Patron God of Pirates
09-26-2013, 10:54 AM
I whipped up a little applet this morning for visualizing your trigger walking. It's obliviously less than ideal but, ergonomics aside a mouse click is a widely used analogue for trigger pull. As you can see by the attached image, I suck at it. But I would love to have others try and share their results.
The green bar represents the left mouse button, the red bar the right. If you see overlapping bars of the same color it is because you didn't fully "get off the trigger". Likewise, when the two color bars overlap it should represent only one shot since with a real trigger you are dealing with only one switch.
Apologies to one button MAC folks, you only get one color.
HOW TO PLAY:
ENTER - begins a new test/game
left and right clicks draw bars representing the millisecond time you got on and off the trigger
keep the cursor in the display area or clicks will not register
the display area is 1000 pixels wide with each pixel representing one millisecond. So the display is 1 second wide.
The easiest way that I have found is to start clicking before you hit ENTER
LINK: http://www.needhambowl.com/SunshineGames/mouseWalker/
Known issues:
Clicks which are pressed before 1 second but released after one second will not display.
I included my source code in a link at the bottom of the page if you would like to look at and/or improve on my methods.
Post screen shots here and share your results.
88411
PS - This is a Java applet. You will need a current copy of Java on your machine and a browser that supports playback. You will get a security message when you visit the page. It's perfectly safe I assure you.
The green bar represents the left mouse button, the red bar the right. If you see overlapping bars of the same color it is because you didn't fully "get off the trigger". Likewise, when the two color bars overlap it should represent only one shot since with a real trigger you are dealing with only one switch.
Apologies to one button MAC folks, you only get one color.
HOW TO PLAY:
ENTER - begins a new test/game
left and right clicks draw bars representing the millisecond time you got on and off the trigger
keep the cursor in the display area or clicks will not register
the display area is 1000 pixels wide with each pixel representing one millisecond. So the display is 1 second wide.
The easiest way that I have found is to start clicking before you hit ENTER
LINK: http://www.needhambowl.com/SunshineGames/mouseWalker/
Known issues:
Clicks which are pressed before 1 second but released after one second will not display.
I included my source code in a link at the bottom of the page if you would like to look at and/or improve on my methods.
Post screen shots here and share your results.
88411
PS - This is a Java applet. You will need a current copy of Java on your machine and a browser that supports playback. You will get a security message when you visit the page. It's perfectly safe I assure you.