other posts, you may run the risk of one day losing those posts if they are moved to an archive or at least losing the pictures within the post. Perhaps since this is a FAQ and people want the quick answers from it that all the data should be compliled and listed in the same thread rather than thread jumping from post to post.

Lastly as nice as it is to have a FAQ to get away from everyone saying "use the search button," we will eventually be saying "read the FAQ!"

PS - Probably the #1 FAQ should be: "AGD is still in business as we are all proof of that!" :clap:

shorty24
05-08-2007, 02:16 PM
First off, I like the idea of a FAQ. It is a nice quick reference as long as it is done appropriately and once created lock it so other posts are not allowed to clutter it up.

What about a simple breakdown of an explaination of all the different Mag valves and how they are interchangable. That seems to be a common question, "Will my Minimag valve work with my Automag", etc.. Basically something to show that all valves can be mixed and matched on any gun with the exception of the original RT (classic RT) valve.

Same idea as above, but for rails and perhaps trigger frames.

Also, you may want to include in "How to make my Mag electronic?" that the addition of the E/X-mag lowers with the appropriate sear and on/off is another way to convert your mech Mag to an electronic beast.

Lastly you may want to include a section on "Can I walk a trigger on a Mag?" I know there are ways to make a Mag walkable, but this is also a common question because of the ULT. Most Mag-newbs think by adding a ULT you can automatically walk the trigger. Perhaps some guidelines to this would benefit everyone.

As nice as the links are to other posts, you may run the risk of one day losing those posts if they are moved to an archive or at least losing the pictures within the post. Perhaps since this is a FAQ and people want the quick answers from it that all the data should be compliled and listed in the same thread rather than thread jumping from post to post.

Lastly as nice as it is to have a FAQ to get away from everyone saying "use the search button," we will eventually be saying "read the FAQ!"

PS - Probably the #1 FAQ should be: "AGD is still in business as we are all proof of that!" :clap:

thx for the input! Adding to original post yet again...

/as long as we have a FAQ thread though, most of the answers to these commonly asked questions will be in one spot, as opposed to all over in multiple threads, requiring one to go through tons of material to find answers.

Walrus
05-09-2007, 03:55 PM
Looks good. I would indicate the following on your classic valve description in FAQ #12

12. What is the difference between all of the Mag valves?
-Classic valves: AKA: 68Automag, Automag Classic, Minimag, Micromag, Smart Mag, Centerfire Mag, and many other are made of stainless steel. During the time these were created, they were run on CO2 (although running a setup on CO2 is greatly benefitted by adding an expansion chamber, anti-siphon tank, stabilizer, or any combination of the 3), but later AGD paved the way for for HPA by starting the use of Nitrogen air systems. All classic valves can run on CO2 and/or HPA. Classic valves came stock with a level 7 bolt system and these may be upgrade to a level 10 system to prevent ball chopping. The ULE trigger kit (ULT) is not recommended for use in the classic valves. Although they can be installed and made to work, the end result may include excessive shoot down and frequent short stroking as well as other possible side effects. It is best to NOT install the ULT on a classic valve.

-RT Pro/Retro valve: is a half stainless steel and half aluminum valve, which was the predecessor to the X-valve. It has a much higher recharge rate than the Classic valves. It is recommended that only HPA be used on these valve as CO2 will cause damage to the internals of the valve. Some accept ULT and some don't. The easiest way to check is by looking at the on/off to see if the "top" (the piece that goes into the valve first) has one or two orings. If there are two, then it will accept a ULT.

-E-mag valve: is the same as an RT Pro/Retro Valve, but will always accept a ULT on/off

-X-valve: is the same as an RT/E-mag valve, but the entire valve body is all aluminum, so it is much lighter and generally anodized in a variety of colors. This valve always accepts ULT and generally comes stock with a level 10 bolt system.

-Original/Classic RT valves: These generally just have an "RT" on the very back portion of the valve body. The body of the valve is smaller in diameter than all other mag valves (due to the bodies they were originally placed in, which had an extended shroud at the rear which covered most of the valve), and do NOT have an air input on the side of the valve. Rather, the air was routed through any of 3 holes on the sides of the Classic RT's rail, through the rear thumbscrew/field-strip bolt (a sort of banjo bolt), and into the valve. As such, the Classic RT valves were not listed with the RT Pro/Retro valves because it will NOT fit on mags other than the Classic RT for which it was designed.

-All valves are compatible with the level 10 bolt system.

shorty24
05-09-2007, 05:30 PM
Very good additions, TY :cheers:

post updated again (hope ya don't mind, I just copied and pasted ;) )

ThePixelGuru
05-09-2007, 09:15 PM
Q: What HPA tank do I need?

