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View Full Version : Tom, Lvl 10/CO2 compatability?



boggerman
06-18-2002, 02:18 AM
I am all primed to trade in my superbolt for the lvl10 mod but I want to be sure that all the benefits will still be realized if I am running CO2. Thanks in advance for the input.

Miscue
06-18-2002, 02:20 AM
Yeap... works with CO2.

boggerman
06-18-2002, 02:37 AM
Thanks Miscue, just wanted to make sure before I plunk down the frog pelts. I will probably be calling in the morning. At first I thought I don't really need this, but I played this weekend and chopped like a chef at Benihana's. I did the drop test on some of the paint I was using and got really inconsistant results, anywhere from 0 to 8 bounces. I blame the paint, mostly, as I had almost no problems the last 4-5 times I played. It would seem that the lvl10 mod would greatly increase the mags tolerance for incosistant paint. I guess we will find out when I get it and shoot up the rest of this case.

RT_Luver
06-18-2002, 11:31 AM
yea...it should work just fine. Lvl 10 works with gas and Co2 is a gas last tiem I checked;)

paintbattler
06-18-2002, 12:05 PM
yea, lvl 10 will work on it. it works with 7-9 lvl's

ShinyGuy
06-18-2002, 09:52 PM
Originally posted by RT_Luver
Lvl 10 works with gas and Co2 is a gas last tiem I checked;)

That's the problem. All too often CO2 is a liquid.

davej946
06-18-2002, 10:24 PM
I played this weekend and chopped like a chef at Benihana's

That's one of the funniest I've heard in a while! Yes, LVL10 will work as long as the CO<sub>2</sub> remains in a gas form, but most mags don't work with liquid CO<sub>2</sub>.

Later ~ Dave