Q or Warp ?

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  • stevewar
    Mag Tinkererse
    • Sep 2007
    • 281

    #16
    Originally posted by Outlaw5
    Fog, I have a Warp and I wanted to get a Q for awhile, I decided against the q-loader and here are my reasons. First, like most on the forums, I think you need to try both for your preference and to see which fits your playing style.

    Now on to why I use the warp: 1) I can load up to 160-180 worth of paint into the Pulse I have on top of the Warp and for me that is the most important thing. The amount of paint for firepower when I need it on the field. My playing style is recreation, mainly woodsball but I will mix it up on a speedball field and that amount of paint is key in my eyes for both games. Less reloading, less time open for me to get tagged. My warp feed has the 12volt mod for either batteries or as I have done, wired it into my X-Mag Battery to lighten up the setup, even if ever so slightly. Additionally the "added weight" and position of the warp toward the centerline of the body do not effect the carrying or firing of the marker and actually feels very normal.

    The disadvantages with a Warp Feed: You need batteries..... that you shouldn't store in the warp as it will drain that battery/batteries over time and your battery will be dead the next time you play (So always unplug the battery after each day of play). The system weighs 15 oz (Almost a whole pound)......not a big deal to me but maybe you. The speed of the warp is directly affected by the number of batteries hooked up and if they are in parallel or series. Parallel needs the 12 volt mod or you'll burn out the board....I think its parallel.....shop was such a long time ago in highschool...

    The advantqages with a Warp Feed: The hopper is off of the top of your marker so you will have better situational awareness (SA) and vision. Opponents think you are only looking at them and not lining them up for a shot...I've taken out many on the speedball and woodsball fields that wave at me expecting to be waved back at......I wave........as they walk off of the field from being tagged by me. Shooting from either side of cover is easy and will be accomplished by the same hand. If you are right handed then you just turn your marker on its side and still use your right hand to fire as you come out of cover on the left side.

    Now things that both the Q loader and Warp Have in Common: 1) Ease of shooting, both are easy to shoot and line up against opponents. 2) Positive ball feed for few if any ball breaks in the breach of your marker. 3) Hoppers are off of the top of the marker for great vision and "SA". 4) Although both need to be understood completely, once you do the systems are easy to maintain and use.

    The Disadvantages of the Q Loader from what I have read. The q-loader pod is bigger than a standard 140 round pod so only a few harnesses accomodate the q-loader pods. The q-loader pods only hold 100 rounds and take a little getting used to to reload between games...not an inordinate amount of time but they will take time to get used to for reloading effeciently between games. If someone or you need more ammo on the field you can't just switch unless they use the q-loader too. Lastly and most important, If you break a paintball in a pod you will have to dissemble the pod to clean it and if the smashed paint went through the hose that will have to be cleaned in detail too.

    The Advantages of the Q-Loader. 30+ balls per second with positive ball feed into your marker. Easily ambidextrous with full range of motion to include upside down with positive feeding capabilities. Reduces player profile, like the warp it takes the hopper off of the top of the marker and unlike the Warp slims the marker down even if the q-laoder is off set for mounting.

    I hope this helps and will get you to what you want in a loading system. Remember to try out both if possible to see which fits your playing style. Good luck, Jerry "Outlaw5" Perkins

    Now that was a well written review. Thanks for taking the time to say something beyond.. "warp, q's suck," or vise versa

    Comment

    • mostpeople
      Registered User
      • Mar 2007
      • 1680

      #17
      warp, q's suck

      Comment

      • reflective
        Industrial Prog Rock
        • Mar 2007
        • 53

        #18
        I love my Qloader and have had no problems whatsoever. (and it is fun to shoot you marker upsidedown (which can be do with a warp too)- (plus in woods or scenario you can get closer to the ground than with a warp).

        And I just got a Warpfeed and did the bigcell with on/off mod and put it on my emag. I haven't played with it yet, but messing around with it in the backyard...... I know it will do exactly what I want from it.

        That being said, Get a Qloader if you are going to play woods or scenario - I use my qloaded minimag for woods, and my minimag and qloaded milsimed e-tlplus for scenario.
        I didn't feel that the qloader would give me any real advantage when on the hyperball or speed/x ball field during a day of rec play, so I got the warp and emag for that.

        It just comes down to what you will play the most and get the most out of....... or be greedy like me and get them both.

        A side note on the Qloader, it does take some time to get use to (only about as much time as it takes you to read the instructions).......and I have a three pod leg harness from Redz that my qpods fit just fine in, and the qpods fit just fine in nxe harnesses aswell, so it's not like you can't find harnesses for the pods.

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