AO: We are back from the dead... again! After an 18 day outage, we are finally alive and well. Who knew how complicated updating software/databases from 2008 would be. I still have alot of tweaks to make, but my main goal was getting everything patched and updated to 2026.
Vbulletin 6 has changed alot since 2008 so we will have a ton of new features to dig into.
Lets say i have 2 cockers, 1 low pressure and one high. Would the one with high pressure have more kick and the one with low pressure have less kick? or does kick have to do with the weight of the gun?
thanx
RT Pro p/f
68/3k Max Flow
LX
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12" All American S.S.
I thought it would have to do with:
"Each action has an equal and opposite reaction"
The energy pushing the ball out the barrel has to be the same to hit the same FPS, so the kick would be the same unless there was something to buffer against that kick. The weight of the 'cockers would make the difference, because it would take more energy to "kick" more weight back the same distance.
But then I never thought any paintball gun kicked a whole lot, my old spyder used to bounce around a little while shooting fast, but that was me PULLING (Steady position, Breathing, Aiming, Squeeze trigger) the sloppy long trigger.
i dont like signatures. so i turned them off. AO is much better this way.
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