nerraD
06-08-2002, 12:22 PM
Some consideration I was giving to rate of fire:
There is never a time in paintball when you need to shoot faster then when sweet spotting off the break. To consider the worst-case scenario, I'll use an Olympic sprinter who can run the 100m race in 10 seconds. This works out to 10m/sec or 30ft/sec. Now to make sure that we nail him, we need to put a ball across his path every time he moves another 2 feet.
2ft @ 30ft/sec = about 0.07 seconds to cover 2 feet.
So it stands to reason then that we need to fire a ball every 0.07 seconds which works out to a little over 14bps.
Now consider the following factors, which are harder to quantitate:
No paintball field gives a player 100m to accelerate and get up to speed.
No paintball player can sprint as fast as an Olympic athlete.
I would think that an average speed of half or 15 feet per second. Which would mean that only half the rate of fire or 7bps are really required to hit the player.
Then we'll take in to account the inherent inaccuracies of a paintball. Doubling the required rate of fire to average out the inaccuracies should be more than adequate, so that brings us back to 14bps.
Am I wrong in thinking that more than 14bps is excessive and completely unnecessary?
There is never a time in paintball when you need to shoot faster then when sweet spotting off the break. To consider the worst-case scenario, I'll use an Olympic sprinter who can run the 100m race in 10 seconds. This works out to 10m/sec or 30ft/sec. Now to make sure that we nail him, we need to put a ball across his path every time he moves another 2 feet.
2ft @ 30ft/sec = about 0.07 seconds to cover 2 feet.
So it stands to reason then that we need to fire a ball every 0.07 seconds which works out to a little over 14bps.
Now consider the following factors, which are harder to quantitate:
No paintball field gives a player 100m to accelerate and get up to speed.
No paintball player can sprint as fast as an Olympic athlete.
I would think that an average speed of half or 15 feet per second. Which would mean that only half the rate of fire or 7bps are really required to hit the player.
Then we'll take in to account the inherent inaccuracies of a paintball. Doubling the required rate of fire to average out the inaccuracies should be more than adequate, so that brings us back to 14bps.
Am I wrong in thinking that more than 14bps is excessive and completely unnecessary?