Originally posted by OPBN
Mech only games
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sounds like you just need a group of players that are fun to play with, more then you need a classic marker rule. on any given rec day around here there is everything from SC pumps to the newest and fastest."because every vengeful cop with a lesbian daughter, is having a bad day, and looking for someone to blame"
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I remember that, but it was for bounce more than bps.Originally posted by BTAutoMagI ment for RT effect. its how they used to do tourneys. if the refs could bounce your trigger over a certain BPS youd be DQedExcept for the Automag in front, its usually the man behind the equipment that counts.
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Okay I am not siding with either sides of any of this ROF loopholes thing (although Qloaders are not difficult and unfair!!) but what about this. You alert everyone ahead of time that it is CO2 only. Bam. Some of you may not like it but if you look at it, it would be the easiest and simplest way to keep down ROF and amount of paint in the air. And this wouldn't be difficult because I hope that most of us still have our old CO2 valves lying around somewhere.
and if not they are very cheap. When using CO2 there is no walking the trigger, there is no RT effect and most especially there is some shoot-down depending on whether you changed up the trigger pull to be insanely light on a CO2 valve.
This would be great in my point of view as not everyone is being forced to use a rental marker and they still get to keep their custom gear. I will never use a rental as whenever I walk around with one I feel exposed and out in the open, I feel uncomfortable for some reason.
Benifits
-No high ROF
-Performance playing field is largely evened out
-Does not ban any equipment except for HPA tanks.
Downsides
-No high ROF
-You cant run a slaughterhouse
Just thought to express my point of view although I am nearly the heavy gunner you described. I carry almost a case of paint on me (1600 shots) on field with a 90/45 1100 psi output. But I am not rolling in $$$. I am able to easily control my ROF and I dont use it often. I never buy more than a case a day (exceptions on big games) and my technological abilities do not come without a downside. My vest is not exactly lightweight as I carry 15 Qpods in it (using Q is heavier if you use a lot of them) and quite a few more 140 pods for my friends as I have been dubbed the human pack mule
I carry all of this because I enjoy staying out in the field as long as possible and not having to worry about the efficiency of my equipment holding me back. Not to spray and pray on rental users.
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I wasnt.Originally posted by Lohman446Is it possible to run a game with only markers that were in production pre-2000 (or pick a year)? If your goal is to have nostalgic markers why try to accomplish that through a rule that does not directly address it?
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you can run co2 in most any gun without issue.Originally posted by Freedy500Okay I am not siding with either sides of any of this ROF loopholes thing (although Qloaders are not difficult and unfair!!) but what about this. You alert everyone ahead of time that it is CO2 only. Bam. Some of you may not like it but if you look at it, it would be the easiest and simplest way to keep down ROF and amount of paint in the air. And this wouldn't be difficult because I hope that most of us still have our old CO2 valves lying around somewhere.
and if not they are very cheap. When using CO2 there is no walking the trigger, there is no RT effect and most especially there is some shoot-down depending on whether you changed up the trigger pull to be insanely light on a CO2 valve.
This would be great in my point of view as not everyone is being forced to use a rental marker and they still get to keep their custom gear. I will never use a rental as whenever I walk around with one I feel exposed and out in the open, I feel uncomfortable for some reason.
Benifits
-No high ROF
-Performance playing field is largely evened out
-Does not ban any equipment except for HPA tanks.
Downsides
-No high ROF
-You cant run a slaughterhouse
Just thought to express my point of view although I am nearly the heavy gunner you described. I carry almost a case of paint on me (1600 shots) on field with a 90/45 1100 psi output. But I am not rolling in $$$. I am able to easily control my ROF and I dont use it often. I never buy more than a case a day (exceptions on big games) and my technological abilities do not come without a downside. My vest is not exactly lightweight as I carry 15 Qpods in it (using Q is heavier if you use a lot of them) and quite a few more 140 pods for my friends as I have been dubbed the human pack mule
I carry all of this because I enjoy staying out in the field as long as possible and not having to worry about the efficiency of my equipment holding me back. Not to spray and pray on rental users.
"because every vengeful cop with a lesbian daughter, is having a bad day, and looking for someone to blame"
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Not X-valves though. And I was pretty sure that would cause damage to your marker unless if it is made mainly for CO2 or else the electronics and operation of it would get damaged. I am pretty sure but would not mind if corrected.Originally posted by cockerpunkyou can run co2 in most any gun without issue.
http://www.youtube.com/watch?v=J_jKj...watch_response
Until I find out otherwise I would say feel free to use CO2 and ruin your high end electro.
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Originally posted by JustusSo a guy comes to the field with a Qloaded pneumag. Then you're going to say "okay, no pneumatic triggers" or "okay, no spring-loaded hoppers".Originally posted by JustusWhy make rules for a desired goal with the knowledge that there are loopholes that people can and will exploit? Just say that the game will have a limited ROF and be done with it.
