hyper/L10/classic

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  • mark n.
    Registered User
    • Apr 2002
    • 10

    #1

    hyper/L10/classic

    I was reading a post about this earlier, that the rt/hyper/L10 combo function well but when there was a classic there were problems. Later in the same post the the guy fixes it by i think hooking the battery power from his warp to the hyper to make it work. No i would not want to do this or get the retro then get the hyper. Basically, does it work without doing that mod i previously stated i mean will the L10/classic/hyper work by doing some adjusting on solenoid power, dwell timer, etc.?
    Thanks again,
    Mark
    "Cheating is a big reason why people stop playing. That and seeing pros act like @#$% by throwing their guns and having a fit when they lose. Truly, who seriously looks at that and says "Someday I'm gonna grow up and be a b!tch about losing?"
    -Schapman43@pbnation
  • Lone Brain Cell
    Registered User
    • Jul 2002
    • 227

    #2
    Hyper/clasic/level 10

    I have no probs with mine. it works great!

    I had the same hesitation before i installed mine but it works & works well!

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    • rjvemt1
      NITRO-BURNIN' HYPER-MAG
      • Mar 2002
      • 681

      #3
      do you currently have the hf on your classic? putting the hf on my classic ellimenated my chopping problems so i havent picked up a lx. with my hf and warp, the only time i chop a ball is when i run my hopper empty.and i am using a ten year old vl 2000(i've had to resolder it a few times)

      if you are trying to decide what to get first, get the hf. i am gonna wait for a few more bugs to be worked out of it, then ill get one.

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