M-a-s-sDriver
04-02-2002, 11:27 PM
With the electronically controlled guns available, what would you think about a remote "kill-switch" apparatus to be used by reffs to shut off a marker once he sees that a player has been eliminated?
I was thinking about either an Infrared or Radio frequency transmiting device for the reff, with a corresponding reciever in the gun. Non-electronic guns like cockers may use a sear-disabling switch or hopper-neck mounted cutoff device. There may even be a way to mount small barrel mounted chronos to a gun that would automaticly shut down a marker if it exceeded the fps limit by more than say 3 or 4 shots in a row.
Two possible systems would work like this: The reff uses a narrow beam hand held transmitter that would be pointed directly at a players gun to shut it down, or you could have a programmable device with two sets of numbers from 1-10. A player would first chrono, then set his gun to "safe". The reff would have the gun then beam its info to the device and it could emit a "ready" signal. Now when a reff sees that player get hit, he pushes the number of that players gun, (using 1-10 numbered jerseys to corrolate to the gun code) killing it and preventing any playing on behavior.
I know there are a lot of negatives with this system, including cost, complexity, and refferee skill, but I can also think of lots of useful benefits.
Of coarse, the Kill-switch would be used mainly at large tournaments where so much is at stake, and could sort out many arguments before they ever got started.
I see this as a future-based idea that may be seriously exploited with the newer technology on the horizon.
Open for comment,
Brent Jackson, PFB.
I was thinking about either an Infrared or Radio frequency transmiting device for the reff, with a corresponding reciever in the gun. Non-electronic guns like cockers may use a sear-disabling switch or hopper-neck mounted cutoff device. There may even be a way to mount small barrel mounted chronos to a gun that would automaticly shut down a marker if it exceeded the fps limit by more than say 3 or 4 shots in a row.
Two possible systems would work like this: The reff uses a narrow beam hand held transmitter that would be pointed directly at a players gun to shut it down, or you could have a programmable device with two sets of numbers from 1-10. A player would first chrono, then set his gun to "safe". The reff would have the gun then beam its info to the device and it could emit a "ready" signal. Now when a reff sees that player get hit, he pushes the number of that players gun, (using 1-10 numbered jerseys to corrolate to the gun code) killing it and preventing any playing on behavior.
I know there are a lot of negatives with this system, including cost, complexity, and refferee skill, but I can also think of lots of useful benefits.
Of coarse, the Kill-switch would be used mainly at large tournaments where so much is at stake, and could sort out many arguments before they ever got started.
I see this as a future-based idea that may be seriously exploited with the newer technology on the horizon.
Open for comment,
Brent Jackson, PFB.