Oh I would be good with that as well. Only way I will get my first option is if I paid even more for mine to be done that way.. if he would even do it. And depending on when this comes up for money talks work. We will see what my petty cash is then. Right now my pb fund is low. New to me scuba tank came in today.
So the air in the chamber in front of the on/off is what pushes the paint? So the volume behind the on/off doesn't matter?
That would be correct. When the on off is down, or the gun is cocked, the air is charged in the entire assembly. From the power tube o ring to the cap. The on off gets actuated, cuts the air flow and trips the sear to release the bolt and all the air in the front chamber, then the cycle repeats when the trigger is let off...
This also makes me wonder, although I doubt it because you still have the restrictive on off... would this help the valve recharge any faster than a standard full valve?
Theoretically, having more volume on demand for the initial inrush will help, but you would need quite a large reserve volume to make a difference. The on-off is really the biggest restriction in the classic valve design.
The low pressure air has to travel farther to get to the front chamber using the remote regulator in this setup than with the AIR mounted directly on the valve and has more potential for restrictions. Therefore, the final top-up has the potential to take longer if everything isn't working really well.
Except for the Automag in front, its usually the man behind the equipment that counts.
Got ya, that's what I figured
As a quick update. I spoke with Deus Machina and he may only have enough material to make 3-4 ofcaps and may not have access to facilities to make any more for the foreseeable future. We may need to discuss whether XMT can make the caps or if we want to see if the idea of an alternate design is feasible.
Making the back caps is not a problem but if i did them i would like to add a burst disc (like the ones used on HPA tanks) to the design for safety.
What about the design idea mentioned earlier? Seems like most of the people interested are possibly wanting it for an external reg useage. What about something that has just a side input and a 1/8" straight through from the back to the on/off? I know I definitely don't want a burste disc sticking out of the back of mine, but I guess you could thread it for that and we could use at our own risk?
Edit* I aren't burst discs 1/8" NPT? If so, works for me....
Last edited by OPBN; 03-21-2013 at 01:00 PM.
If this is going to be basically just a capped front half I am out. I will use what I have for my project. I will need to buy the cap. But not the front valve half.
If this is a sole operation front half though I am still interested. He can put a co2 bust disk in the back for his liability protection. We can remove it for a gauge or whatever we want to fit our needs. Works for me.
If this
I don't see a reason it shouldn't be able to be either. All the milling on the front is the same.
Burst disk on the valve is completely unnecessary.
Id be in for a cap as long as the finish is smooth and not crosshatched, it could be tapped for a gauge or not. Doesn't matter to me
Looking at the rules off their website, it just states that you are limited to 10 bps and no ramping. I don't see anything about valves with the capacity to RT.
I thought I remembered more rules like the type of hoppers you could use and how many electronic markers you could have on one team.
I say, save your money, use your xvalve and don't set it up to RT.
Stay Classy, AO...BEO: RIP / Topgun Paintball: RIP / Old MCB: RIP
This is my cap'd valve and I think it works great. Deus polished it and tapped the back per my request. I would like to see a valve made with this style cap built in as a solid unit.
You can't use hoppers like clips and the Qloader. I forgot about BPS. You cannot have the capabilities to go over 15 BPS. It has to be locked at (I think) 12.5 BPS. There is a rule on how much paint you can carry I think. Valves that can RT, when used to RT is referred to them as bounce and they are all strict on no bounce. I am not sure about how many electros you can use though.
I remember reading that when UWL first came on the scene but I don't see it in the 2013 rules.
Five man:
http://playuwl.com/wp-content/upload...-UWL-Rules.pdf
It reads the same for the Ten Man as well:11. Marker
11.01 Will be capped at 10 balls per second with no ramping.
12. Other Equipment
12.01 Players may carry any number of pouches, clips or loaders.
12.02 Open and Tactical teams may use radios. Pro Teams can not
12.03 Players may carry extra constant air tanks.
12.05 Two live players may exchange equipment. A dead player may not exchange/leave equipment 12.06 Vests and pouches may not be constructed in such a fashion that they constitute padding. 12.07 live players may not trade equipment with dead players
http://playuwl.com/wp-content/upload...-UWL-RULES.pdf
But in Ten man it does state that you can have a heavy gunner that can shoot at any rate of fire.
I would think as long as you could show them the valve does not bounce they'd be OK with it?
Like letting one of the tournament operators test the gun for it?
Thanks for the input. Some of us want this for other purposes. If you're not interested, cool. No need to spend your efforts trying to kill a project that others may want.Originally Posted by zondo
Last edited by OPBN; 03-22-2013 at 05:05 AM.
I think his comment was due to the original poster wanting a lighter aluminum cap for his classic valve because he thought he wasn't able to use a retro valve because it was reactive, which was the original topic of the thread. The thread has only morphed into the production of a capped valve.
Could very well be, but I know either Zondo, could be Ando as I get their posts mixed up, has made it really clear in the past that they find the capped valve mod unnecessary and have spoken out against it. If that's not the case, no worries. This is something though that I have asked about getting done for a couple of years now and with it seeming like a possibility, not looking for anyone to spend their efforts talking people interested in it out of it.
In my opinion, this thread needs to die and a poll needs to be taken. I really only see one main person, and couple others with their toes in the water on "wanting" this done... that's 3/50, that doesn't pay the bills...
All I want is a cap for $20-$30 or however much they are... if that shaves 7oz of reg off the back and moves the weight forward with a different reg I'm all for it, id rather have a good balance than worry about weight... if the guns harder to manipulate that's when you feel the heft.
I understand, it can be annodized and matched etc, but its still a classic valve half... for an unknown price, just guesstimates.
But back to my original thought, I say a poll be taken, for 100% I would buy this, not, well maybe if it has blah blah... just assume its only the valve front.
And make a second poll on caps as well.
Edit: I'm also going to bet in the end whether the design ends up with a cap or one built it its around $150
Last edited by Cokrkilr; 03-22-2013 at 09:19 AM.