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View Full Version : Bounce test - Diablo Recsport



ben_JD
04-25-2002, 07:51 PM
Green/Green/White
20 balls
Average = 2.80
30% zero bounce

Data:
0
8
2
4
8
2
0
2
1
0
6
4
0
7
2
6
0
0
4
6

ben_JD
04-27-2002, 04:19 PM
Shot 1500 rounds of the above paint today with my new ReTro Valve, warpfeed/halo Superbolted (foamie) Automag.

1 chop and it was a short stroke.

No breaks in the barrel.

I was pleasantly surprised by this performance after reading some of the reviews on this site. It worked rather well.

FreshmanBob
04-27-2002, 05:35 PM
what size is the paint?

lukewmtdew
04-28-2002, 10:28 PM
how do u get a zero bounce? was it broken in the bag?

DaosBeoulve
04-28-2002, 10:45 PM
zero bounce--it doesn't bounce. It breaks the first time you drop it. How could you record it as a 1, when it never really bounced at all? At least, that's how I record it when I do a bounce test.

sliknik
04-28-2002, 10:48 PM
I'm guessing a zero bounce would be if on the first drop it broke, b/c technically it didn't bounce.

I've done the bounce test myself a couple of times, and that is how I counted it. If it broke on the ground first drop then it was a zero.

ben_JD
04-29-2002, 11:36 AM
Zero bounce means just that. I dropped it from six feet and it broke on impact. Every time I catch a paintball off of the bounce, I count. If I never catch the paintball due to it breaking, it's a zero.