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Thread: .55 cal paintballs ... new FPS limits?

  1. #1
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    .55 cal paintballs ... new FPS limits?

    I just read with great interest in the new .55 cal paintballs that are being introduced.

    Now, it occurred to me that a ball with less mass can be shot at a higher FPS and will hit with the same amount of impact force as a .68 cal paintball at 280 FPS. What would that number be though?

    Here is what the press release says about the mass of the new paintballs:

    "Q: What's the weight difference of SportShot ammo compared to .68 caliber balls?

    A: SportShot ammo has a mass approximately 50 per cent lower than current .68 caliber RPS paintballs. The average .55 ball weighs 1.6 grams."

    Obviously you would not just double the FPS because the force grows exponentially ... does anyone know the formula, or can figure it out for me?

    Also ... it seems that shooting a smaller ball, at a greater FPS would give you greater distance and a "flatter" trajectory (which would be a big advantage). true or false?

    You know what I'm getting at right ... true paintball sniper lol.

    Seriously though, I'm just wondering what effect it would be if people started using smaller paintballs at a greater velocity. Already people are complaining that the smaller paintballs bounce a lot more, and there wouldn't be any reason to keep the chronograph limits the same as .68 cal paintballs ... in fact it would be scientifically wrong to simply pass along a safety standard when a major part of the equation is changed this significantly.

  2. #2
    Force is defined as F=MA Where M is Mass and A is acceleration
    But what you feel on impact is the change in the Paintball's mometum on your body where its Kinetic energy (KE=.5MV^2) is being transfered to your body.

    Momentum = Mass x Velocity
    as given by the equation P=MV
    So In theroy
    If the Mass was 50% lower you could shoot it twice as fast and have the same change in momentum when it hits your body.

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    So, if you're right, than a safe velocity for a .55 cal paintball would be 560 fps?

    Man, that's far out.

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    but it's also transfering that energy over a shorter area of impact. .36 in^2 vs .23 in^2 .

  5. #5
    Ahh good point i did not even take that into consideration
    there for i guess if it was a different mass such as half the mass of a 68 cal ball with 80% of the diameter you would be able to to shot it at 440 fps?

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    well, i think it would be less than that. Because it would be dependant on the area, not the diameter. So, thats .80 * .80, which is .64. So, 64% of 560 fps is 358 fps.

    Thats assuming the impact pressure vs the surface area is linear. (is it?)

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    Quote Originally Posted by FinchMan
    Thats assuming the impact pressure vs the surface area is linear. (is it?)
    yes. but remember, all of this could also be effected by the shape and composition of the ball. how thick is the shell? if its the same thickness of a .68 ball, then the smaller ball will be stronger and have a greater shell:fill ratio.
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    It may have been the result of poor production tolerances, but from what I recall the .62 and .50 caliber paintballs that were used back in the mid to late '80s were notoriously inaccurate and far more susceptible to wind and air turbulence than the .68 caliber paint.

    Yes, some fields adopted higher velocity limits for these paintballs, with somewhere around 325 fps for the .62 cal paint and 350 fps for the .50 cal paint.

    BJJB

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    The ball size is reduced by 50% in volume and mass, but only reduced by 35% in surface area. The initial velocity of one of these balls will be higher to achieve the same initial energy, but they will also be subjected to more frictional forces while in the air. So, they will slow down at a faster rate and generally be more suseptible to any forces that would alter the flight path.
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    Speeding the paintball up for distant shoots will be fine, but what about when you bunker somone? I dont care what it is, you bunker somone thats a couple feet away with a object that is moving 500 fps and its going to hurt pretty bad. Just somthing else to think about...

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    Well, that's the point isn't it? Would a smaller, lighter paintball travelling at a faster speed have the same impact force, or just the same as a heavier paintball travelling slower? Is the change in kinetic energy linear, or exponential?

    You can't just assume what you said is true ... that's too dangerous. There must be safety standards that can be applied and followed. To change the size and weight of a paintball you should change the safety standards as well to reflect that. That's the right way to do it.

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    .68>.55
    period
    .


    .68=More Weight=More Momentem=More Distance.

