AO: We are back from the dead... again! After an 18 day outage, we are finally alive and well. Who knew how complicated updating software/databases from 2008 would be. I still have alot of tweaks to make, but my main goal was getting everything patched and updated to 2026.
Vbulletin 6 has changed alot since 2008 so we will have a ton of new features to dig into.
What in your opinion is the best setting for the T-board for a Spydermag setup?
Styg
As far as the dwell, I have it at 10ms and it gives me no issues. Ive heard people going as low as 5ms. I dont have eyes hooked up so I cant give you any help on the eye hold-off, other than to tell you to just experiment.
I went with the bouncebeam eyes and had LUKE install them in the bottom of the breech, so my eyes will be a little trickier to set up I think. Believe it or not.. It hink I actually have the eyes in reverse rigth now - if it sees a ball it wont fire, if it doesnt see a ball it will...guess I better go back and read the instructions....
I'll give 10ms a go, I had it on 5, and It still seemed to have a tendency to make soup :)
I have the debounce set to 5 or 6 as well, the on/off has so little space to travel its pretty easy to induce runaway on these things with a 50g switch :)
It sounds like you have the eye set to 'breakbeam'. See if you can change it. Its reall hard sometimes with those t-boards to even realize what the hell you set them at.
The breakbeam and bouncebeam systems work exactly opposite one another as far as the voltage goes when detecting a ball. So I think that this is a simple fix.
Either that, or you have an older t-board that isnt bouncebeam compatible. Check it out and talk to scenario dreams about it. They are very helpful.
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