Results 1 to 9 of 9

Thread: Why have I never seen a scenario played like a millitary operation?

  1. #1
    Join Date
    Jan 2001
    Location
    Elkhart, IN USA
    Posts
    1,237

    Why have I never seen a scenario played like a millitary operation?

    Ok first I just wanted to say wow when did this place show up again..... oh sorry.

    I was having this discussion a few scenarios ago with a member of the OMHW scenario team.
    I hate playing at night because I have never been able to get nightvision to work well through a mask and I hate not knowing which team someone is on in the dark.
    Then I spent some time on America's Army. Which is by far the best off field Scenario training simulator in existance.
    What is comes down to is that if everyone just does thier own thing you can never really tell. To be effective you should send out squads with squad leaders that have communication to base and that know know where the other squads are. They cycle in and pick up new guys every 1/2 hr or so. Now you know. If it is not one of your squads it is the enemy and you no longer need to hesitate. Just shot.

    Ok this seems simple. But why is it never done. Most scenarios are 2 or 3 teams, and a few walk ons, doing the work and a lot of people shooting at each other.

    Any thoughts?

    Hitmanng

  2. #2
    Join Date
    Jun 2002
    Location
    Florida
    Posts
    1,804
    because of walk ons mostly.
    most 'small' teams that make up that one 'big' team use walkie talkies. i know the team i'm on does.
    but its so much harder in a scenario due to it being so many people, and so many walk ons, and so many people that just dont care.

  3. #3
    Join Date
    Jan 2001
    Location
    Ashland, Mo. USA
    Posts
    476
    I XOed a game in Sep. that ran much like you described with squads. Actually I set things up in Company style format with 4 company commanders and 4 company xo's. The CO of each company ran with the call sign "6" while the XO ran as "5". I.E. Bravo 6 and Alpha 5. The general and I ran with this style of system as well.

    The only players who had our command freq was the company commanders and xo's and a small special forces unit who worked directly for me. That way, little Johnny isn't crying for his daddy on the command net while I am trying to organized a counter attack.

    The game was a blast, and because of our well organized communications, and command structure I was voted my team's MVP. I gave away more paint than I shot during the game, but because I ran the radios, and worked the maps they thanked me for it.

    The next game I played was complete chaos, everyone had the command net and I couldn't even get a communication connection with the general because of all the chatter
    Don't try running, you will only give me a better story!

    Accuracy by Skill!!
    Intimidation by Volume!!!

    Proud member of The Militia

    Proud member of Team Tactical Markers

    My Feed BAck

  4. #4
    Join Date
    Jan 2001
    Location
    Elkhart, IN USA
    Posts
    1,237
    Good, glad to see that someone has tried what I am talking about and that it actually worked. It should. Walk ons are not a problem because they simply join in with whatever squad is there when they insert. I realize some people are going to want to go out and shoot and that is fine they just have to know, especially at night< they may get a little friendly fire.
    Thanks
    Hitmanng

  5. #5
    Join Date
    Mar 2002
    Location
    Fort Myers, FL
    Posts
    15

    MIL SIM Events

    If you've ever been one of the people
    attached to any of the earlier Ocala
    Raider's sceanrios, you'll know that
    there are people who employ much of
    what you noted, including rados,
    trail watchers, ready reaction teams,
    code books, gridded maps and so on.

    The problem with so many scenarios
    is the lack of quality leadership. You
    also find that a lot of players have
    no conception of tactics, things like
    what a 'delay' means, let alone care
    about learning how to carry one out.
    There are also a few players who come
    just to shoot paint, not play a part
    in a planned action. I usually asked
    for a show of hands and took anyone
    that fell into that role and set them
    up as a harrasment team. They'd go
    down and keep the opposition busy,
    while the guys who came to play for
    REAL ran the missions we needed to
    perform. It worked out so well that
    they eventually stopped letting our
    core group play on the same side.
    I'm sure others have done the same
    thing as several have already noted.

    One of my new goals is to stage an
    event that will also offer anyone who
    wants to sign up, a couple days worth
    of Army Ranger type field training.
    Plans call for this to happen mid
    August 2004.

    If you'd like to learn more, drop me
    a note. Think you'll find we've got
    some top notch people lined up as
    staff, a great field to stage it on,
    plus some elements that are going to
    surprise a lot of folks.

    Just remember, always cover your rear!

    Andy, AKA 'Dorsai'
    ADorsai@aol.cm

  6. #6
    Leadership is always hard to find. Also, the majority of players don't want a command structure that is too rigid. They are there to have fun, not get stuck doing a job they don't like. Once again, thanks to Tack for his donation to the Fire Fall Objective.
    Safety, honesty, fun.......in that order! SMAK ZONE PAINTBALL Home of The Spring Fling, Operation: Eminent Storm, The Fire Fall Objective, and The Christmas Clash

    CLICK HERE TO GET REAL DOG TAGS CUSTOM MADE FOR YOUR TEAM!


  7. #7
    Join Date
    Sep 2003
    Location
    Phoenix, AZ
    Posts
    736
    stargazer, here's a website I think you'll like. Tack and I both belong to this group, and it supports and encourages the excact thing you want to promote:

    http://team.tacticalmarkers.com
    POG Member #919
    CPPA Member #1334
    Proud Member: Team Tactical Markers
    "SP - All your electro belong to us make your time" ~darwin
    "Most Paintball players go through the transition from Novice to Pro before they get a clue and move back down to amateur." ~ Glenn Palmer


  8. #8
    Join Date
    Feb 2003
    Location
    West Suburbs of Chicago,IL
    Posts
    74
    Team Tactical markers(inwhich i belong to) has over a 100 members that play. Style of play is military style.
    Cheerleading is a sport a spectator sport. Star wars rocks!!!

    Paintball is a sport!



  9. #9
    Join Date
    Mar 2002
    Location
    Fort Myers, FL
    Posts
    15

    MILSIM Paintball

    Thanks for the input, as well as
    for the interesting link. You're
    right, they're the type of group
    I was looking for.
    By the way, has anyone here ever
    hear of Col. Danny McKnight? If
    he was willing to head up a two
    day course for players, would you
    consider taking part? Please let
    me know by posting here or via a
    direct reply. My e-mail address
    is ADorsai@aol.com

    Andy Van Der Plaats

    Virtual War Game Products

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •