New CFOA and PSP rule

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  • sithos
    Human Bunker
    • Oct 2002
    • 543

    #16
    MayAMonkeyBeYourPinata - we've played a game like that at the local field. problem there is there arent enough bunkers to go around when its like 20 on 20, that, and most people cant frickin aim while running and shooting, and ive taken a couple paintballs inside my mask from the back.
    3D Artist for Hire
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    • 50 cal
      The evil voices win today
      • Nov 2000
      • 960

      #17
      Boy, some poeple are going to be mad at the new rules! They may have to actually think about their game instead of just yanking the trigger and throw a wall of paint.

      I love it!!

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      • the123
        JJ's Master
        • May 2001
        • 736

        #18
        did you watch the NXL on espn? they now have bps meters that the refs use while standing behind a players stream while they are shooting, any ROF over the legal limt and you get penalized. Any gun that shoots over 15bps would be illegal, electro or not.

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        • Lohman446
          Useful posts: 7
          • Jun 2003
          • 9315

          #19
          LOL - oh hwo wrong you are. 90% of people don't shoot at 15BPS, what your going to see is markers (like the rebound Shockers) taht actually shoot a real 15BPS and its going to be soo much faster than the people claiming 22BPS. There is going to be a lot more paint in the air, I've played with rebound, I know.
          "Unless someone like you cares a whole awful lot, nothing is going to get better. Its not" - Dr Suess

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          • DiRTyBuNNy
            Registered User
            • Sep 2001
            • 4854

            #20
            Originally posted by 68magOwner
            For the 2005 season, the PSP and CFOA will be instating a 15bps cap apparently, massive ramping is allowed after first 3 shots, but, no full auto, Tadao industries will be releasing the cappec chips for markers soon.


            ok, i for one, dont like this at all, also, how are they going to make chips/boards for all the markers in the PSP and CFOA, there are TONS of variety's of markers in both leagues, and if they do make a chip/board for all the marker types, can they produce enough for all those players/markers in time? And what about mechanical markers that can shoot 15+bps (even in a 2 shot burst, because 15 is too fast to be legal for almost any mech)


            discuss
            Yes, I've talked to Will/FlipFlops, the owner of Tadao, and it would probably take him all of a day to just change the code for all the chips he makes...then it just all comes down to flashing the boards/chips..
            Dirty Clothes for Dirty Ballers!

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            • WARPED1
              I'm a pirate, ARRRRRRRRRR!
              • Nov 2001
              • 7458

              #21
              Originally posted by the123
              did you watch the NXL on espn? they now have bps meters that the refs use while standing behind a players stream while they are shooting, any ROF over the legal limt and you get penalized. Any gun that shoots over 15bps would be illegal, electro or not.
              ROFL! Those were radar detectors, to measure FPS!
              [Something Cool is Here]

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              • 68magOwner
                Registered User
                • May 2003
                • 3475

                #22
                anyway, the less we shoot, the more paint costs, companys WILL make money, regardless. Alos, i too feel that a 15bps cap with ramping ect will mean more paint in the air, so, for the people saying "now people have to play better instead of shooting fast" i can tell you, its a hell of alot harder to run and gun 15bps than it is to run and do it while shooting F/A or ramping, or shoot while reloading, ect, you have to be kidding if you think ramping is going to cause LESS paint shot.

                mayamonkeybeyourpinta- thats the worst idea ever

                mag88888- wow, you shot a bunch of noobs with a spyder.....and this has to do with this rule.....how? Chances are that no one on that field was shooting fast anyway (you said they had cockers like thats a good thing for them ) and if you dont think any decent tourney player can walk on a rec field with a hopper full of paint in a spyder and do well, you have another thing comming. I play hopper ball most of the time if i am playing rec ball and still do very well.

                anyway, does anyone know if the chips will be easily interchangable in tadao boards (put tadao in the viking (in the works), then just swap chips for CFOA?)

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                • ScatterPlot
                  Not pop, it's all Coke
                  • Jan 2002
                  • 1960

                  #23
                  Dude, how awesome would it be to have like a 15x multiplier ramping chip. Or maybe a 30. Full auto my butt!
                  AIM-bertmcmahan
                  My email:[email protected]
                  My feedback thread
                  Good traders: richie,Roguefactor,moufo48,845,brtncstm160,vf-xx

                  Mags don't shoot darts... they shoot nails.
                  I used to be bertmcmahan, that I did.

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                  • tony3
                    LOOKING FOR AN ASIAN GF!!!
                    • Feb 2003
                    • 3740

                    #24
                    Meh, they might as well just do the same thing as the nxl. People are now going to try to go over 15, have a switch where its unlimited and capped at 15, cheaters will never leave.

                    www.TeamNever.com

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                    • DiRTyBuNNy
                      Registered User
                      • Sep 2001
                      • 4854

                      #25
                      Originally posted by 68magOwner
                      anyway, does anyone know if the chips will be easily interchangable in tadao boards (put tadao in the viking (in the works), then just swap chips for CFOA?)
                      Well..Tadao doesn't make a Viking board...he makes Matrix and Shocker Boards (with a Timmy board on the way) and DM4/5 chips. I don't think it would be anymore difficult to flash the board at the site and then flash it back...but it's all up to how much BS he wants to deal with..
                      Dirty Clothes for Dirty Ballers!

