New CFOA and PSP rule

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  • 68magOwner
    Registered User
    • May 2003
    • 3475

    #1

    New CFOA and PSP rule

    For the 2005 season, the PSP and CFOA will be instating a 15bps cap apparently, massive ramping is allowed after first 3 shots, but, no full auto, Tadao industries will be releasing the cappec chips for markers soon.


    ok, i for one, dont like this at all, also, how are they going to make chips/boards for all the markers in the PSP and CFOA, there are TONS of variety's of markers in both leagues, and if they do make a chip/board for all the marker types, can they produce enough for all those players/markers in time? And what about mechanical markers that can shoot 15+bps (even in a 2 shot burst, because 15 is too fast to be legal for almost any mech)


    discuss
  • Couponqueen89
    AKA Couponqueen89
    • Jun 2003
    • 1571

    #2
    offf topic on my part,but PSP also passed a rule that CFOA players are not allowed to play in D3 Xball.
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    • sithos
      Human Bunker
      • Oct 2002
      • 543

      #3
      Ugh

      I for one think this flat out sucks. I just got onto a CFOA team, and bought an evil pimp so I'd be rocking for next season. I haven't even shot the marker yet, and now theres no way I can use it for tournaments??????? what a load of crap.

      I think brass eagle is behind it all. $60 markers start looking better when everyone is limited to their performance.
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      • 68magOwner
        Registered User
        • May 2003
        • 3475

        #4
        yeah, just got the viking and started practice for CFOA (well, may not keep viking, but, time will tell) anyway, there are rumors of a viking tadao board, but, even so, i dont want to HAVE to buy it to play CFOA

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        • Toxic Dave
          Registered User
          • Sep 2001
          • 195

          #5
          Coupon Queen;

          The PSP rule that is affecting the CFOA players has been in place for at least a year. It wasn't written for the CFOA, it is used to stop D3 teams from having an army(or any)AM or Pro Players on it, it made sense till the CFOA started using the APPA system, which is cool that they are, but it has created a wrinkle in the system.

          dave
          Toxic Performance..Making the world a better place one product at a time.

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          • SlartyBartFast
            The Flying Scotsman
            • Jun 2002
            • 2940

            #6
            Originally posted by sithos
            I for one think this flat out sucks. I just got onto a CFOA team, and bought an evil pimp so I'd be rocking for next season. I haven't even shot the marker yet, and now theres no way I can use it for tournaments??????? what a load of crap.

            I think brass eagle is behind it all. $60 markers start looking better when everyone is limited to their performance.
            Which raises three issues:

            One: How many are getting 15+bps legally?

            Two: ASME and the paintball industry agreed to a lower maximum bps before.

            Three: You think you can get 15bps from a $60 marker?

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            • WARPED1
              I'm a pirate, ARRRRRRRRRR!
              • Nov 2001
              • 7458

              #7
              I am glad, it'll put emphasis back on skill not insane firepower. New players today should learn to play 15bps cap and hopperball. See what the game is really all about!
              [Something Cool is Here]

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              • 68magOwner
                Registered User
                • May 2003
                • 3475

                #8
                yeah, because it would be great to have all your backs run out of paint OTB

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                • matmc89
                  Registered User
                  • Nov 2003
                  • 658

                  #9
                  just use a revvy
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                  • mag88888
                    ULE MAG
                    • Oct 2004
                    • 983

                    #10
                    wow, i as waiting for this. im happy. people need to learn how to actually play and not use like 500 balls a game. i use like 50 balls a game at my local field and i do fine. i sometimes use less. i thinkn that finally people will actually learn how to play the sport. i mean ive played against kids that were 4 years older than me that had autocockers and crap. my team won. it as the little kids against the older kids, 12 vs 12 about. and i got like 6 people ou that game. that as with a SPYDER too.
                    rt ule custom, boomstick, ult,apoc2k and x board revi, i want:j&j ceramic.

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                    • SlartyBartFast
                      The Flying Scotsman
                      • Jun 2002
                      • 2940

                      #11
                      Originally posted by 68magOwner
                      yeah, because it would be great to have all your backs run out of paint OTB
                      Actually, it would be great if a game moved and was action packed instead of having stationary trigger wankers upping the profits of the paintball manufacturers.

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                      • WARPED1
                        I'm a pirate, ARRRRRRRRRR!
                        • Nov 2001
                        • 7458

                        #12
                        Originally posted by SlartyBartFast
                        Actually, it would be great if a game moved and was action packed instead of having stationary trigger wankers upping the profits of the paintball manufacturers.
                        EXXXXACCCCTTTLLLYYY!
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                        • sithos
                          Human Bunker
                          • Oct 2002
                          • 543

                          #13
                          maybe i'm just used to playing 10man, but i dont think i can shoot less than 3 pods and a hopper in a game. when i play recball, i have to force myself to only carry a pod or 2, or im out of paint before noon.

                          the problem with a revy is that any balls in the feed neck arent limited by its slower feed rate. honestly, i have no idea how fast balls feed from the neck to the marker, so maybe that would work, but i doubt it if the evo II says it feeds 17-19, cause the balls in the neck on an evo II dont have any force behind them, do they?


                          i think mostly im pissed because i sold my sweet eblade cocker for next to nothing (resale sucks!), and ordered an evil pimp. as soon as i get the darn marker, I find out I cant even use it. so ive got an 825$ gun, havent put a single paintball through it, and i'll be lucky to get 700$ for it.
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                          • mag/cocker lover
                            Element *608*
                            • Jul 2003
                            • 1295

                            #14
                            Originally posted by SlartyBartFast
                            Actually, it would be great if a game moved and was action packed instead of having stationary trigger wankers upping the profits of the paintball manufacturers.
                            quoted for the truth....oh well, how can they cap a mechanical marker? thats right...they cant....let the rt's rise up now and dominate. according to this you will be allowed bounce, so if i play a psp game, im using my rt, and putting 1200psi into it
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                            • MayAMonkeyBeYourPinata
                              Another One Bites The Dust
                              • Feb 2003
                              • 2246

                              #15
                              I think something where players could only stay behind a bunker for a set time, before they were forced to move would be interesting to say the least.

                              Most likely would fail miserably, but interesting.
                              Love Will Tear Us Apart

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