A: AGD recommends a tank with an output of 850psi, though 800psi is fine and success has been reported with pressures down to 700psi. Any tank with a high pressure reuglator will work. Low pressure regulators will not work.

Foxworthy
05-10-2007, 07:23 AM
Looks good. I would indicate the following on your classic valve description in FAQ #12

12. What is the difference between all of the Mag valves?
-Classic valves: AKA: 68Automag, Automag Classic, Minimag, Micromag, Smart Mag, Centerfire Mag, and many other are made of stainless steel. During the time these were created, they were run on CO2 (although running a setup on CO2 is greatly benefitted by adding an expansion chamber, anti-siphon tank, stabilizer, or any combination of the 3), but later AGD paved the way for for HPA by starting the use of Nitrogen air systems. All classic valves can run on CO2 and/or HPA. Classic valves came stock with a level 7 bolt system and these may be upgrade to a level 10 system to prevent ball chopping. The ULE trigger kit (ULT) is not recommended for use in the classic valves. Although they can be installed and made to work, the end result may include excessive shoot down and frequent short stroking as well as other possible side effects. It is best to NOT install the ULT on a classic valve.

-RT Pro/Retro valve: is a half stainless steel and half aluminum valve, which was the predecessor to the X-valve. It has a much higher recharge rate than the Classic valves. It is recommended that only HPA be used on these valve as CO2 will cause damage to the internals of the valve. Some accept ULT and some don't. The easiest way to check is by looking at the on/off to see if the "top" (the piece that goes into the valve first) has one or two orings. If there are two, then it will accept a ULT.

-E-mag valve: is the same as an RT Pro/Retro Valve, but will always accept a ULT on/off

-X-valve: is the same as an RT/E-mag valve, but the entire valve body is all aluminum, so it is much lighter and generally anodized in a variety of colors. This valve always accepts ULT and generally comes stock with a level 10 bolt system.

-Original/Classic RT valves: These generally just have an "RT" on the very back portion of the valve body. The body of the valve is smaller in diameter than all other mag valves (due to the bodies they were originally placed in, which had an extended shroud at the rear which covered most of the valve), and do NOT have an air input on the side of the valve. Rather, the air was routed through any of 3 holes on the sides of the Classic RT's rail, through the rear thumbscrew/field-strip bolt (a sort of banjo bolt), and into the valve. As such, the Classic RT valves were not listed with the RT Pro/Retro valves because it will NOT fit on mags other than the Classic RT for which it was designed.

-All valves are compatible with the level 10 bolt system.

Don't rental mags have a slightly different valve that isn't level ten compatible?

mag_lover05
05-10-2007, 07:42 AM
motion for sticky?

good info :headbang:

RvB Caboose
05-10-2007, 09:36 AM
motion for sticky?

good info :headbang:

Seconded.

Walrus
05-10-2007, 10:30 AM
Don't rental mags have a slightly different valve that isn't level ten compatible?

Most rental Mags use a classic style valve with RENTAL stamped on the side of them. The powertube is restricted so you can't exceed 300 fps, and yes they do not allow the use of a level 10. That may be a good addition as well.

tech-chan
05-10-2007, 12:43 PM
I would like to hear some info on hoppers for the different kinds of mags.

Epic Fail Guy
05-10-2007, 01:13 PM
You conveniently left out Logic' products.

shorty24
05-10-2007, 02:51 PM
You conveniently left out Logic' products.
Forgot... :rolleyes:

Although IIRC, he discontinued most of his mag products anyway, didn't he?




I would like to hear some info on hoppers for the different kinds of mags.
And as for hoppers...I thought about putting in some info on them, but hoppers are pretty generic and not mag-specific (discounting, of course, the warp feed...which really isn't a hopper anyway). What exactly would you like to see in this post as far as hoppers go? LMK and I'll add it.

Thanks for the input guys, you've had some great additions!

FooTemps
05-10-2007, 02:54 PM
FAQ for old members:
#1 Why are nearly all members past 2005 annoying? I honestly don't know. Deal with it.
#2 Can we burn them with fire? No memes please.
#3 What happened to Triangle? Mango ate him, he's dead and will never come back.

shorty24
05-10-2007, 03:06 PM
FAQ for old members:
#1 Why are nearly all members past 2005 annoying? I honestly don't know. Deal with it.
#2 Can we burn them with fire? No memes please.
#3 What happened to Triangle? Mango ate him, he's dead and will never come back.
:rofl:

AWESOME! This is so being added. We should also add a fourth point about flaming Don Miguel at all costs...

behemoth
05-10-2007, 03:06 PM
FAQ for old members:
#1 Why are nearly all members past 2005 annoying? I honestly don't know. Deal with it.
#2 Can we burn them with fire? No memes please.
#3 What happened to Triangle? Mango ate him, he's dead and will never come back.

