High Speed Video Ball Dropping Into Breach

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • AGD
    The man from AGD

    • Oct 2000
    • 5916

    #1

    High Speed Video Ball Dropping Into Breach

    AO,

    As you know we have recently been doing extensive research into ball breakage and what is happening in the breach of a paintgun. One of the questions floating around in Deep Blue right now is how long it takes to get a ball into the breach using gravity and a vertical feed.

    Below I have attached a 1.6 meg AVI file showing the ball droping into an Autococker breach with 3 balls stacked on top of it. This is a 4 ball stack and would be equivalent to what you would get in the HALO. This Cocker was a side feed so I tilted the feed tube upright. There was no air blast just the bolt moving back. You can see the bolt finish it's stroke when the body of the gun recoils. This gun was bolted to a large camera tripod. Count for yourself how long it takes for the drop. We also tried single balls and it took even longer. That's why you often chop the last ball.

    AGD

    sigpic
  • AGD
    The man from AGD

    • Oct 2000
    • 5916

    #2
    I am having a problem running the file in Real Player one frame at a time. If you guys figure it out please let me know.

    thanks

    AGD
    sigpic

    Comment

    • Bonx0007
      AO SOCAL OG
      • Sep 2001
      • 1388

      #3
      it worked with WMP

      Comment

      • zads27
        Student of Life
        • May 2001
        • 565

        #4
        Works for my on Win Media Player..
        I didn't do the frame by frame, nice speed though (500 fps).
        Keep us posted on your test results Tom, thanks.
        ***************************************
        To do is to be. -Descartes
        To be is to do. -Voltaire
        Do be do be do. -Frank Sinatra

        Comment

        • JanStah
          l33t H4x0r
          • Dec 2000
          • 166

          #5
          How long it takes a ball to drop.

          From what I see, the bolt is open at 0.6580s

          Also, the ball seems to touch the bottom of the breech at 0.7140s

          .7140 - .6580 = 0.056 seconds.

          So if we round it up, we can say it takes roughly 0.06s for a ball to drop into an autococker breech.

          Jan.
          He's not the messiah! He's a very naughty boy!

          Comment

          • AGD
            The man from AGD

            • Oct 2000
            • 5916

            #6
            Ok here is more info, the cocker bolt open stroke takes 22ms and the close stroke takes 28ms on the gun I have here. How fast can this gun shoot paintballs?

            AGD
            sigpic

            Comment

            • Kaiser Bob
              Paintball Degenerate
              • Jan 2002
              • 1157

              #7
              Well, in Deep Blue I would probably verify the time it takes for the ball to fall in by sticking the weight and distance and other such varibles into your standard physics equations to get the actual time. Alas, its 5am and i havent slept yet so ill use the info provided. 22ms bolt open, 56ms ball drop, 28ms ball close. Not counting the time it takes for air to get the ball moving (Another Deep Blue thing) you get .106s... less than 10bps... sounds a bit slow, I'll try to figure it out using a better method later. Please point out any glaring math errors I made.
              Quote of the year: "Reading blwos"

              As little as 10 cents a day and you can buy my family out of slavery... Hurry before its too late!

              Comment

              • Gecko
                Destructive Customs
                • May 2001
                • 405

                #8
                my excal runs at 13 bps with i belive 10ms hammer dwell, 1 ms hammer release time, 55ms second bolt open, ~15 ms bolt forward time after bal fired. The gun feeds reliably without blowback with a halo. I still need to make the bolt forward time a little longer.
                Gecko
                Aka tech
                Chuff
                Chuff

                Comment

                • squall
                  it's that guy....
                  • Jun 2001
                  • 119

                  #9
                  ideal situation

                  22ms + 28ms = 50ms = .05 sec, so in an ideal case, no paint, no friction, etc, pure cycle speed = 20bps.