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                      • Josh2Xtremes
                        PaintballX3 Magazine
                        • Jun 2002
                        • 430

                        #26
                        Ok Ok

                        You guys missed the fact that the Sponsorship Coordinator and Media Liaison (that's CO-PROMOTER in English) is a member of AO didn'tcha. Well guess what. I've been watching you. Let me clear this up. The following is a direct copy of the comments I made to 68Caliber.com when asked to comment on this very issue. Perhaps this will help you people making crazy assumptions.

                        "While I cannot speak for Paintball Sports Promotions as I am neither employed or empowered by them to do so, I CAN speak for the CFOA, presented by National Paintball Supply. Promoter Larry Motes and myself, and several other advisors and members of the Advisory Board have indeed been examing this issue at great length. While we cannot, at this time, announce an official rule in regards to ramp, bounce and balls-per-second, I can say with complete confidence that things WILL change in the CFOA during the 2004 off-season that will directly affect the 2005 tournament season in our league. We view the issue as one of safety of our players, referees, staff and spectators above all else and feel that something MUST be done to reign-in the gun cheats, cheater boards, trigger bounce and high rate of fire before a player or other person is severely injured, blinded or worse. We value our players as friends, neighbors and in some cases family, as well as paying customers, and while we do not wish to place too many limitations on their equipment, we feel that our league must make a decision, take a stand and create rules to keep our games safe that are as enforceable and fair as possible for all of our players. As soon as the actual rules regarding this issue are written, reviewed, approved and inserted into our new 2005 rulebook, they will be immediately released for our players and the media.

                        --Joshua D. Silverman, Sponsorship Coordinator and Media Liaison, Carolina Field Owners Association"

                        In other words...ain't NOTHIN' official yet! Stay tuned to www.thecfoa.com or to any of the major media outlets for news regarding this issue. Thanks to our players for their support and to the sponsors that help us reward them: National Paintball Supply, DYE, Shocktech, Proto, Body Glove (protect the core), DerDer Productions, Powerlyte, Crossfire, Custom Sports Gear, Indian Creek Designs, VForce, Draxxus, BarrelPlug.com, Paintball Central, Paintball Kingdom, 111AAAPaintball.com, Planet Eclipse, Reactive, Flagpull.com and WARPIG.
                        Joshua D. Silverman
                        Vice President - Marketing, Adventure Beach Paintball, www.adventurebeach.com
                        Sponsorship Coordinator/Media Liaison, CFOA www.thecfoa.com
                        www.joshuasilverman.com

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                        • XSSPL
                          OGT from '92
                          • Oct 2004
                          • 83

                          #27
                          Originally posted by SlartyBartFast
                          Actually, it would be great if a game moved and was action packed instead of having stationary trigger wankers upping the profits of the paintball manufacturers.

                          DITTO x 1,098,405!!!!!! That is so true. God forbid that tatics other than "spray and pray" be used to be sucessful.

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                          • Blazestorm
                            I win
                            • Feb 2002
                            • 3523

                            #28
                            You realize some people shoot fast to keep people in and to lane off the break?

                            I can hit 16-17 fairly easily consistently as well, I don't mind this cap, but I think it's stupid when everyone generalizes people who shoot fast as paint wasters, I RARELY shoot more then a pod (I rarely finish off that pod) because I'll find opportunities to move and run-thru people.

                            This new cap won't affect me if I do end up playing PSP, I can deal with it, because I don't rely on those extra few balls to win, it's nice to have freedom though.
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                            UBLPB. UBLPB. UBLPB.

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                            • Enemy
                              aKa PROZAC
                              • Aug 2003
                              • 1245

                              #29
                              this cap is just a useless way of saying that the promoters gave up on trying to find a way to stop cheater boards. im with 68magger this is just bs and it really does take away from the players abilities! the 15 bps cap didnt do much for the nxl did it now it was great watching one guy light up his own bunker when he pulled his gun down to reload or when someone took 7 hits on a bunker cuz after the first three the shooter wasnt responsible for what his gun was doing. this isnt making anything safer or leveling the playing field its just allowing any idiot to hit 15 bps.. look at the new nerve boards kid was doing maybe 5 bps with his fingers and the gun was doing 18.. i guess being a player i should be thrilled this just makes the game that much easier. and for those that think this makes things harder think all i have to do is shoot three shots into my bunker blam im up to 15 bps snap and there goes 5-9 balls right at my target.. this doesnt stop shooters it helps them!!
                              VV04962 yeah thats my Pewter CnC X-mag

                              Looking for a milled 04 featherlight viking!!!

                              my feedback!!!http://www.automags.org/forums/showt...84#post1584884

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                              • Muzikman
                                Everything AGD
                                • Dec 2000
                                • 6229

                                #30
                                Originally posted by Enemy
                                this cap is just a useless way of saying that the promoters gave up on trying to find a way to stop cheater boards. im with 68magger this is just bs and it really does take away from the players abilities! the 15 bps cap didnt do much for the nxl did it now it was great watching one guy light up his own bunker when he pulled his gun down to reload or when someone took 7 hits on a bunker cuz after the first three the shooter wasnt responsible for what his gun was doing. this isnt making anything safer or leveling the playing field its just allowing any idiot to hit 15 bps.. look at the new nerve boards kid was doing maybe 5 bps with his fingers and the gun was doing 18.. i guess being a player i should be thrilled this just makes the game that much easier. and for those that think this makes things harder think all i have to do is shoot three shots into my bunker blam im up to 15 bps snap and there goes 5-9 balls right at my target.. this doesnt stop shooters it helps them!!

                                Well, as Josh said. The rule has not been determained yet. I would hope that it is a 15bps limit and that it still has to be semi auto and no ramping or bounce. If this is the case, then it will be a good move.

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