Of course if you've now changed your tune, and instead are wanting to make these rules to encourage mechanical innovation, then I'll point out that it's not necessary to set some people up for failure in an actual game. Just post a contest to see it happen. That way the people who use a shake & bake with a blowback Tippmann don't get pasted and leave feeling like they got cheated. See below...Originally posted by JustusSo you're okay with that remaining 10% having a huge, game-changing advantage? That's not a level playing field, that's a setup for a slaughter.Originally posted by JustusAnyone can say "if you think it's dumb then don't play", but how far do you take it? If people are informed ahead of time to expect that a certain number of people on the field will have a huge firepower advantage due to their ability to legally exploit the rules, you can rest assured that the interest level will drop dramatically.Originally posted by JustusThis would actually work. Instead of making vague limitations on equipment that fail assure an even playing field... just issue standardized equipment in the first place.Originally posted by JustusBut nobody who is proposing the "mech only" rules as a way to limit the ROF has even addressed my point: Why not just have a simple rule limiting ROF if that's the actual goal? If 12.5 bps PSP ramping is too much, make the limit 8 bps semi-only. Any other set of rules that is proposed to achieve that goal, without actually setting the ROF limit, just leads to exploitation based upon the known ambiguity.Originally posted by JustusIf your goal is ______________________________ why try to accomplish that through a rule that does not directly address it?Last edited by GoatBoy; 11-08-2012, 06:49 PM."Accuracy by aiming."
Definitely not on the A-Team.
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you were already corrected in the post you were responding to. you can, if you want to, run co2 through most if not all current high end guns, with less then 100 bucks in parts, if not bone stock already.Originally posted by Freedy500Not X-valves though. And I was pretty sure that would cause damage to your marker unless if it is made mainly for CO2 or else the electronics and operation of it would get damaged. I am pretty sure but would not mind if corrected.
Until I find out otherwise I would say feel free to use CO2 and ruin your high end electro."because every vengeful cop with a lesbian daughter, is having a bad day, and looking for someone to blame"
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Well nevermind then. Dang I thought I had a good ideaOriginally posted by cockerpunkyou were already corrected in the post you were responding to. you can, if you want to, run co2 through most if not all current high end guns, with less then 100 bucks in parts, if not bone stock already.
If I was right then it would have been perfect and easy to enforce. Worth a shot. I gotta keep up with electro's
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It started off as simply "mech only", with no batteries even for the hopper. When I pointed out that a qloaded X-valve Mag would still have an absurdly high rate of fire (and even posted a video to prove it), you changed the rules to include "no excessively reactive trigger". I've got a pneumag in the works, just need the time and cash to put together the remaining parts. They're really not as uncommon as you make them out to be. Sure, qloaders are uncommon right now, but that's because people have always been free to use battery-powered hoppers that are much easier to set up and use. But my point is that if you create a game whereby a certain set of equipment has the advantage, then people will build it as it becomes their priority. As that happens, I can foresee another rule revision to exclude spring loaded or pneumatic hoppers and triggers. Otherwise, the rules really have no purpose if the goal is to limit ROF.
So the goal did change. First it was mech only to limit ROF. Now it's to simply play without batteries or RT triggers.
You want to have a game where the only purpose is to play without batteries and RT triggers, that's fine. I'm just pointing out the pitfalls and asking the question, "with xyz setup, what's actually changed about the gameplay?" If nothing... then what's the point of telling someone else what they can or can't play with?
I run a field where the rentals are shake & bake Alpha Blacks, and I ran an A5 marker before I got into Mags. I still have a 98 Custom in my gearbag as a backup/loaner, and some games I'll roll out with nothing but my TPX. So, yeah, I kinda am one of them.Originally posted by GoatBoyAlso I think you should let the Tippmann players speak for themselves. Are you one of them?
Yeah, I play recball. Try to at least monthly. There's usually a pretty good mix of modern electros, RT's and blowbacks. Some people use pumps, others use ramping - and it's all by choice, not by any certain set of rules. If I use my ETac rather than my pump or TPX, I have it set at 10 to 12 bps limit, semi auto, and I honestly don't shoot any faster than the blowbacks - primarily because I've never been good at walking the trigger and refuse to use ramping. Because I run a field it's my first priority to make sure the walk-ons have fun and are excited about returning to play again. If you're trying to insinuate that I shoot ropes on people with rental markers simply because I have the possibility of a ROF advantage, think again.
And no, when I warned about the huge playing-field gap that will result from your proposed rules, I wasn't describing anything remotely like recball, which has players at both extremes and also dispersed throughout the middle of the ROF spectrum because they all have the ability to choose what equipment setups they want to use.