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    Quote Originally Posted by pbfrek
    .68>.55
    period
    .


    .68=More Weight=More Momentem=More Distance.
    umm, what? so youre saying you can throw a bowling ball farther than a baseball?

    that may be a bad analogy, but you missed the entire point of the conversation, and youre considering one factor.

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    that's not what he's trying to say. If you have two projectiles traveling at the same speed, the one with the larger mass has more energy. That means a lighter ball slows down faster.

    With less mass camoes a lesser force needed to accelerate it in any direction. Sure, given ideal conditions, the smaller paint may travel as far, but will be more prone to wind and other factors.

    This is the reason military snipers generally use larger bores at longer ranges. they are willing to sacrifice a bit of accuracy at shorter ranges for lots of consistency at very long ranges.

    More massive paint will be more consistent. Period.

    More than one area of comparison need to be addressed:

    1) Impact of weight on consitint flight
    2) Inital versus final speed dropoff
    3) energy transferred to a finite area on a target. Smaller ball means more psi @ impact.
    4) Less paint = smaller paint mark
    ...more?

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    Exactly.... If you get a bowling ball traveling at the same speed as a baseball, the bowling ball will travel further than the baseball.

    Pneumagger makes some good points also.

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    Quote Originally Posted by pbfrek
    Exactly.... If you get a bowling ball traveling at the same speed as a baseball, the bowling ball will travel further than the baseball.

    Pneumagger makes some good points also.
    1) notice i said it was a bad analogy
    2) pneumagger may have made some good points, but you didnt.
    3) no, it WONT necessarily go farther! thats the whole damn point! please explain your (lack of) logic here.

    any two bodies, regardless of mass, which have the same velocity in an enviroment with no air resistance will travel the same distance. its not that hard of a concept. therefore, the distance the object travels will be dependent on air resistance and how it effects the momentum of the object. the only thing you can conclude from that is if there are two objects with the same surface and size, but one is less dense than the other, the more dense one will travel farther. AKA, if you have a paintball with a fill and a paintball that is empty traveling with the same velocity, the full paintball will travel farther.

    therefore in determining the distance an object will travel, you not only have to take into account mass but also surface area, shape, surface qualities, spin, etc. your thoughts are far too simple and misguided.

  17. #17
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    This is a Deep Blue post, fair warning...

    Let's look at two cases... The first case will be the effect of different velocity "headwinds" experienced by a .55" paintball moving at 350 fps versus a .68" paintball moving at 300 fps. The second case will examine the effect of a constant velocity crosswind on each of these paintballs.

    Aerodynamic drag is given by the following formula:

    Fd = 0.5 * Cd * rho * A * V^2

    where
    Fd = drag force in newtons
    Cd = drag coefficient
    rho = density of the fluid (in this case, air 1.29 kg/m^3)
    A = cross sectional area of the object in m^2
    V = velocity in m/s

    Consider the drag coefficient. It is a function of the Reynolds Number for the object moving through a fluid. If you compute the Reynolds numbers for the 0.55" paintball at 350 fps and the 0.68" paintball at 300 fps, you find that the Reynolds numbers are within 10% of each other. Mapping Reynolds numbers to drag coefficients for spheres yields a value of right around 0.4 for both the 0.55" and the 0.68" paintball.

    The area of the 0.55" paintball is 0.000153 m^2 and its velocity is 106.7 m/s.
    The area of the 0.68" paintball is 0.000234 m^2 and its velocity is 91.44 m/s.

    Now that we have all the numbers, we can calculate the drag force on each paintball at their respective exit velocities:

    Fd(0.55) = 0.5 * 0.4 * 1.29 * 0.000153 * 106.7^2 = 0.45 Newtons
    Fd(0.68) = 0.5 * 0.4 * 1.29 * 0.000234 * 91.44^2 = 0.50 Newtons

    These values agree well with results obtained from a Javascript drag calculator located at the following URL:

    http://www.fluidmech.net/jscalc/cdre01.htm

    The forces acting on the two paintballs are only different by 10 percent. However, their effects are quite different. The acceleration of each paintball is determined by the force acting on it and its mass. If we assume that the 0.68" paintball has a mass of around 3.10 grams (a reasonable average) and if the 0.55" paintball has the same fill and shell composition, then the 0.55" paintball will have a mass of around 1.64 grams. The respective accelerations will be as follows:

    a = F / m
    a(0.55) = 0.45 Newtons / 0.00164 kg = 274 m/s^2
    a(0.68) = 0.50 Newtons / 0.00310 kg = 161 m/s^2

    The 0.68" paintball will decelerate much slower than the 0.55" paintball. The net result is that while the 0.55" paintball has a higher exit velocity, it won't travel as far as the 0.68" paintball with a lower exit velocity.

