AO: We are back from the dead... again! After an 18 day outage, we are finally alive and well. Who knew how complicated updating software/databases from 2008 would be. I still have alot of tweaks to make, but my main goal was getting everything patched and updated to 2026.
Vbulletin 6 has changed alot since 2008 so we will have a ton of new features to dig into.
Not to knock your work but it definitely looks like it is a male magpie if you know what I am saying
Hah, don't worry about it. That's one of the problems I still have. I haven't yet figured how to do the nose cavity in the skull without the "sacks". But I'm hoping that once I get started with the legs I can get rid of that "sack"ines in his nether regions.
Laku, the adjustments you are making do bring more detail to the bird but I feel they take away from the original design. In other words if it aint broke why fix it. I only say this because I know how much time can be involved in something like this (for me anyways cause all I have is an old Paint program from 2007 or so). i'm not saying your work doesnt look good I just think the minor changes we made were enough and didnt take away from the original design...Magpie+Skull= WIN
Laku, the adjustments you are making do bring more detail to the bird but I feel they take away from the original design. In other words if it aint broke why fix it. I only say this because I know how much time can be involved in something like this (for me anyways cause all I have is an old Paint program from 2007 or so). i'm not saying your work doesnt look good I just think the minor changes we made were enough and didnt take away from the original design...Magpie+Skull= WIN
Well this has only taken me few hours spread over few days. So it hasn't taken that much time. And as said I do it just for fun, it acts as a nice break to my day job as 3D artist.
As to what originally prompted me to try out something little different were that I felt that although fine the original design wasn't yet there. For me I found that the flat even black lines weren't lively enough and made it look bit too crude. Also there were parts of the design that didn't really translate that well to bird anatomy and I wanted to try if it could be addressed.
It may or may not work in the end but that's just part of the fun.
That being said I do realize that all this might just be my professional baggage talking. I some times do tend to look at pictures over critically because analyzing them is something I need to do on daily basis.
As a side note I do hope that everyone does feel free to point out all the things they like or don't like.
it acts as a nice break to my day job as 3D artist.
I fully understand where you are coming from. I'm a pen and ink artist at heart so it's often tough for me to switch hats. With pen, like with 3d work, detail and accuracy are paramount. 3D even more so because it has to look right from every angle no matter how it is posed (I mess around in blender a bit but my skill set is very limited). Graphic design, logo design in particular, is about distilling the image down to the minimum amount of visual information necessary for viewers to get the point. Yes, our Magpie has some anatomy issues (no feet) but he meets all the icon-o-graphic requirements (actually he's slightly too detailed, but we're not a big corporation so who cares) and the two basic elements (skull and bird) are clear even when scaled down to avatar size. Talons would only serve to obfuscate the skull.
Just playin around with what the jersey could look like. Colors arent great but I like BTautomags design in it "somewhere" and the Logo placement etc...Thoughts
Last edited by Flatliner333; 06-28-2013, 03:11 PM.
i like where this is going, and the "general" design of it. the hex design I posted was a crop of a larger picture, I can supply the full picture to anyone who wants it
How about making one where the hex pattern isn't at an angle, and then using the AO forum colors (the dark steel blue - almost purplish, and slate gray)?
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