Loneassassin
03-09-2010, 07:53 PM
I finally got my scuba tank filled today and wanted to see how my new RT ULE would do with more than 1000psi in the tank, lol.
Not wanting to waste the precious Marballazers I have, I put about 30 marbs in my Prophecy to give the gun a quick test. Now, I think everything is tuned pretty well - the bolt stops on my finger and resets, the ULT resets quickly, etc. I've been practicing walking the trigger just dry-firing and it's actually fairly easy to walk. :shooting: During my test run I probably hit a burst of 13bps, give or take. I can't imagine how it will be when I pneumag it!!!
But in my quick test I experienced one chop. I suspect it was because I was down to around 10 balls left in the loader, but I got to thinking - is there a way to make the lvl 10 even softer on paint? Marbs are fairly brittle. When I stick my finger in the breech and pull the trigger, it doesn't hurt, but seems forceful enough that it might crack a brittle paintball like a Marb.
Could walking the trigger and short-stoking cause a chop? I thought short-stroking would just cause velocity dropoff, or worst case a ball running into another ball in the barrel.
Not wanting to waste the precious Marballazers I have, I put about 30 marbs in my Prophecy to give the gun a quick test. Now, I think everything is tuned pretty well - the bolt stops on my finger and resets, the ULT resets quickly, etc. I've been practicing walking the trigger just dry-firing and it's actually fairly easy to walk. :shooting: During my test run I probably hit a burst of 13bps, give or take. I can't imagine how it will be when I pneumag it!!!
But in my quick test I experienced one chop. I suspect it was because I was down to around 10 balls left in the loader, but I got to thinking - is there a way to make the lvl 10 even softer on paint? Marbs are fairly brittle. When I stick my finger in the breech and pull the trigger, it doesn't hurt, but seems forceful enough that it might crack a brittle paintball like a Marb.
Could walking the trigger and short-stoking cause a chop? I thought short-stroking would just cause velocity dropoff, or worst case a ball running into another ball in the barrel.