Hsuve
08-20-2002, 12:36 AM
To those who may be able to help out, I'd like to know a few things. I personally have actually owned my Warp Feed for a long time, but it's been one of those "Hook it up and go" situatioins, and now I'm more into tinkerin' a bit with it.
1. Until just recently, I had thought all Warp Feeds just kinda "jam" up the balls into the tube, rather than rolling past it. My Warp Feed has that problem where it doesn't roll past when all balls are in the Warp Feed, rather than jamming up. I never really jammed a ball in there, but I just finally realized that the wheel isn't supposed to jam up, but rather roll past, heh. How would I go about doing that? I've heard about breaking a ball, spinning the wheel, and letting your finger lube it up, and I've done that before. That didn't really help... Should I loosen the two screws that hold the wheels together and the other pieces? Any help on this would be great.
2. Dwell time... Everytime I press that white putton, it spins 3 full times (1080 degrees, I believe), and I'd really want to cut down on that to make a quarter of a turn or less. I own the manual, I've looked at the manual, and I've talked with people, and am still confused. :( I'm not sure which jumpers I should deal with. There are two sets of them on my board (I have a PTP Warp Feed, if that helps any...), one set of them are above and slightly to the left of the white button, and the other is right next to the vibration sensor plug hole. I've heard of on/off sort of positions, but have no clue about what that is and all. What I'm looking to do is drastically cut short on the time it spins, and if somebody could help with that, it too, would be greatly appreciated.
Thanks in advance to all who're willing to help. :)
1. Until just recently, I had thought all Warp Feeds just kinda "jam" up the balls into the tube, rather than rolling past it. My Warp Feed has that problem where it doesn't roll past when all balls are in the Warp Feed, rather than jamming up. I never really jammed a ball in there, but I just finally realized that the wheel isn't supposed to jam up, but rather roll past, heh. How would I go about doing that? I've heard about breaking a ball, spinning the wheel, and letting your finger lube it up, and I've done that before. That didn't really help... Should I loosen the two screws that hold the wheels together and the other pieces? Any help on this would be great.
2. Dwell time... Everytime I press that white putton, it spins 3 full times (1080 degrees, I believe), and I'd really want to cut down on that to make a quarter of a turn or less. I own the manual, I've looked at the manual, and I've talked with people, and am still confused. :( I'm not sure which jumpers I should deal with. There are two sets of them on my board (I have a PTP Warp Feed, if that helps any...), one set of them are above and slightly to the left of the white button, and the other is right next to the vibration sensor plug hole. I've heard of on/off sort of positions, but have no clue about what that is and all. What I'm looking to do is drastically cut short on the time it spins, and if somebody could help with that, it too, would be greatly appreciated.
Thanks in advance to all who're willing to help. :)