? for sceanrio players.

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  • Camojester
    Registered User
    • Nov 2003
    • 300

    #1

    ? for sceanrio players.

    Ben from MPP Games asked me about the best way to do elimintations on a beach landing. We did one at Bear Claw this weekend. If you were shot you went back to you boat & wipped off & went back out. He wanted to make it head shots you were out, but 85% of the people on the first waive were shot in the head. He had a idea about using a small sticker on your chest. If you get shot there then you are out. What do you think? Any ideas? All input would be great.
    Last edited by Camojester; 04-29-2006, 12:28 AM.
    :shooting: -------------------- :dance:
  • kansas kaos
    Life is peachy... bite it!
    • Jan 2003
    • 554

    #2
    stick < sticker.... much better. :) And a good idea.
    Last edited by kansas kaos; 04-29-2006, 07:44 AM.

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    • Camojester
      Registered User
      • Nov 2003
      • 300

      #3
      THANKS
      :shooting: -------------------- :dance:

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      • Pickle
        Carrier of the big stick!
        • Apr 2004
        • 476

        #4
        Camojester, I think I might be missing something. Was there something wrong with the way it was done this weekend? I remember the Bearclaw game I attended about 2 years ago. What a neat place!
        "Don't hit at all if you can help it; don't hit a man if you can possibly avoid it; but if you do hit him, put him to sleep."
        -Theodore Roosevelt, February 17, 1899

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        • Camojester
          Registered User
          • Nov 2003
          • 300

          #5
          Ben wanted a way to lower the number of attackers, but only a few at a time. That way the push would still come, but it would lesson.
          :shooting: -------------------- :dance:

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          • Pickle
            Carrier of the big stick!
            • Apr 2004
            • 476

            #6
            There are a number of ways to do this.

            #1. Let each player have a set number of lives and once those lives have been expended the player is removed from play until the mission is finished. As I remember the beach assualt was a separate mission that began the game. Once the beachhead was established or broken the game would break for the players to start at their respective CP's. For argument's sake let's say each player gets 5 lives. Each time they are hit they return to the reinsertion point. When they return they have a card punched or a sticker added to their uniform or something. The problem with adding stickers is that players can take them off to give themselves some extra lives or they can simply fall off. Ben uses laminated player cards like most producers. The Allied cards can have pre-designated marks on them for the refs at the re-insertion point to punch. This would obviously have to be different from punching a card when a player is caught shooting hot or cheating.

            #2. Re-inserrtion times can be slower for Allies than Germans. For example, Allies reinster at 10 minute intervals and Germans at 15 minute intervals.
            "Don't hit at all if you can help it; don't hit a man if you can possibly avoid it; but if you do hit him, put him to sleep."
            -Theodore Roosevelt, February 17, 1899

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            • Pickle
              Carrier of the big stick!
              • Apr 2004
              • 476

              #7
              BTW, tell Ben I said hello. I sent him a few emails but never heard back.
              "Don't hit at all if you can help it; don't hit a man if you can possibly avoid it; but if you do hit him, put him to sleep."
              -Theodore Roosevelt, February 17, 1899

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              • Camojester
                Registered User
                • Nov 2003
                • 300

                #8
                Thanks for your input. I'll tell Ben you said hello.
                :shooting: -------------------- :dance:

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                • Pickle
                  Carrier of the big stick!
                  • Apr 2004
                  • 476

                  #9
                  This is really, really really crude but you get the idea. The graphic below is for idea #1.





                  From the original game that is below



                  "Don't hit at all if you can help it; don't hit a man if you can possibly avoid it; but if you do hit him, put him to sleep."
                  -Theodore Roosevelt, February 17, 1899

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                  • Camojester
                    Registered User
                    • Nov 2003
                    • 300

                    #10
                    I like it alot.
                    I called Ben & told him to get intouch with you. He said he will.

                    Good ideas.
                    :shooting: -------------------- :dance:

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                    • Pickle
                      Carrier of the big stick!
                      • Apr 2004
                      • 476

                      #11
                      Originally posted by Camojester
                      I like it alot.
                      I called Ben & told him to get intouch with you.

                      LOL, he's gonna think I want something
                      "Don't hit at all if you can help it; don't hit a man if you can possibly avoid it; but if you do hit him, put him to sleep."
                      -Theodore Roosevelt, February 17, 1899

                      Comment

                      • Bigman
                        Registered User
                        • Jul 2004
                        • 32

                        #12
                        Well from a straight strategical stand point the numbers of defending a fortified fixed position have been around since the Greeks. In order to any fixed and fortified position the attacking force needs to be roughly 3 times the strength of the force defending. So in order for you to make the game as fare as possible for both sides you have to figure the odds to be 3 to 1 infavor of the attackers. Now this could mean afew things, perminate eliminations, a defender is eliminated until the round is over and an attacker gets reinserted 3 times, depending on if you have the teams balanced from the first shot (no where near as fun). Or you can cap the round at 30 minutes give the defenders 2 reinserts while each attacker gets 6, timed reinserts making it more like waves then just stragglers running in and out.
                        The thing you want to avoid is specif tracking, thats takes refs from the game to the reinserts to tally hits.

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