Lohman446
10-05-2009, 10:24 AM
Copied to AO and MCB as well for ideas
I have tried to come up with different concepts to bring back the game as I remember it in a tournament format. At this time I am going to hammer out a concept, make the initial investment to make it work, and do it. So I am going to take some time and effort to hash out the concept.
To limit investment I am going to run it initially as three man
What I envision is a stock class pump tournament. Not enough people around here own pumps and are interested. To overcome this its my intent to get hold of half a dozen Phantoms from CCI and use them as "handout markers". They stay on the field and are simply rotated between players. I will have one or two as backup. Players will be permitted to use there own stock class equipment if they have it.
Teams will be randomly drawn. I am going to keep expectations low and assume you need a minimum of 12 players (four teams) and can deal with as many as 30. Assuming 12 players when you get there you will be given a number (similiar to those used when running) numbers 1-12. I will use a random draw method (I am hoping for a ping pong ball system) to draw the teams based on the numbers.
Intent is to gaurentee every team at least five games. So if we have four teams you would do a double round robin. It is also the intent to vary fields if the venue allows - to play both in the woods and on "tournament" style fields.
As you come on field you will be given 60 rounds and two twelve gram cartridges (though cost might make this end up being modified stock - ie constant air). Thus you have a limited paint tournament.
Prizes: Depending on amount of people who preregsister prizes will be limited. Prizes will not be given out on a team basis. I am thinking a "scoring" system. If you played in the game you get one entrance into random draw. If your team won, you get another, if you were alive at the end of the game you get another.
"It costs too much" I am thinking that I will allow two people to split entrance, and swap playing turns with each other to be decided by them. Essentially they will have numbers 12A and 12B. You will go as number 12 to a team but I will "score" you as 12A and 12B for drawings.
Entrance fee.... This is where I start to try to run figures per person
1 person 5 games =
250 rounds of paint = $5
10 CO2 tubes = $5 (again, you can see where constant air might be used)
$10 in consumed supplies
I figure to want at least four refs. What do refs generally get a day at this point?
Obviously field fees I will work out with the field owner.
I am hoping to keep this at $30 or $40 per person. My question becomes, would you play at that? What do I need to change? Ideas?
I have tried to come up with different concepts to bring back the game as I remember it in a tournament format. At this time I am going to hammer out a concept, make the initial investment to make it work, and do it. So I am going to take some time and effort to hash out the concept.
To limit investment I am going to run it initially as three man
What I envision is a stock class pump tournament. Not enough people around here own pumps and are interested. To overcome this its my intent to get hold of half a dozen Phantoms from CCI and use them as "handout markers". They stay on the field and are simply rotated between players. I will have one or two as backup. Players will be permitted to use there own stock class equipment if they have it.
Teams will be randomly drawn. I am going to keep expectations low and assume you need a minimum of 12 players (four teams) and can deal with as many as 30. Assuming 12 players when you get there you will be given a number (similiar to those used when running) numbers 1-12. I will use a random draw method (I am hoping for a ping pong ball system) to draw the teams based on the numbers.
Intent is to gaurentee every team at least five games. So if we have four teams you would do a double round robin. It is also the intent to vary fields if the venue allows - to play both in the woods and on "tournament" style fields.
As you come on field you will be given 60 rounds and two twelve gram cartridges (though cost might make this end up being modified stock - ie constant air). Thus you have a limited paint tournament.
Prizes: Depending on amount of people who preregsister prizes will be limited. Prizes will not be given out on a team basis. I am thinking a "scoring" system. If you played in the game you get one entrance into random draw. If your team won, you get another, if you were alive at the end of the game you get another.
"It costs too much" I am thinking that I will allow two people to split entrance, and swap playing turns with each other to be decided by them. Essentially they will have numbers 12A and 12B. You will go as number 12 to a team but I will "score" you as 12A and 12B for drawings.
Entrance fee.... This is where I start to try to run figures per person
1 person 5 games =
250 rounds of paint = $5
10 CO2 tubes = $5 (again, you can see where constant air might be used)
$10 in consumed supplies
I figure to want at least four refs. What do refs generally get a day at this point?
Obviously field fees I will work out with the field owner.
I am hoping to keep this at $30 or $40 per person. My question becomes, would you play at that? What do I need to change? Ideas?