1. What is the estimated battery time for a warp set with the stock dwell time?
2. How can you tell when your warp is getting low enough on batteries that it will start causing problems?
(Last time I played I used about 900-1000 rnds and towards the end I was wanting to use all the rest of my paint so I went berzerk and I started chopping like mad
, no I wasn't short stroking, and I had no problems at the beginning of the day rapid firing. When I got home I put in a different battery and it was considerably faster so I figured that was the problem.)
I haven't noticed any low bat light or anything like that.
3. I think there should be a sticky/classic whatever, or several, showing all the mods for a warpfeed. On/off, reverse (if possible), intellifeed through emag/mag, tubing through hopper, ect.
Thanks
2. How can you tell when your warp is getting low enough on batteries that it will start causing problems?
(Last time I played I used about 900-1000 rnds and towards the end I was wanting to use all the rest of my paint so I went berzerk and I started chopping like mad
, no I wasn't short stroking, and I had no problems at the beginning of the day rapid firing. When I got home I put in a different battery and it was considerably faster so I figured that was the problem.)I haven't noticed any low bat light or anything like that.
3. I think there should be a sticky/classic whatever, or several, showing all the mods for a warpfeed. On/off, reverse (if possible), intellifeed through emag/mag, tubing through hopper, ect.
Thanks



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