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View Full Version : Automags can't shoot low velocity?



hostage
10-13-2002, 12:22 PM
Hey, I went to an indoor field for the first time and we had to keep our guns at 230. I couldn't I tired switching my lvl 10 springs and I could only get it down to 245 and I think it started to get hoter later on, even my other buds had issues, all 3 of us were using mags and the only one with a classic could shoot that low. I am thinking about getting a cocker just for indoor play and keep my main mag for outdoor. What do yall think?
-Hostage

netjunk1e
10-13-2002, 12:33 PM
With the shortest srping you should be able to get it that low. But 230 is very low. I don;t know why they would have you shoot that low.

Shirow
10-13-2002, 12:51 PM
There's a field here that only allows 240, I don't even go to it..

The other indoor field allows 260 which is still pretty damn low.

Jack Napier
10-13-2002, 01:52 PM
When we had an indoor field it was set at 240. Mags don't like shooting that low. Mine still did, but it didn't like it.

blnk162
10-13-2002, 05:15 PM
its not healthy to shoot below 280:p

einhander619
10-13-2002, 05:46 PM
I shot at 250 all summer and my RT didn't have any problems at all. In fact, it was when I tried to bring it back up to 280 that I had problems.

FalconGuy016
10-13-2002, 06:25 PM
for indoors 230 isnt THAT low

TRIAD
10-13-2002, 08:15 PM
The field I played at was a fairly small 3-man, and we chronoed 260. Unless you're playing on a ping pong table, 230 is pretty low.

wepu
10-14-2002, 01:11 PM
Correct me if I'm wrong, but wouldn't cutting half a loop off the end of a normal spring give you the lower range of velocity you're looking for?

The problem with shooting at a low chrono speed is that the pressure in the air chamber pushing the bolt forward is too low to overcome the force of the spring pushing it back, so it either doesn't move at all, or doesn't move enough to completely cycle. The level 10 kits come with three different springs to be able to get a particular mag to shoot in a particular range. If the shortest spring has too much force to shoot reliably in the range you want, you need a shorter one. So try cutting a spare one down, and let me know how it works.

ronron2112
10-14-2002, 08:52 PM
i shoot 260's and 70's all day, even through the limit is 300.. i doint chop as much with the old bolt

Troy
10-15-2002, 07:37 AM
Try going to a shorter barrel.

Trunnion
10-15-2002, 12:41 PM
i usually shoot my RT Pro and my automag at around 230. the limit for our indoor field is 250, so i figure i've got a good buffer zone for spikes, and with the short fields it doesn't really need to be that high. we've played games with guys shooting 280-300, and even from 3/4 of the distance of the field they've still be able to cause serious pain. the speedball field is pretty small(80ft long altogether, maybe), and alot of the shots are pretty close. i'm surprised to hear that there's a field that has a 300 limit. as far as i know, most masks are only rated to take a 300 fps hit to the lens. what if someone spikes and cracks a mask?

paint magnet
10-15-2002, 02:53 PM
Heh, before I put a new regulator on my gun it was shooting 387, then 295, 351, 262...

netjunk1e
10-15-2002, 03:04 PM
Originally posted by Troy
Try going to a shorter barrel.

I think you mean longer barrel, A shorter barrel would reduse friction therefore creating a higher velocity for the same regulator setting. A longer barrel would increase friction giving you a lower velocity.

CenterFire
10-15-2002, 03:14 PM
Or maybe he meant a shorter effective length. A 4-inch barrel won't allow the ball to reach full velocity, thus lowering it... possibly to 230

You know what we need? A barrel with adjustable porting! :D

Sledgehammer
10-15-2002, 06:00 PM
LOL, the official ;) (legal) limit over here in Germany is 218fps. The Classic Mag, the Minimag and the Old style RT have all passed German legislation and therefore have to be able to shoot that slowly.

I haven't tried to turn my Level 10 Extreme down to that speed yet though.

Actually, over here a paintball gun shooting at a higher velocity then 218fps is considered a live firearm by law and therefore requires a license which you won't get for a paintball gun.

Blazestorm
10-15-2002, 06:07 PM
The place where I play at often www.urbanpaintballpark.com is set at 220-230... why? Because 90% of the time you are within 20 feet of the other team, and any faster is just making the newbies which makes up 80% of the players at this field not want to play anymore. I wouldn't mind playing at 290 there, but 230 is fine, my emag can chrono that low EASY, I just turn my maxflow down to around 400 psi :D That's the way to adjust velocity ;)

netjunk1e
10-15-2002, 07:42 PM
I would find it hard to believe that your emag will even cycle at 400 psi. Usually they stop shooting paint at around 400 to 500.

Blazestorm
10-16-2002, 10:15 AM
Nah bro, they can easily cycle that low :D

They can cycle at 3000 psi they can cycle at <400

Also to that mask comment up above Masks can take countless hits at 300 fps, At my field they setup 3 masks on the target range... the lens are still fine :D they've probably taken atleast 100,000 shots probably 10,000 to the lens (230 fps) I've been gogged from 2 feet away, and have gogged people from two feet away

Trunnion
10-16-2002, 10:28 AM
i know they can take a 300 fps hit. that's not what i said. what i was asking is what happens if a gun spikes past 300 and a lens breaks? this may be a rare event, but i've seen masks get cracks in their lenses from close or hot shots. as far as i'm aware, masks are only garunteed to take impacts in the lens of 300 fps. if a gun spikes past that, the lens is no longer garunteed to hold up. i dunno, maybe it's just me, but a 300 fps limit sounds a bit risky.

pito189
10-16-2002, 01:08 PM
A 300fps limit is not allowed anywhere. It is under 300fps. That I believe is the international standard.

Anyways mask lenses can stop .22 caliber bullets from I believe it was 20-30 feet. I think they won't have any trouble stopping a paintball from 2ft.

If someone got their lenses cracked, then the lenses were either more than 6 months to a year old, or not properly installed.

hitech
10-16-2002, 02:10 PM
Originally posted by pito189
A 300fps limit is not allowed anywhere. It is under 300fps. That I believe is the international standard.

What standard would that be? About the only real restriction comes from field owners and insurance owners. If their insurance allows it (or they don't have insurance) the field owner can set his own speed limit.


Originally posted by pito189
Anyway mask lenses can stop .22 caliber bullets from I believe it was 20-30 feet. I think they won't have any trouble stopping a paintball from 2ft.

I'd have to see THAT to believe it. I have seen a BRAND NEW paintball mask break from a paintball shot at it from five feet at approx. 350fps. Fortunately, those masks are no longer made. The point is that ALL masks are different.

Sinnet
10-16-2002, 02:15 PM
any kind of bullet would go through any lense like a knife through butter.

paint magnet
10-16-2002, 02:47 PM
We always play at 300. And the airball field is roughly half the size of an indoor field :D People get bunkered and have some pretty bad welts, especially because there's 10 more balls in the air after the one that hit them.

Blazestorm
10-16-2002, 06:32 PM
Masks are tested to much beyond 300fps, JT, Dye, V-Force, even Brass Eagle all have their masks and lenses put to rigorous testing before they even think about releasing.

Shirow
10-17-2002, 06:52 AM
I played at 240-250 last night (field limit was 260) - for some reason, my bolt seemed to be sticking a little, but my marker still fired fine.