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Manuel_FZR
02-03-2002, 05:28 AM
I thought about the force witch has an effect on a paintball when you shoot once:

First: The acceleration to 280fps:
280feet are 84,00m. With the formula F=m*a=m*v/t with t=s/(v/2) (the length of the acceleration (=s) I measured the acceleration-lengt of my DYE 12“ Alu and it was 15cm). Mass of a paintball= 0,116oz = 3,248gr.
Here you get a force of: 7,64N

Second: the 60psi behind a ball in a Mag: With the formula: F=p*A with p=60psi and A= 1/3 of the surface of a Paintball= 1/3*3,14*(0,68inch)ē=0,0000962mē (I said, the impact-surface would be 1/3 of the whole ball). And p=60psi=4,13685bar=413685N/mē
Here you get a force of: 39,811N

Thatīs verry interesting: The force behind the ball is nearly 5,2 times more than the force to accelerate the ball to 280fps.

But:
A big point will be the friction of the ball in the barrel: Fr=*A*v/d
But I donīt know, how to integrate the friction (Ok: complete acceleration=Friction + acceleration)? I would need the  of polished, anodised aluminium (like the DYE). Can someone complete the forumlas?

bjjb99
02-03-2002, 10:07 AM
Some of the equations you are using assume constant acceleration. A paintball's acceleration down the barrel is by no means constant. In general, the initial acceleration is quite high and then drops off sharply as the ball travels down the barrel.

The cross-sectional area of a paintball exposed to pressure is simply the area of a disc equal in diameter to the paintball (i.e. pi * r^2) or right around 0.000234 m^2. I'm not quite sure how you arrived at your result of 0.0000962 m^2. In any case, using the pressure formula you provided, I calculate the initial force on the paintball to be right around 97 N.

F = P * A
P = (60 psi / 14.7 psi/bar) * 101325 N/m^2/bar = 4.14x10^5 N/m^2
F = 4.14x10^5 N/m^2 * 0.000234 m^2 = 96.8 N

Going back to the acceleration calculations you provided and assuming a constant acceleration through the barrel (which we know is not really the case), we can use the following:

x = (1/2) * a * t^2
v = a * t
solve for t to get t = v/a and substitute it into the first equation

x = v^2 / (2*a)
solve for a

a = v^2 / (2*x)

Using the numbers you provided (v = 280 fps = 85.3 m/s, x = 15 cm = 0.15 m), we get an acceleration of 2.42x10^4 m/s^2. Applying this acceleration and the mass you listed (m = 3.248 g = 0.003248 kg), I calculate the force to be right around 79 N.

So the average force is around 79 N with an initial force of around 97 N. This implies that the force on the paintball as it exits the barrel must be less than the average force, which physically makes sense. If we assume a linear decrease in pressure as the ball travels down the barrel (again, not completely accurate), then the final pressure would end up around around 38 psi. I recently read a post somewhere on automags.org in which the residual pressure in an automag barrel was stated to be between 25 and 50 psi (someone please correct me if I got those two numbers wrong, as I'm working from memory).

Frictional effects should be quite small with a good paint to barrel match. If you can blow a paintball out of the barrel with little effort, there can't be that much friction holding it in place.

BJJB

Manuel_FZR
02-03-2002, 10:20 AM
I thought the 60psi are the pressure, with gives the bolt to the ball...
So i calculated with a impact surface (of a ball and not a disc) of 1/3 ... so you get a area of 0,0000962mē

And to the other force: But whatīs wrong with F=m*a with a=v/t (starting at t=0 and v=0) with t=x/(v/2) ... there I get 7,6N ... ???

bjjb99
02-03-2002, 10:44 AM
By computing the pressure the way you did, using the surface area of the ball rather than the cross-sectional area, you are determining the "inward" pressure on the ball rather than the "forward" pressure. The pressure used to push the ball forward is the only portion of the pressure vector we're interested in, since the remaining vector components cancel out or are constrained by the barrel itself. Since we want the forward pressure only, you can treat the ball as a piston with a circular flat surface exposed to the pressure.

Thus, for the forward-direction force exerted on the ball by pressure, you should use an area of pi * r^2, where r is the radius of the paintball, measured in meters.

For your question regarding equations:

a = v / t
t = x / (v/2) = 2*x/v

substituting for t in the first equation, we get

a = v / (2*x/v) = v^2 / (2*x)

which is exactly the equation I used, so we're in agreement here. :)

A velocity of 280 fps is 85.3 m/s.
The distance you mentioned was 15 cm, which is 0.15 m
Thus our acceleration is (85.3)^2 / (2*0.15) = 2.42x10^4 m/s^2

F = m * a

The mass you listed was 3.248 g, which is 0.003248 kg

F = 0.003248 * 2.42x10^4 = 78.8 N

I think you may have miscalculated somewhere. Since you're off by a factor of ten, it's most likely a decimal point position error... a mistake I make far too often when entering values into a calculator.

