AO: We are back from the dead... again! After an 18 day outage, we are finally alive and well. Who knew how complicated updating software/databases from 2008 would be. I still have alot of tweaks to make, but my main goal was getting everything patched and updated to 2026.
Vbulletin 6 has changed alot since 2008 so we will have a ton of new features to dig into.
Is the ult in the x-valvle walkable? if so, how fast?
just to make sure, "walking" is the term used to describe having the upper finger press the "top" part of the double trigger followed by the one below pressing the bottom part of the trigger in a way that you technically shoot twice as fast?
Yeah, I really wish I could do this without the ULT. I'm starting to regret not ordering it from AGD with the ULT installed. Too many posts about its issues scared me off =P
EDIT:
btw, you probably could have done this in one topic instead of two =P
WIth mine set up so that it will not bounce, I can not walk it. But, other people who are better at it have. THere are a couple of kids at my local feild that can rip on it like crazy. DOn't know how fast, but it was as fast as a guy next to me an e-mag.
Bryan
Phantom Regiment
Team Mag Daddies
CPPA Member
Sponsored by Paintball Quest
Primary Marker: Black Alias
Secondary Marker: XSF SpyderMag
X-Valved (of course) with Level X and ULT
Black Center Feed ULE with Halo B
Logic milled rail, Evil Pipe kit
68/4500 CrossFire @ 850 PSI
I can almost walk mine, its real close to being able to walk. I am going to try a set screw in the trigger to try and shorten it up a bit.
And as far as issues with the ULT, that's a possibility whether you or AGD installs it. AGD installed mine and after it broke it the gun stopped shooting. It broke in with two shims but i had to put 4 ULT shims and 1 levelX shim in just to get it to shoot again after break in. It's worth it though. Cali's thread and a couple of other stickys on here are very helpful and tell you everything you need to know.
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i had my rt set up with 5 shims from agd and it was very walkable with my logic vert frame. but the other day, it went into runaway with the 5 shims, so im pulling a shim and trying it with 4
I can almost walk mine, its real close to being able to walk. I am going to try a set screw in the trigger to try and shorten it up a bit.
I have a set screw in my trigger. It really helps. But, there is one problem. since the set screw till limit the trigger travel, you may not be able to depress the on/off pin all the way with the trigger. So, when you take the gun apart, the on/off pin will catch on the hole in the body or frame and will not let you remove the valve. Just use something to get in behind the trigger and push the trigger rod all the way in before you try to take it apart.
Bryan
Phantom Regiment
Team Mag Daddies
CPPA Member
Sponsored by Paintball Quest
Primary Marker: Black Alias
Secondary Marker: XSF SpyderMag
X-Valved (of course) with Level X and ULT
Black Center Feed ULE with Halo B
Logic milled rail, Evil Pipe kit
68/4500 CrossFire @ 850 PSI
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