    [edit: To first order, the 0.68" paintball travels about 8 meters farther than the 0.55" paintball for shots fired horizontally at 5 feet above the ground]


    Now let's look at a crosswind and how it affects each paintball. Let's assume a very slight wind, about what you'd feel on your face if you were just walking through still air (6 feet per second crosswind). I'm going to just use the Javascript drag calculator I mentioned above rather than go through all the computations yet again.

    The crosswind force on the 0.55" paintball in a 6 fps wind is 0.0016 Newtons, while the crosswind force on the 0.68" paintball in the same wind is 0.0024 Newtons -- a full 50% higher! Take a look at the accelerations, though:

    a(0.55) = 0.0016 Newtons / 0.00164 kg = 0.98 m/s^2
    a(0.68) = 0.0024 Newtons / 0.00310 kg = 0.77 m/s^2

    The 0.68" paintball is blown off target less by the crosswind. In higher winds, the 0.68" paintball wins out even more.

    Based on the above analysis and my own personal observations of 0.68", 0.62" and 0.50" paintballs back in the late 1980s, I'd have to say that the 0.68" paintball travels farther and with less wind deflection than smaller, lighter, faster paintballs.

    BJJB

    edit -- added first order range difference
    Last edited by bjjb99; 06-20-2006 at 01:32 PM.

  18. #18
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    Quote Originally Posted by slade
    1) notice i said it was a bad analogy
    2) pneumagger may have made some good points, but you didnt.
    3) no, it WONT necessarily go farther! thats the whole damn point! please explain your (lack of) logic here.

    any two bodies, regardless of mass, which have the same velocity in an enviroment with no air resistance will travel the same distance. its not that hard of a concept. therefore, the distance the object travels will be dependent on air resistance and how it effects the momentum of the object. the only thing you can conclude from that is if there are two objects with the same surface and size, but one is less dense than the other, the more dense one will travel farther. AKA, if you have a paintball with a fill and a paintball that is empty traveling with the same velocity, the full paintball will travel farther.

    therefore in determining the distance an object will travel, you not only have to take into account mass but also surface area, shape, surface qualities, spin, etc. your thoughts are far too simple and misguided.
    Yup. I know. (I'm an aerospace engineer)
    I was trying to keep the post as simple as possible. But suface area is a large factor too. I was trying to make the point that drag forces (from crosswind) can effect a lesser mass more easily.

    But yes...there will be less surface are on the ball. I just assumed that a slightly lesser area coupled with a significantly faster speed (as stated previously by someone) would result in at least the same drag or more on the smaller ball.

    Also, wouldn't the smaller radius lend itself to more frequent shedding vortecies?

  19. #19
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    ^^ yes im an avid firearm shooter i dont know all the formulas but i do know that the lighter the projectile becomes the more eaisly wind effects it due to there not being the weight to keep it stable, but i dont know since its still a round ball its not gonna cut the air any better so i would assume about the same distance, possibly a little farther but nothing extravagant like 100yrd flat shots,


    but that brings a question to mind i know that the miltary and LE use paint rounds for rifles and things for various training exercises, these are cone shaped like regular bullets from what i understand, will rifling actually work on these seeing as you still have to try to spin the paint as fast as the shell, i would actually like to examin one of those rounds up close, just to see or get an idea how it works, like i said i dont know my formulas and stuff but it still makes me wonder how those rounds work, i know the twist rates and the pressure would be much higher out of a rifle rather than a paintball gun but still getting the paint to spin at the rate of the shell would be very tough i would think
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