                  I think Kaiser Bob has a little better estimate assuming his numbers are right (they look it). Looking at JanStah's numbers, the autococker should be able to cycle close to 17bps. Very cool video, very cool!
                  Last edited by squall; 02-18-2002, 06:10 AM.
                  "I'll take my sweet 16 over any current weapon, of any countrys' military." -Army

                  "May God have mercy upon my enemies, because I won't." -General George S. Patton

                  Comment

                  • Additude
                    Lets' Play Ball!
                    • May 2001
                    • 18

                    #10
                    Originally posted by AGD
                    Ok here is more info, the cocker bolt open stroke takes 22ms and the close stroke takes 28ms on the gun I have here. How fast can this gun shoot paintballs?

                    AGD
                    I would say, "As fast as the user can pull the trigger".

                    If you truly want something you have never had before, You will have to do something you have never done before.

                    Comment

                    • billmi
                      Tech Editor - WARPIG.com
                      • May 2001
                      • 810

                      #11
                      Originally posted by AGD
                      Ok here is more info, the cocker bolt open stroke takes 22ms and the close stroke takes 28ms on the gun I have here. How fast can this gun shoot paintballs?

                      AGD
                      From your description above, it sounds much like the test rig I used for the WARPIG Ballistic Labs loader comparison.

                      You said there was no gas being fired - but is the rest of the cocking system intact, and is the hammer being cycled with each cycle of the bolt (it wasn't on my test bench)?

                      If not, you're only looking at how fast an Autococker receiver, bolt and ram can be used to feed paintballs - not how fast an Autococker can fire. The extra inertia of the hammer, and resistance of the mainspring on the bolt stroke would cause the bolt to take longer to open.

                      See you on the field,
                      -Bill Mills

                      Computer / Paintball geek
                      Technical Editor, World And Regional Paintball Information Guide - http://www.WARPIG.com
                      Producer, Paintball Television - http://www.PigTV.net
                      Paintball, Motocross trail riding, SCUBA, climbing, surfing, R/C aircraft, fun stuff...

                      Comment

                      • Gup44
                        Diehard's cutest owner
                        • Jan 2002
                        • 109

                        #12
                        Using the times we have...

                        22ms to open the breach... 56ms for the ball to fall... and 28ms to close the bolt. With that info we can say that it takes

                        22+56+28=106 ms

                        to fire one ball. 106ms = 0.106s 1 second devided by 0.106 equals 9.434bps. Assuming there is no extra time that the bolt stays closed to "fire" the ball, I'd say that cocker can shoot about 9 balls per second with a gravity fed hopper (unforced).
                        - Shut up and show me -

                        Comment

                        • hitech
                          Not a shedder of vortices
                          • Nov 2001
                          • 4775

                          #13
                          Here is what I came up with. To me, it appears that the timing started at .6440 (this is a big assumption).
                          The ball appeared to me to be "ready" at .7120. The difference being .0680.
                          The time required to cycle is .050 (if I understand ms correctly).
                          Add that all together and we get .1180. The max ROF would be 8bps and would take .944 seconds.
                          This doesn't leave much time for the paintball to exit the barrel. As long as a paintball can accelerate enough in .007 seconds it will shoot 8bps.


                          Hey Hitech your starting to sound like me! - AGD
                          Hitech is the man.... :eek: - Blennidae
                          The only Hitech Lubricant

                          Comment

                          • media
                            Registered User
                            • Jan 2002
                            • 64

                            #14
                            Tom, I tried a search to see if any test simular to this were done to measure ball drop with a warp. I'd be interested in how much time is trimmed off that 60ms when using one.

                            Anyone have any proof of an autococker shooting faster than 10bps with a warp?
                            Chew your food before you swallow and you can be president someday too!

                            Comment

                            • nutz
                              l0l
                              • Oct 2001
                              • 1412

                              #15
                              maybe someone with a racegun frame can help us with that
                              ........$$...........$$$$$$$$$$$$$$$
                              .......$$$$................$$$......
                              ......$$..$$...............$$$......
                              .....$$....$$..............$$$......
                              ....$$$$$$$.............$$$......
                              ...$$........$$....$$$...$$$......
                              ..$$..........$$....$$$..$$$......
                              .$$............$$.....$$$$$.........

                              Comment

                              Working...