What will take out tanks at Shatnerball? grenades or rockets

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  • markoger
    TeamExtremeMeasures.com
    • Apr 2004
    • 276

    #1

    What will take out tanks at Shatnerball? grenades or rockets

    does anyone know what we will need to take out the tanks that will be there? i have heard it will take 5 grenades or a law rocket. if it is the law rocket, does anyone have a good design for a launcher?

    thanx
    Marco
    TEAM EXTREME MEASURES
    VV04771 C & C RED XMAG

    good traders: Luther, kilaueakid, Ice-Child, TraKlinX, jayloo, Taz, LaW, shank the wiggles, MedicDVG, rgt

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    my AO feedback
  • judster
    you just got done ugly
    • May 2003
    • 195

    #2
    if we are useing the GRSP only a rocket launcher can take out a tank. a grenade will only stall it, however it can still shoot....
    ThunderStruck Scenario Team- Yep...it's new hotness in every box!!
    I make things go BOOM!

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    • markoger
      TeamExtremeMeasures.com
      • Apr 2004
      • 276

      #3
      thank you.
      so does anyone have a good design for a rocket launcher?
      TEAM EXTREME MEASURES
      VV04771 C & C RED XMAG

      good traders: Luther, kilaueakid, Ice-Child, TraKlinX, jayloo, Taz, LaW, shank the wiggles, MedicDVG, rgt

      bad traders: "Newbie215"

      my AO feedback

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      • judster
        you just got done ugly
        • May 2003
        • 195

        #4
        yep...ive got 12inches of tank killin' fury...thats how big my LAW rocket launcher is....
        ThunderStruck Scenario Team- Yep...it's new hotness in every box!!
        I make things go BOOM!

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        • Glickman
          *Insert Witty Phrase*
          • Sep 2003
          • 2673

          #5
          12 inches is alot more reasonable to carry then some of the ones i saw at shatnerball II.


          i think that "shatnerball" should really be changed to "kayeball" now, as shatner has no chance this year...

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          • Concrete
            HOOAH!
            • Aug 2004
            • 58

            #6
            Ill have my M72A2 by then - I cant wait.
            • Tippmann A5, Flatline, E-Grip, MP5 tombstone mag kit :shooting:
            • Tippmann A5-AK, 14' sniper barrel, Response trigger (My back up) :ninja:
            • Automag Classic, X-valve, 10' Dye Boomstick :hail:
            • MKX Alias launcher from Blackpoint Engineering :headbang:
            • Proud member of:

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            • TDonovan
              Baller on a budget
              • Dec 2003
              • 609

              #7
              Last MXS scenario I played at a grenade hit would "freeze" the tank in position for something like 5 minutes. A rocket would completely eliminate the tank.

              So most people would whip a grenade at it then get a good spot to shoot it from.

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              • matmc89
                Registered User
                • Nov 2003
                • 658

                #8
                i take out tanks
                My feedback
                04 viking
                ZEUS
                throw paint

                Comment

                • Concrete
                  HOOAH!
                  • Aug 2004
                  • 58

                  #9
                  I am bringin my M72A2 Real:

                  I cant friggin' wait to see a tank!
                  • Tippmann A5, Flatline, E-Grip, MP5 tombstone mag kit :shooting:
                  • Tippmann A5-AK, 14' sniper barrel, Response trigger (My back up) :ninja:
                  • Automag Classic, X-valve, 10' Dye Boomstick :hail:
                  • MKX Alias launcher from Blackpoint Engineering :headbang:
                  • Proud member of:

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                  • doc_Zox
                    Team Dead by Dawn
                    • Jun 2003
                    • 723

                    #10
                    here tanki, tanki...



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                    • Minnesota111
                      Registered User
                      • Aug 2004
                      • 20

                      #11
                      Ineffective Tanks??

                      Is it just me, or, given the number of options and ordinance available to knock out tanks, will they be a major influence on game play? I can remember at SB#1, there were only 3 LAW rockets per team and grenades didn't count. As a result, tanks had a huge influence. The way things are sounding, LAWs and grenades will be everywhere this year. Anyone have any input on this issue?? Does anyone know how many tanks have registered and how many guy will be having LAWs??

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