ULT = Runaway :: Help!!

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Resurection
    bringing the game back
    • Aug 2005
    • 923

    #1

    ULT = Runaway :: Help!!

    OK, so I got this Devilmag that is using a ULT with I beleive 9 shims in it right now. I have this problem with it running away sometimes.... ok, a LOT. I can actually hold the trigger OUT and smack the back of the valve (like you would if the bolt was stuck) and shoot the gun EACH time I hit the back.

    So, I have upped the debounce and such on the board, no help there. Should I try to remove one shim in the ULT to see if that helps? Or do you think the number of shims is needed for the Hyperframe 'noid to stay consistent?
  • athomas
    Of course it works-its AGD
    • Jan 2002
    • 8039

    #2
    Maybe it is a simple as a faulty switch that is activating with any vibration.

    In order for the gun to fire, the sear has to release the bolt. If the bolt is being released on the first shot just by hitting the back of the valve, then it is evident that the electronics are being triggered (unless the electronics are turned off). That means that even if the trigger is not hitting the switch, you are getting a switch closure somehow.

    If the problem is happening even without the electronics turned on, then you have a sear related problem. It could be that there are too many shims in the ULT, causing the sear to barely hold the edge of the bolt. A simple hit/vibration causes a release.
    Except for the Automag in front, its usually the man behind the equipment that counts.

    Comment

    • Resurection
      bringing the game back
      • Aug 2005
      • 923

      #3
      I will try it with the electronics off... let you know as soon as I get more air.

      Comment

      • 11 Bravo
        Predatored Karta Mag
        • May 2005
        • 1247

        #4
        Yeh try it with the electronics off and if it still does it you could probably get away with removing a couple of shims. I think I have 6 or 7 in mine. You may have to readjust your dwell and fire holdoff afterward.

        Comment

        • wanna-b-ballin'
          Pump Player
          • Jan 2005
          • 1380

          #5
          last i checked, 9 shims is complete overkill. it should be around 3 or 4 shims shouldn't it?
          upgrade fund: $145

          Comment

          • NinjaoftheNight79
            Registered User
            • Dec 2005
            • 89

            #6
            My LVL 10 came pre-tuned and has 2 shims. Why would you put 9 in there?

            Comment

            • snoopay700
              Serious About Men

              • Jan 2006
              • 3071

              #7
              Originally posted by NinjaoftheNight79
              My LVL 10 came pre-tuned and has 2 shims. Why would you put 9 in there?
              If you'll notice he was talking about the ULT, but anywho, yeah, 9 shims is way too many.
              Il n'y a point de sots si incommodes que ceux qui ont de l'esprit.

              Comment

              • Cow hunter
                300fps=204.54mph
                • Aug 2005
                • 1521

                #8
                9 is meant for the full auto mod...... and the valve hitting thing..... that happens to me..... tune the LVL X a bit more specifically

                Comment

                • wanna-b-ballin'
                  Pump Player
                  • Jan 2005
                  • 1380

                  #9
                  Originally posted by Cow hunter
                  tune the LVL X a bit more specifically
                  you mean ULT?
                  upgrade fund: $145

                  Comment

                  • Resurection
                    bringing the game back
                    • Aug 2005
                    • 923

                    #10
                    OK, in a desperate attempt to get the thread back on track - I am talking about the ULT (TRIGGER-On/Off) and not the Level 10. This is a devilmag put tegether by Devilsden. I do not HAVE a level 10 on this gun, I have eyes.

                    So, I think I got my answer in there somewhere: if there are too many shims in the ULT then runaway and valve smack-firing are likely. Thank you. I will pull a shim out and let you know. :)

                    Comment

                    • blitzmercenary
                      Registered User
                      • Jan 2002
                      • 693

                      #11
                      sorry to get off topic, but full auto mod? help me please!
                      [email protected]
                      Feedback
                      Tricked GZ w/ PICS fs/ft
                      MISC PB GEAR FS/FT PICS
                      XBOX WANTED, COCKER FT PICS
                      Carolina Paint Slingers

                      Comment

                      • Tunaman
                        Specialized AGD Tech

                        • Dec 2000
                        • 8643

                        #12
                        Dave. I did take one out but I thought you should feel it like that before taking out more. Maybe its a little TOO radical.
                        Email me for low prices on ALL AGD Products and more. [email protected]
                        Tunamart

                        Comment

                        • Resurection
                          bringing the game back
                          • Aug 2005
                          • 923

                          #13
                          Originally posted by Tunaman
                          Dave. I did take one out but I thought you should feel it like that before taking out more. Maybe its a little TOO radical.
                          Well to be honest, its fun as hell. However, a little too much for general rec ball with the kids.

                          Comment

                          • Resurection
                            bringing the game back
                            • Aug 2005
                            • 923

                            #14
                            Revival...

                            ULT won't tighten down?

                            --------------------------------------------------------------------------------

                            I decided to remove a shim or two from my ULT because the DMag has this funky problem sometimes about running away. I put the gun into smooth ramp and a few pulls and the gun goes full auto. I can also smack the back of the valve and the gun will fire.

                            So I pull the valve, pop the ULT and remove a shim. I begin to screw the top of the on/off back on and it actually spins. It is on, but it isn't tight. I can pull the top of the on/off and see where about 4 more shims could fit.

                            Is this normal?

                            Comment

                            • Asym
                              Registered User
                              • Sep 2004
                              • 209

                              #15
                              Originally posted by Resurection
                              ULT won't tighten down?

                              --------------------------------------------------------------------------------

                              I decided to remove a shim or two from my ULT because the DMag has this funky problem sometimes about running away. I put the gun into smooth ramp and a few pulls and the gun goes full auto. I can also smack the back of the valve and the gun will fire.

                              So I pull the valve, pop the ULT and remove a shim. I begin to screw the top of the on/off back on and it actually spins. It is on, but it isn't tight. I can pull the top of the on/off and see where about 4 more shims could fit.

                              Is this normal?
                              Yes. The ULT top piece only has a few threads, if you use a lot of shims it tightens down and holds the shims tight. If you don't need many shims it screws on then drops down after its past its couple of threads and when installed into the valve will compress to that size. The threads just keep the on/off from coming apart during removal so you won't loose shims.

                              Gently tug the top and bottom of the on/off apart, if it doesn't come apart without unscrewing it its working fine.

                              Did you test that smack on the back of the gun aired up with no power to the electronics to eleminate a micro switch problem?

                              Comment

                              Working...