BJJB

Manuel_FZR
02-03-2002, 11:49 AM
Oh ... i really miscalculated ... now i got as result 78N :D
So, thatīs better ;)
But I think, the force to the ball at the first impact of the air is much higher than the 78N ... so the force of the bolt to the ball is much smaller than the force of the acceleration ... i think ;)

lonsch
02-04-2002, 07:34 PM
where did you guys get 60 psi from. when we dino'ed the mag at the tech class it was 90 psi????

Manuel_FZR
02-05-2002, 01:13 AM
lonsch: Someone said, that it is 60 psi; but if there are 90psi - thanks for the info! What exactly measured you at the tech class? What pressure is this exactly? The pressure of the bolt to the ball? ...
Have you messured othe guns?

AGD
02-05-2002, 02:27 AM
60 psi for the mag and the impulse
95 pis for angel
45 for matrix
110 for autococker

AGD

Manuel_FZR
02-05-2002, 10:40 AM
Tom, verry interesting! Thank you!

But: What is this pressure exactly? Is it the pressure witch the bolt gives to the ball?
I must know that, because some German Cocker guys (and the cocker is verryverryverry popular in Germany - i think one reason is the missing of the EMag in Germany) donīt belive me with my 60psi ... ;)

AGD
02-06-2002, 01:48 AM
It is the air pressure behind the ball that comes out of the front of the bolt.

AGD

Manuel_FZR
02-06-2002, 07:36 AM
Originally posted by AGD
It is the air pressure behind the ball that comes out of the front of the bolt.

AGD

Thanks Tom for the information!
But how could this be? They all shoot the same fps (300fps ?)... how could the pressure, witch accelerates the ball be different?

Another question: How much pressure is affected by the bolt to the ball?

Iīm verry interested in such tech things, so I would be verry happy, if you could ansk my questions.
Also some technical informations about other gunīs pressures, forces or anything would be very interesting for me.

Thanks for your efforts!

lonsch
02-06-2002, 01:49 PM
"But how could this be? They all shoot the same fps (300fps ?)... how could the pressure, witch accelerates the ball be different? "

easy, different volume

Tom at the tech class you showed us graphs of the mag peak pressure and it was at 90 psi. did i miss something? is the peak pressure diierent witht the super bolt?

Manuel_FZR
02-06-2002, 04:04 PM
Ok, thatīs right ...
But does someone know the pressure of the bolt to the ball? This would be verry interesting (looking for the chopping thing).

Wat
02-07-2002, 04:43 PM
its not really the bolt pressure but the momentum transfer. Pressure is more of a static, continuous force while a collision is more of a dynamic event.

Anyways, you would want to find the momentum of the bolt. Find the bolt velocity at point of contact and its weight to determine momentum.

Everyone says low pressure stop chops. Do they imply that in case of a partial feed the bolt hits the ball and stops or bounces off without chopping? With paint as fragile as it is these days, does this ever really happen? I would have thought high rate of fire = high bolt speed = high momentum = chops regardless how low of a pressure you have behind the bolt.

kilaueakid
02-08-2002, 01:35 AM
I think it is bolt speed you are looking for. Different guns have different bolt speeds. Some travel at a higher feet per second than others. I think most blow forward designs are anywhere from 10 to 25 feet per second. Although not proven, it would seem that a slower bolt forward design would be "more gentle" to fragile paint.

I'm sure we have all seen markers that instead of chopping a ball, it just stops the bolt and wedges the ball between the feed neck and face of the bolt. I think it was a cocker I saw this in and possibly pbjosh's shiva he designed. I am not sure how this works, but it may be related to the pressure operating the cocking mechanism, not the pressure used to accelerate the ball down the barrel.

kila

kilaueakid
02-08-2002, 01:43 AM
Wat,
I have the same question as you. I mean when paint is breaking on the first drop from knee-thigh level, it seems hard to believe that it would wedge in the bolt and not break the ball. In my opinion, "eye" technology is the best solution for this type of problem. If the ball isn't ready, the bolt won't go forward.

I'm sure in the future when ball-feeding gets even better....we may see "eye" technology start to fade off as the loaders take the place of the issue of balls not being ready to fire.

kila

Manuel_FZR
02-12-2002, 02:29 PM
I think, the Mag bolt operates at 18fps. Thatīs verry fast compared to a lot of other markers - so the bolt has a big momentum.

Another: So, when the bolt is lighter, it tends to break less paint? Am I right?

Also I think the ACE is a great thing; so you are unable to chop any ball ...

cphilip
02-13-2002, 11:28 AM
Tom,

Can we have more details of how those "on the ball" pressures were obtained? Specific Markers and any mods or not to them...especially in the Autococker measurements.