Originally posted by 314159
first, assume that no paint is being fed, and the paddles were spinning all the time. the paint in the hopper would be continously spinning around. the paint moving around in a circle would have it's momentum traveling around in a circle in the direction of the propellers. this would probally result in skipping, bobbeling.... and resist gravities pull to feed it down.
it seems the most advantageous way to move the paddle would be just enough to ensure a couple balls go over the feed port, then abruptly stop it, just as the gun is firring, before the ball in que in the ball stack clears the senor, tripping it. then repeat it before the next estimated shot.
first, assume that no paint is being fed, and the paddles were spinning all the time. the paint in the hopper would be continously spinning around. the paint moving around in a circle would have it's momentum traveling around in a circle in the direction of the propellers. this would probally result in skipping, bobbeling.... and resist gravities pull to feed it down.
it seems the most advantageous way to move the paddle would be just enough to ensure a couple balls go over the feed port, then abruptly stop it, just as the gun is firring, before the ball in que in the ball stack clears the senor, tripping it. then repeat it before the next estimated shot.
Once gravity takes over the feed rate cannot exceed 14BPS per second, right?
If the above stated adaptive process works as suggested, I can see how it would insure that the balls would be suffering the minimum amount of force pushing them in a different direction from where you want them to go - but how does it speed up gravity?
Another question, regarding the source code - can't it be copy-writed or something?
-Calvin


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