how far does the sear have to move before its tripped and fires on a ule'd xvalve?
travel of sear
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you wanted minimum possible, and not counting actual movement due to sear movement?
I don't really know that one. but I posted a guess in the original thread.~E~Comment
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are you talking about that thread over on deep blue? yeah i was curious on the pin but i need the total movement required to trip the sear and cycle the gun. also curious what duty cycle solenoid i could run as a sear tripper. im thinkin the 25% duty cycle(max on time of 60 seconds) would probably due the trick. especialy since theoreticaly the gun would empty in aprox 16 seconds at 12 bps. i think if the duty cycle calculations i fugred are right illd be fine.Comment
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The travel of your solenoid is going to depend on where you have it actuate the sear. In case you haven't noticed the automag sear rotates on a pin. It doesn't actually go anywhere. You have a lot of options for solenoid placement and leverage.Comment
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actualy three have come out and slapped me in the face. one would be a low profile pushing horizontaly on the part of the sear that juts down to connect to the old cocking rody. the other would be pushing u onto the front part of the sear.
The third would be the best for sixe of solenoid versus power. the solenoid would pull DOWN on the front of the sear. Anyone have opinions on the feasability of that? i see no reason for it not to work
please excuse the crudeness of my drawing...... ill go over to one of our OA labs later and get it done on inventor if this doesnt make the pointComment
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