Q-Loader vs. Warp Feed

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  • dstud2000
    Demon Slayer

    • Aug 2007
    • 491

    #16
    Goat I think what those are referring to with the easier loading is this. You say you load once at the beginning of the day and thats it. Well that is fine if you have a good supply of pods or you are not going to be shooting very much. If you are shooting quite a bit and run through your supply of pods every game or every other game then you will be rewinding and loading the qpods more than once in the day. With the warp, you just dump your paint in like a regular hopper and pod setup. While rewinding is not too difficult, it is a little more time consuming and IMO tedious.

    I just found I have had a much better experience with my warp over the qloader I had.

    Comment

    • GoatBoy
      Junior Mint
      • Jun 2003
      • 1399

      #17
      Originally posted by dstud2000
      Goat I think what those are referring to with the easier loading is this. You say you load once at the beginning of the day and thats it. Well that is fine if you have a good supply of pods or you are not going to be shooting very much. If you are shooting quite a bit and run through your supply of pods every game or every other game then you will be rewinding and loading the qpods more than once in the day. With the warp, you just dump your paint in like a regular hopper and pod setup. While rewinding is not too difficult, it is a little more time consuming and IMO tedious.

      I just found I have had a much better experience with my warp over the qloader I had.
      No, you misread that. He was saying the capacity of the q-loader system is 100 minus the slack needed to fill the feed tube leading to the gun.

      I was saying that if you manually fill the feed tube between the gun and the socket before putting a pod in, you no longer have slack, so you get the full 100 round capacity. And this only really needs to be done once.

      We weren't talking about reloading the pods themselves, although I do have a video of that up somewhere...


      Nothing wrong with having a better experience with the warp. Just trying to get the details right.
      "Accuracy by aiming."


      Definitely not on the A-Team.

      Comment

      • Watcher
        aka CavDragoneb12
        • Apr 2008
        • 867

        #18
        Actually I was talking about both.


        Truth of the matter is this: people are lazy. The average person probably wont preload the stack and sacrifice the first pod's quantity; but along with the warp, yes, once the Q's stack has been loaded it will stay loaded the whole time unless the marker is turned upside down and fired or something.
        If something is easier and less time consuming, people will do it, and I think preloading the warp fits that catagory of simple and quick.

        One thing I can see happening because the Q is quite fast, if someone fails to preload the stack it could give the paint a nasty shove and break a ball or two in the breach. Warp nowhere near applys that much force.

        Plus what's with the giant shake-n-shoot of a backpack you have to load the pods from? The hose isn't even in the bottom of the resevoir so the last few paintballs won't load into the pod unless you play around with the angle it's at. And carrying it onto the field as a reserve paint supply? I think that is out of the question.


        Idk why people would call the warp feed bulky though. Its a 15oz 6"X5"X2" box and a bracket as opposd to ~ a one foot by 3" pod and an adapter. If anything, when you throw the Q pods all together it makes for a bulkier overall load on the player.
        Last edited by Watcher; 09-26-2008, 10:54 PM.

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        • pk5
          Registered User

          • Jan 2006
          • 608

          #19
          Goodness guysss let not turn this into another pbnation vs thread

          In the end either setup work

          Warp: easy to load, easy to mount, little mechanical issues what so ever ( company is still in business, and have full support)

          Q: Look better mounted under the barrel, you just have to preload the pods, and that doesn't take that long to preload no matter what everyone else said it is really not that hard to figure out how a few springs work, if you can fix your paintball gun, you can fix your qpod ( warranty and other stuff is up on the air until ancient innovation decide otherwise)

          Comment

          • GRimm
            a.k.a. Greyknight
            • Aug 2008
            • 327

            #20
            Also consider what type of games you are going to be playing. If all your planning on using the q-loader a couple games now and then at your local field then either would be fine, but think about how annoyed you may become (depending on how lazy you realy are ) playing in a 24/48 hour scenario game when you have to reload those pods over and over. Now, im not bashing the q-loader, im just making sure you look at it from all angles before you make an expensive purchase.
            sigpic

            Comment

            • Watcher
              aka CavDragoneb12
              • Apr 2008
              • 867

              #21
              Good point GRimm. The warp has a more "get it and go" approach whereas the Q needs a setup time and a loading time...

              And PK5, a lot of people can't fix their own markers.

              I worked in a shop for a while and I was seriously amazed at the amount of people who bring in stuff like a Shocker who want a new board installed or a bolt swapped, or a guy with a piranha who needs a cleaning because he doesn't know how to open it up.
              Someone even came in with a box of 'mag parts claiming he tried to take it apart and got confused. This was before I really knew much about 'mags so with only the help of an explod-a-view on the cover of a .68Automag video I got it together and working.

              What I'm trying to say is, don't overestimate the mechanical aptitude of the general population.
              When I worked at the shop and someone came in with a "broken" gun saying they changed all the o-rings and they tried this and that and it still won't work, 9 out of 10 times 2 drops of oil in the ASA fixed it

              To maintain the warp, you just clamshell it and the only thing that falls out is the feed-wheel. The other side has the board, a wheel, and an o-ring/belt.
              I think that is much simpler just to grasp let alone work on when compared to the Q.

              You're right though, we shouldn't turn this into an infinite debate. Fact remains is people prefer the warp, and others prefer the Q.

              Comment

              • GoatBoy
                Junior Mint
                • Jun 2003
                • 1399

                #22
                Originally posted by Watcher
                Actually I was talking about both.
                Well, I was responding to slack argument.

