there is a way to get a classic valve to be reactive and even run away, (and I can make it do so in game, it's just not a really good idea) if you on/off pin is a bit on the short side the gun will go nuts on you. mine was so far off that the thing fires on the pull as it should and about 3/4 of the time it fires on the return as well. the sweet spot is only a little bit smaller then on my tippman RT and I can't make my buddy's retro run away at all. (and cranking out the max-flow reg all the way helped to.

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