Lack of death is what makes paintball the game it is.

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  • splat15k
    The Beast from the East

    • Oct 2001
    • 1227

    #1

    Lack of death is what makes paintball the game it is.

    Discuss.






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  • GoatBoy
    Junior Mint
    • Jun 2003
    • 1399

    #2
    I lol'd

    That other thread... sadly actually has nothing to do with the subject it pretends to not care about.
    "Accuracy by aiming."


    Definitely not on the A-Team.

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    • Hook
      The Canuck Maggot

      • Dec 2007
      • 834

      #3
      Well, I remember a few years back playing against a bunch of local policemen and we obliterated them. At the end of the day, this one guy told us that they were totally caught off-guard. These guys train to use their service weapon as an absolute last resort, while paintball players will most often do moves that would be otherwise unsafe and reckless in real-life situations. That's one thing these guys didn't think of.

      To sum it up, the lack of fear of dying will push paintball players to do things they wouldn't do in situations with real firearms. In the end, I think that produces more dynamic play.
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      • Patron God of Pirates
        ~pgop1.0
        • Apr 2002
        • 1196

        #4
        Originally posted by GoatBoy
        That other thread... sadly actually has nothing to do with the subject it pretends to not care about.
        Care to elaborate?

        To the point of this thread (which I know was tongue in cheek):
        This is true. The difference is you don't thread after thread of people looking to make their markers more deadly.
        Last edited by Patron God of Pirates; 08-06-2013, 10:25 AM.

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        • need4reebs
          OutKasT 4 Sho!!!

          • Feb 2011
          • 1441

          #5
          :rofl:

          that lack of death thing can always be fixed yo...haha
          http://i257.photobucket.com/albums/h...8715822556.gif

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          • splat15k
            The Beast from the East

            • Oct 2001
            • 1227

            #6
            Originally posted by Hook
            Well, I remember a few years back playing against a bunch of local policemen and we obliterated them. At the end of the day, this one guy told us that they were totally caught off-guard. These guys train to use their service weapon as an absolute last resort, while paintball players will most often do moves that would be otherwise unsafe and reckless in real-life situations. That's one thing these guys didn't think of.

            To sum it up, the lack of fear of dying will push paintball players to do things they wouldn't do in situations with real firearms. In the end, I think that produces more dynamic play.
            Bingo! That pretty much sums it up.
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            • OPBN
              OldPBNoob

              • Sep 2008
              • 5240

              #7
              Depends. Actual threat of death might get some of the kids hanging out 200 yards from the action hiding behind a tree long balling to move their arse occasionally. Drives me nuts when I see kids high fiving each other because they "didn't get out". Easy to do in an attack and defend game and you don't ever fricking attack!
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              • ScottyBeans
                Mags, tho...

                • Mar 2013
                • 334

                #8
                Originally posted by splat15k
                Discuss.

                It's true. I've never once died while playing paintball.

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                • Justus
                  Justech.us

                  • Nov 2010
                  • 1515

                  #9
                  Take this a step further. Discuss the games of "one hit and done" versus the games of "go to the deadbox for XYZ time and then reenter". On the reentry games I notice people playing much more aggressively. Especially if the reentry game is an objective-based game, like controlling a flag station.

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                  • cockerpunk
                    Haters Gonna Hate
                    • Sep 2004
                    • 1383

                    #10
                    10/10

                    would read again
                    "because every vengeful cop with a lesbian daughter, is having a bad day, and looking for someone to blame"

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                    • OPBN
                      OldPBNoob

                      • Sep 2008
                      • 5240

                      #11
                      Originally posted by Justus
                      Take this a step further. Discuss the games of "one hit and done" versus the games of "go to the deadbox for XYZ time and then reenter". On the reentry games I notice people playing much more aggressively. Especially if the reentry game is an objective-based game, like controlling a flag station.
                      Unless you're at a field where the respawn is 1/2 mile away from the action. Cough cough hell survivors cough cough.
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                      • blackdeath1k
                        Registered User
                        • Jan 2002
                        • 2436

                        #12
                        Haha. I'm pretty aggressive weather its single elimination or respon. And how aggressive generally depends on if I feel the risk is worth the outcome. Ie. Is it more important to hold my position and live to be a problem to the opponent. Or is it more important to push for that stronghold or elimination.

                        But man. Them 1/4 mile responds suck.

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                        • blackdeath1k
                          Registered User
                          • Jan 2002
                          • 2436

                          #13
                          Originally posted by OPBN
                          Depends. Actual threat of death might get some of the kids hanging out 200 yards from the action hiding behind a tree long balling to move their arse occasionally. Drives me nuts when I see kids high fiving each other because they "didn't get out". Easy to do in an attack and defend game and you don't ever fricking attack!
                          So I'm not the only one that gets annoyed with these kids?

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                          • Patron God of Pirates
                            ~pgop1.0
                            • Apr 2002
                            • 1196

                            #14
                            Originally posted by blackdeath1k
                            So I'm not the only one that gets annoyed with these kids?
                            Annoyed!? I HATE these kids. Granted, I'm WAAAY too competitive, but I have half a mind to just shoot them myself when I see six of them huddled in a bunker 200 yards away from danger.

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                            • OPBN
                              OldPBNoob

                              • Sep 2008
                              • 5240

                              #15
                              Originally posted by blackdeath1k
                              So I'm not the only one that gets annoyed with these kids?
                              I once got reprimanded by a ref for threatening to shoot kids on my own team if they didn't move up and advance. I laughed and explained to him that it wasn't a threat.
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