Dude, OG's know whats up, we dont need FAQ.

Unless its "Is AO a good forum? Pre 2004, yes."

shorty24
05-10-2007, 03:11 PM
Dude, OG's know whats up, we dont need FAQ.

Unless its "Is AO a good forum? Pre 2004, yes."

well...the DM flaming and Triangle wars weren't bad...

behemoth
05-10-2007, 03:19 PM
well...the DM flaming and Triangle wars weren't bad...

Those were a result of OG's that were bored with AO.

shorty24
05-10-2007, 03:28 PM
Those were a result of OG's that were bored with AO.
Point taken.

/AO still > PBN

behemoth
05-10-2007, 03:32 PM
Point taken.

/AO still > PBN

Depends.

PBN is for the most part, a great place.

But, you do have a LARGE amount of dipsticks.

Then again, AO is now largely inhabited by dipsticks as well...

ProblemKinder
05-10-2007, 03:36 PM
what about the age old question, does tom kaye still own AGD and what products is he working on now....=] i see that question alot...

C.J.
05-25-2007, 04:42 PM
Nice FAQ!

Question/comment: My understanding was the RENTAL 'mags actually restricted velocity to somewhere in the 260fps range.

GT
06-20-2007, 01:10 PM
Although the comment about old memebers was not cool, ill ignore it and add my bit. Here is the how to build a mag thread: http://www.automags.org/forums/showthread.php?t=93595

Hey guys this is my opinion on the subject. You may believe there is a better way so post it! This is not all inclusive and doesn’t intend to be. I hope the mods sticky this since this question gets asked about every ten minutes on AO.



How to build a mag.

Introduction

Well, one day I was running around a few forums and noticed that more and more folks wanted to build there own mechanical Automag. I believe the increase in Automag interest stems from AGD’s new line of innovated products. Previous Automag owners had problems with weight and chopping. Both of these problems were solved in the last year by two major product groups, The Level 10 Low Impact Superbolt Kit and Ultra Light Engineering (ULE).

The Level 10 Low Impact Superbolt Kit was designed as a dual stage bolt. The first stage, when confronted with a foreign object that applies an opposing force, allows gas to be vented when a ball is half loaded in the breech. The second half continues to close the breech bolt area and fire the paintball.
Ultra Light Engineering (ULE) is a multitude of products rather than a single part. The theme of ULE could be summed up as follows “make a bunch of the cool stuff we always had, yet out of aluminum and add a few improvements.” ULE products include:
• ULE body- cocker barrel threads, angel thread vertical feed or warpfeed, angel ball detents
• ULE body rail- interior of the body rail is milled of excess material
• ULE Emag trigger frame- unnecessary material is removed to decrease weight.
• X valve- Same as the retro, emag, and RT pro valve yet made out of aluminum and also includes the lvlX bolt
• ULE trigger- takes the stock mag rigger from a 3lbs pull to a 15oz pull.

These are all great products however lets get to the mag building!

GT’s Tips for building a mag.
1. Take your time! Remember you are working with a lot of Al to SS connections and parts can be easily stripped!

2. Air fittings= Blue Locktite
Other fittings= drop of oil on first few threads

3. Blue Locktite is your friend. AGD uses red locktite on a just about all of their hose connections. I prefer blue because I like to be able to take the stuff off without breaking a sweat.

4. Buy stuff that you like. I noticed that even when I completed my mag that some folks didn’t like my drop/tank setup. Well it’s my gun and my opinion is the only one that matters.

5. Do not force any parts! There should not be any reason at anytime to force parts together. If they were machined properly then they will fit. Sit back and revaluate how you are putting them together. Maybe another part is interfering and not allowing you access at that angle.

6. For used parts particularly anything that will have an air connection make sure that are very very clean. Go to your favorite hardware store and buy a set of dental pics. Take the dental pics and clean every single thread.

7. a note on Teflon tape this stuff is only good if you are in a bind. It can be a real mess if you have not used it before. It is good to take to the field for emergencies but beyond that it can cause more harm than good. However the best way, I believe is to wrap the air fitting twice with a very even thin coat. Do not place on the first few threads, but if you have to, because you cannot fit many threads into that location, then make real sure that none of the tape, and I mean none, will be exposed to the air source. I am willing to bet TAG and AGD can’t count how many guns come in for service and clean massive amounts of Teflon tape out of the regs. Take home message: this stuff can be nasty avoid use if possible.

