So what happens when you warp feed doesn't work...

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  • DefiantGuy3901
    Registered User
    • Dec 2001
    • 21

    #1

    So what happens when you warp feed doesn't work...

    Well it seems to be a down hill slope with this thing. Excited to get it, then open up on Christmas morning no fitting, (BTW did those things ever get produced or still on the drawing board?) so i have to work out a way to get it to work, i can't say it's the best but it worked in all the tests i did. Then i want to intelli it, i have the wireing in my marker and get it to where it needs to be (there are some time differences, i started the wiring process before i got the warp feed). then when i go to use the warp feed i find it uses the smaller plug then the one listed as the instructions for the intelli at this site (i don't know i just thought it might make sense to use the more common plug size, but it wasn't, thats my mistake but it's not that hard to remedy.) Or so i thought, i was going to play very soon so i went to radio shack and picked up an adaptor and 2 new plugs, i didn't feel like messing with all the wiring and cutting so i just used the adaptor, which was apperently a bad move and some how managed to damage the plug on the warp feed so it won't work. I really wanted to do something with it right then but still the day i used it i really like the performence and the repostioning of the hopper. So knowing that there was a back up system (for some a primary system), the viberabtion sensor, i had always thought that my marker would have enough kick to set this off but apperently i was wrong and after setting it up and going to the chrono and not having it fire, i was not happy. so i unscrew my tank and take out a screw driver and remove the screws i readjust the sensor even closer to the point were it countiually spins and put the tank back on and go to the chrono, it works for the few shots i fire and i am happy. i go put the cover back on and go to play. i fire at the beginning of the game quite well, but after i get flanked by someone and move to ingauge it won't fire any more, just blanks, i check to see if the revy is on, and yes it is, i press the prime buttom but it's already full. so wanting to stay alive i quickly disconnect the warp from my feed tube and put my hopper there, now i can fire, but i still meet a fast end as in this confusing whole ordeal i leave my head out just a little to long and get shot right there (but thats a different story) so i take the warp off when i get back and play the rest of the day with my revy only. and it works well, better than it usally does. (and yes, i was using a fresh battery in the warp feed that did spin in with no paint in it very well.)

    so thats where i am at, i plan to find out why i wasn't pushing the balls but for the hook up i am out of luck right now, is the only way of getting that fixed to send it back to AGD?
    Green Fade Bob Long Defiant
    Pretty much every thing the Australians make for the Bushy (gotta love MacDev)
    Lapco Big Shot
    Warp Feed
  • DefiantGuy3901
    Registered User
    • Dec 2001
    • 21

    #2
    b
    Green Fade Bob Long Defiant
    Pretty much every thing the Australians make for the Bushy (gotta love MacDev)
    Lapco Big Shot
    Warp Feed

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    • Pand0ra
      Don't open the box
      • Sep 2001
      • 377

      #3
      If the plug is damaged I guess it's the only option you're left with
      But it's a bit strange the problem comes from the plug. I've never broke one in my life. Check maybe all the connections with a multimeter, if you've one.

      @++
      Intimidator Shocktech with Technatrigger.
      AGD Emag Extreme C&C Lvl10 ACE.
      "Pandora, that is the FIRST C&C Extreme to ever be sold." Manike

      "Destruction and reckless abandon. And you all helped to create it!
      WAY TO GO!" The EVE Online Team

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