You guys seen the interview Jim Drew did with http://www.paintballreality.com/ ? I would reccomend reading it, if you haven't, here it is cut and pasted for your pleasure!
PBREALITY: Can you explain to us a little but about the
TurboRev and how it works?
JIM DREW: My definition of how it works is always disputed. There are some that
feel this technology is not possible. The results we have stated, as well as independant sources such as WARPIG, clearly show that the technology works. So those that don't have an open mind to technology, please skip this description.
The TurboRev uses a computer chip (more powerful than what we used to land our astronauts on the moon). This chip is programmed with routines that 'learn' patterns in the feeding and alter the motor speed and torque to achieve the best feed rate, and all in real time. By deliberately attempting to synchronize the "smacking" of the balls above
the stack in the feed tube with the cycling of the bolt, you can accelerate the balls into the breach. It is a similar concept to the desktop conversation pieces that have metal balls
suspended from strings. You pull back the first ball and release it, upon contact with the line of balls, the last ball rockets away from the rest, with the middle balls not disturbed. Its a simple idea, but the implementation is quite a feat. It took about 3 months of daily work to get the software to work properly. 3 months to write 500 bytes of code.
There is more, but I think this is the only part that pertains to this discussion...
PBREALITY: Can you explain to us a little but about the
TurboRev and how it works?
JIM DREW: My definition of how it works is always disputed. There are some that
feel this technology is not possible. The results we have stated, as well as independant sources such as WARPIG, clearly show that the technology works. So those that don't have an open mind to technology, please skip this description.

The TurboRev uses a computer chip (more powerful than what we used to land our astronauts on the moon). This chip is programmed with routines that 'learn' patterns in the feeding and alter the motor speed and torque to achieve the best feed rate, and all in real time. By deliberately attempting to synchronize the "smacking" of the balls above
the stack in the feed tube with the cycling of the bolt, you can accelerate the balls into the breach. It is a similar concept to the desktop conversation pieces that have metal balls
suspended from strings. You pull back the first ball and release it, upon contact with the line of balls, the last ball rockets away from the rest, with the middle balls not disturbed. Its a simple idea, but the implementation is quite a feat. It took about 3 months of daily work to get the software to work properly. 3 months to write 500 bytes of code.
There is more, but I think this is the only part that pertains to this discussion...




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