How to build a mag, finally!
<a href="http://underconstruction.typepad.com/home_sweet_home/fb9bd6cc.jpg"><img alt="fb9bd6cc.jpg" src="http://underconstruction.typepad.com/home_sweet_home/fb9bd6cc-thumb.jpg" width="450" height="301" border="0" /></a>


Click above picture for the uber huge picture!!!

1. Start with the fore grip and screw it to the body rail. The screw will go through the body rail and into the grip frame. On my Omega/ER fore grip there is an o-ring between the rail and fore grip, if you have the same make sure that o-ring is present. When they are tightened together the fore grip should not rotate when light force is applied in either direction.

2. Bolt on the body and the trigger frame to the body rail. There is a 10-32 3/8” screw that goes through the trigger frame, body rail, and is threaded into the body.

3. At the rear of the trigger frame add the rail bushing. Push the rail busing through the rail and into the trigger frame until it is flush with the top side of the body rail

4. Add your valve

5. Apply a small amount of Blue Locktite(BL) to your first air fitting. You only need about 2 drops. Make sure you do not apply any to the first thread going into the valve. Screw in the first air fitting. IT DOES NOT NEED TO BE SO TIGHT THAT IT MAKES YOUR NUCKLES WHITE! Just rotate the open end to your desired location and allow the BL to dry. Once the BL dries it will provide and excellent seal.

6. Now add BL to your quick disconnect (hose/macroline/microline or whatever air line you are running) and allow to dry, again it doesn’t need to be super tight to seal properly. I add them in this order because the “wings” on the Omega rail will interfere with the air line.

7. Connect the rest of your air fittings using the BL method.

8. Bolt on your ASA, dropforward, and tank

9. Screw in your barrel, place hopper on body, connect airlines, gas up and OWN!

10. Done!
http://www.automags.org/forums/attachment.php?s=&postid=918639

GT
06-20-2007, 01:12 PM
GT’s Uber quick LVL 10 guide
I bought an X valve from AGD and it was nowhere near close to the proper setting. So here are some tips to help.
1. Take off the bolt and spring

2. Pull of the PT nut

3. take out all the shims and the carrier

4. toss in the 2.0 carrier and place an o-ring inside the carrier

5. reassemble w/o shims, and use the middle spring

6. Screw in the velocity adjuster about ½ inch. I know it sounds crazy but crank down on that bad boy!

7. If it doesn’t leak go with a larger carrier, 2.5, 3.0.

8. If it leaks and the sound changes when you touch the bolt (don’t put your finger in there and fire it just yet) go with a smaller carrier.

9. Once the correct carrier is found toss in 2 shims

10. Use the something about the size of a paintball, put it in the breech and pull the trigger. It should make a chuff, chuff ;) sound. If the bolt doesn’t reset add another shim.

11. final test put on a barrel condom or plug tape a paintball half way into the breech. Pull the trigger until the paintball gets chopped. IF you run out of air, your hand gets tired then the lvl 10 is setup properly. If not start over with the above steps.

shorty24
06-20-2007, 02:53 PM
Great posts GT. They're a bit lengthy to add in their entirety into the original post, but I'll edit the post to point them here.

suaze
07-20-2008, 10:49 PM
thanks for the FAQ. new to the automags site. hope to own rt pro before end of summer and emag next.

jon-boy
12-16-2008, 02:08 AM
Ahhhhh...
I've been out of the game for a while, but it's so great to know that AO is still around.

I regret having to sell my Minimag last year... really bad financial situation even before the economy tanked.

Needless to say I'll be cruising the classifieds.

Thank you, AO, for still being here. :clap:

p.s. please notice my join date :rolleyes: been here since '01. Not a noob, just been away for a while.

race
12-30-2008, 01:05 AM
how do you put a picture on a post i keep trying and it has an upload error

Gunga
11-23-2009, 02:08 PM
-E-mag valve: is the same as an RT Pro/Retro Valve, but will always accept a ULT on/off


Bolded part is false. Old E-Mag valves can have a single o-ring around the top of the on/off pin rather than the dual o-ring that is now standard.

Stitch
11-05-2010, 09:38 PM
I know I've been away for awhile but how do you post pictures to your threads now a days? Every time I try to up load one I get an error, any help and a walk through on how to do it would be appreciated.

Thanks
Stitch
AGD's Lock-N-Load

AO Moderation Team
06-21-2013, 05:22 PM
Here..........;)