Do you like a game that has compartmentalized large battles in which points are awarded, or a more free flowing game in which the generals have a lot of leeway as to command decisions pertaining to squad numbers, numbers to deploy on specific missions and objectives, and which missions or objectives are worth the manpower for the points and which are not?
I give the generals at my games all of the real estate objectives before the game, what they will be worth, and what time those positions must be under their control in order to attain the points. Giving the generals a lot of freedom requires having good ones. Fortunately, I have been very lucky to have some very good team leaders step into those positions. These guys really use their heads. The missions are assigned intermittantly throughout the game and are not known ahead of time by either team as to what they will be. I try to have a little something for everyone. What type of game structure do you prefer?
I give the generals at my games all of the real estate objectives before the game, what they will be worth, and what time those positions must be under their control in order to attain the points. Giving the generals a lot of freedom requires having good ones. Fortunately, I have been very lucky to have some very good team leaders step into those positions. These guys really use their heads. The missions are assigned intermittantly throughout the game and are not known ahead of time by either team as to what they will be. I try to have a little something for everyone. What type of game structure do you prefer?
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