                Originally posted by Watcher
                Truth of the matter is this: people are lazy. The average person probably wont preload the stack and sacrifice the first pod's quantity; but along with the warp, yes, once the Q's stack has been loaded it will stay loaded the whole time unless the marker is turned upside down and fired or something.
                I agree. The average paintball player is lazy, and he's even a little on the dumb side. He will refuse of his own volition to go ahead and pre-load the ball stack once during a day of play, and then complain about it later.

                The q-loader is not for the average paintball player. I agree 100%. See my top three criteria for making a q-loader work.

                Originally posted by Watcher
                One thing I can see happening because the Q is quite fast, if someone fails to preload the stack it could give the paint a nasty shove and break a ball or two in the breach. Warp nowhere near applys that much force.
                Well, for starters, see above about preloading the feed tube.

                In addition, you realize that you can adjust the spring tension on the pods, right? Once you do that, you lose some speed, but the q-loader was already faster than even a modified warp, so basically you can be just as gentle and as fast as a warp. Again, this is the whole "mechanical aptitude" part kicking in. Since I don't shoot very fast myself, I have most of my pods turned way down so I don't have issues with paint.

                Originally posted by Watcher
                Plus what's with the giant shake-n-shoot of a backpack you have to load the pods from? The hose isn't even in the bottom of the resevoir so the last few paintballs won't load into the pod unless you play around with the angle it's at. And carrying it onto the field as a reserve paint supply? I think that is out of the question.
                Yeah, that's a pretty bad contraption; it takes a little thought to get around it, which is not going to happen with your average paintballer. I don't know what you mean about carrying it onto the field as a reserve supply, again, if paint capacity is a problem with you, then the q-loader won't work for you. See the first criteria. I don't ever carry more paint that what I can comfortably have in my harness.

                Originally posted by Watcher
                Idk why people would call the warp feed bulky though. Its a 15oz 6"X5"X2" box and a bracket as opposd to ~ a one foot by 3" pod and an adapter. If anything, when you throw the Q pods all together it makes for a bulkier overall load on the player.
                Uhm, did you forget about the big hopper that's sitting on top of the warp?

                Anyone interested in doing a volumetric comparison between a warp and a q-loader setup? All this fuzzy handwavy stuff is kind of boring; I like real data. It's fairly easy to calculate the volume of a q-loader system. We can calculate the volume of the warp itself pretty easily, which leaves us with how to calculate (or experimentally determine) the volume of a typical hopper. We can just settle this one once and for all. If a hopper comes in blister packaging, it should be quite easy. Take the blister packaging (assuming you didn't completely destroy it), glue it together and seal it, fill it with water, and then dump the water back out and measure the volume. Actually, I have a VL Rev shell that I'm not using that I could just make watertight and dunk in some water to measure displacement and that would do it.

                I'll tell you right now though, as a rough logical guesstimate -- a q-pod is a little larger than a 140 round loader, which has enough volume to hold (drumroll please) 140 rounds. The q-loader socket doesn't add that much more bulk on top of the q-pod. Both warp and q-loader use hoses, so let's leave them out for now.

                A typical hopper will already have enough internal volume to hold 140 rounds alone, if not 200 -- and that's not including the additional volume needed for the motor in the hopper, plus the motor in the warp, plus the two urethane disks which can hold another line of balls, plus the potential 4 9v batteries that the system will use, plus the dead space gap between the hopper and the warp due to the fact that it still uses a feed neck at that junction.

                The outcome should be... kind of obvious. The warp setup will be both bigger and heavier, and if that doesn't qualify it as "bulkier", I don't know what does. Again, see my criteria about making a q-loader work.
                Last edited by GoatBoy; 09-27-2008, 12:06 AM.
                "Accuracy by aiming."


                Definitely not on the A-Team.

                Comment

                • GRimm
                  a.k.a. Greyknight
                  • Aug 2008
                  • 327

                  #23
                  This is the perfect time to take a step back and stop this little debate we have going, I think extracreative has all the info he needs on the subject, unless he wants us to continue...

                  Extracreative, if you have anymore questions for us feel free to let us know, otherwise just let us know what you get! Ohh and dont forget to post pictures.
                  sigpic

                  Comment

                  • extracreative
                    Registered User
                    • Sep 2008
                    • 49

                    #24
                    I will. I found out that one of my buddies already has a Warp Feed so I'm going to borrow it for a few days and see how it feels. After that I'll go from there.

                    Comment

                    • MeÐiCX
                      Boneyard PB
                      • Feb 2007
                      • 662

                      #25
                      Goatboy is right. If you are not mechanically inclined, don't even bother with the QLoader! When set up right, the QLoader is a very reliable reloading system. Reloading pods takes too long?? I can reload Q-pods in about 6 secs each. I'll admit the silo for the loading system is useless.

                      If you can try each setup before you buy, that's the way to go. Test drive them first, just like cars and wives!

                      Comment

                      • GoatBoy
                        Junior Mint
                        • Jun 2003
                        • 1399

                        #26
                        Hell, if it's free, then try the warp out and see how it works out for you.


                        An interesting thing happened to me today. I played at a different field which doesn't have HPA, so I had to use CO2. The mag that has my q-loader setup runs HPA, so I had to go back to my classic setup which has a 9v Revvy.

                        Now, I've used this paint before in my q-loader with no problems, but when I put it in my Revvy, it actually caused a lot of jamming! The impeller blades were digging into the paint and deforming it and getting it wedged. And this is just a 9v Rev.

                        Again, this is the same paint I've run through my q-loader without problems, probably due to the fact that I preload my tubes and have my spring turned down.
                        "Accuracy by aiming."


                        Definitely not on the A-Team.

                        Comment

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