Yeah, of course this is a good point, aside from the implication that a pneumag is like a unicorn. I mean, c'mon, you can buy a bolt-on sleeper frame pretty easily if you just look in the BST from time to time. And you don't even need a pneumag. A finely tuned ULT is darn near walkable by itself. But, I digress. What athomas said ties right in with my point - if the purpose is to limit the ROF, then just allow people to limit their ROF and use their desired equipment. You'll get your gameplay change without prohibiting people from using the equipment that they prefer and have invested in.
I don't "want my own game", I'm simply trying to further the discussion on some possible alternate game formats and what I believe will work, and what I believe will ultimately not do enough to make any noticeable difference.Last edited by Justus; 11-09-2012, 12:50 AM.
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AKA, IIRC, said that an anti-siphon CO2 tank attached to a Palmers stabilizer was just acceptable to use in a Viking. This is why you have to actually write rules to accomplish what you mean to accomplish because otherwise someone will "side step" what you were trying to do with a creative solution. I would guess the electro-Blazer would have no issueOriginally posted by Freedy500Not X-valves though. And I was pretty sure that would cause damage to your marker unless if it is made mainly for CO2 or else the electronics and operation of it would get damaged. I am pretty sure but would not mind if corrected.
Until I find out otherwise I would say feel free to use CO2 and ruin your high end electro.
For the record the old PSP and NPPL rules required that loaders have some gravity portion in them - the warp was questionable if it met the rules requirements. For some reason the HALO was given a pass.Last edited by Lohman446; 11-09-2012, 10:21 AM."Unless someone like you cares a whole awful lot, nothing is going to get better. Its not" - Dr Suess
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Originally posted by JustusIt started off as simply "mech only", with no batteries even for the hopper. When I pointed out that a qloaded X-valve Mag would still have an absurdly high rate of fire (and even posted a video to prove it), you changed the rules to include "no excessively reactive trigger". I've got a pneumag in the works, just need the time and cash to put together the remaining parts. They're really not as uncommon as you make them out to be. Sure, qloaders are uncommon right now, but that's because people have always been free to use battery-powered hoppers that are much easier to set up and use. But my point is that if you create a game whereby a certain set of equipment has the advantage, then people will build it as it becomes their priority. As that happens, I can foresee another rule revision to exclude spring loaded or pneumatic hoppers and triggers. Otherwise, the rules really have no purpose if the goal is to limit ROF.Originally posted by JustusSo the goal did change. First it was mech only to limit ROF. Now it's to simply play without batteries or RT triggers.Originally posted by JustusYou want to have a game where the only purpose is to play without batteries and RT triggers, that's fine. I'm just pointing out the pitfalls and asking the question, "with xyz setup, what's actually changed about the gameplay?" If nothing... then what's the point of telling someone else what they can or can't play with?Great, excellent. So as one of these operators, do you personally feel pasted/cheated when you step out into a game where someone else has an overwhelming advantage? If not, why would you think someone else would feel the same way?Originally posted by JustusI run a field where the rentals are shake & bake Alpha Blacks, and I ran an A5 marker before I got into Mags. I still have a 98 Custom in my gearbag as a backup/loaner, and some games I'll roll out with nothing but my TPX. So, yeah, I kinda am one of them.
Originally posted by JustusIf I use my ETac rather than my pump or TPX, I have it set at 10 to 12 bps limit, semi auto, and I honestly don't shoot any faster than the blowbacks - primarily because I've never been good at walking the triggerOriginally posted by JustusBecause I run a field it's my first priority to make sure the walk-ons have fun and are excited about returning to play again. If you're trying to insinuate that I shoot ropes on people with rental markers simply because I have the possibility of a ROF advantage, think again.So the huge gap in a mech-only game would be larger than the huge gap in a recball game where everything else is allowed.Originally posted by JustusAnd no, when I warned about the huge playing-field gap that will result from your proposed rules, I wasn't describing anything remotely like recball, which has players at both extremes and also dispersed throughout the middle of the ROF spectrum because they all have the ability to choose what equipment setups they want to use.
Uhh....
Originally posted by JustusYeah, of course this is a good point, aside from the implication that a pneumag is like a unicorn. I mean, c'mon, you can buy a bolt-on sleeper frame pretty easily if you just look in the BST from time to time. And you don't even need a pneumag. A finely tuned ULT is darn near walkable by itself.Originally posted by JustusI don't "want my own game", I'm simply trying to further the discussion on some possible alternate game formats and what I believe will work, and what I believe will ultimately not do enough to make any noticeable difference."Accuracy by aiming."
Definitely not on the A-Team.
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Meh, the rants are getting too long and off focus. Edited this post out in an effort to stop the landslide. Do whatever you feel will work, GoatBoy, and good luck with it. I sincerely hope people will end up playing within the spirit of your proposed rules.Last edited by Justus; 11-09-2012, 10:34 PM.
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