Originally posted by hitech
Since it can't store anything permanently, and it clears the tables after paint stops flowing the best it can do is adjust to a single string of shots. Artificial intelligence software? Really?
Since it can't store anything permanently, and it clears the tables after paint stops flowing the best it can do is adjust to a single string of shots. Artificial intelligence software? Really?
so if you fire less than 16 shots in a burst it won't be able to do it's 'thang'.And it stops using the ball data
after 30 shots... so if you fire a longer string it is no longer 'adapting'
to the balls dropping.So to summarise, it won't be more than an agitator if you shoot less than 16 balls. (What happens at the start of an 18bps burst then....) and it won't be more than an agitator if you fire a burst of over 30 balls...
So if you want to shoot fast besure to count and make sure you do at least 17 balls (the last one will be 'extra fast'
) and no more than 30 or you might chop them...
manike
p.s. Still waiting for the 18bps video of a turbo rev on a non ace'd gun...



A BYTE is 16 bits, a WORD is 32 bits, and a LONG is 64 bits, and a DOUBLE is 128 bits. In microcode technology, a BYTE represents the smallest path size of the execution pipeline.



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