EMAGs in the real world?

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  • cockerpunk
    replied
    Originally posted by Nobody
    well when you step out of your hole, there is a lot of fields that do not limit ROF or modes. the West Point Cadets do not have mode or RoF limits, as they see that the more paint that flies, the more money they get from paint sales, which is what the ENTIRE industry was going for in the glory days of who is the fastest wins at the tournaments. more paint equals more money for the manufacturers.

    that is still left up to the player to NOT cheat by setting the gun to ramp, to not go FA or other bonus modes that could result in an uncontrollable gun, but most importantly, to have field refs that can not only recognize what those modes are, but will stand up to the players and remove those guns or those players.

    also, i can offer up 3 different boards that do not have bounce limits or switch filtering. guess you really need to check your facts before making a statement.
    who does not produce a board without switch filtering, name names please.

    because a board without switch filtering will not make a paintball gun work. period. this was actually a problem with getting the original electronic paintball guns work.

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  • athomas
    replied
    I use my emag whenever I can. I love it and it gets lots of looks on the field. Its always nice to have something different than everyone else, and it works so well.

    I never have had issues with my level 10 since I installed it in both of my mags when it was a beta test. They give me a nice edge on the field, not having to worry about balls getting chopped. I could use any hopper I wanted and tilt my gun at any angle without problems.

    The switch/shooting mode issue has been around since electros were in use. The mechanical switch noise is where the extra "trigger pulls" come from. There's always bounce in a mechanical switch. Many of the older guns used a reduction of debounce settings after a few shots so that extra trigger pulls were sensed due to mechanical bounce even when the extra trigger pull really didn't exist. This led to guns that fired much faster than you could physically pull the trigger. Many aftermarket board manufacturers actually made a living exploiting this. Ramping guns being allowed in tournaments actually made it easier to police, since now everyone could use a controlled extra shot feature legally.

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  • Frizzle Fry
    replied
    Weight is completely subjective. Some people enjoy a heavier or larger gun and play better with one. I have yet to encounter a marker that is so physically heavy or large that a normal-sized person who plays physical sports is going to be so fatigued after carrying it through a game that it would impede on their ability to continue playing. Half of my teammates used to carry around Shocker 4x4s with Shredder 3000s, 114ci tanks and pods galore - nobody pulled any muscles or passed out on the field. I won't deny that to some players a lighter or smaller marker is an advantage, but to others it's a disadvantage.

    As for the eyes, I view them as a vestigial piece of gun technology. They came about when electronic markers started outshooting the loaders on the market. In 1999 many tournaments and leagues allowed uncapped semi and capped ramping (anywhere from 9bps to 20bps) but HALO Bs wouldn't be released until 2002 and Revvys just couldn't do it. That's when the garage Angel eye conversions started, Bob Long made the Intimidator with eyes as a standard feature, and very quickly they became a must-have in production markers along with massive stovepipe feednecks which allowed longer bursts of fire. Since then loader technology has grown in leaps and bounds. I've run guns (Angels, Mags, Egos, Matrix) blind at 14bps with agitated (not forcefed) loaders and gone through several cases in a day of play without a chop - the same can be said of many of the guys with whom I play (some with forcefed loaders, others with agitated). That may only be anecdotal evidence, but it's not going to convince me to run around installing eyes on my markers that don't have them currently, or to build a marker around that technology.

    I would also argue that "newer is better" rule doesn't hold water. Case in point, I have a Gen 2 Intimidator with about 215,000 shots on the counter, and it's never been rebuilt - it shoots 14bps without chops, gets about 1500 shots off a 68/45, and has a screen which allows for easy mode selection and setting adjustments. I bought a brand new Gen 5 Intimidator (Vice) and it met the basic demands of play by shooting at 14bps and it got a mere 250 more shots off the same tank. The problem was that it was less reliable all around; velocity was less consistent, it developed leaks around the valve frequently, and programing/setup was (relatively) a nightmare. Granted many new markers beat their predecessors but certainly not all of them.

    I agree 100% about efficiency, that can be a real disadvantage. Shooting roughly a half a case on a 68/45 is not acceptable for tournament play, and isn't practical for "big games" and events. Granted there are larger tanks and efficiency mods, but that's really a bandaid not a solution, and the latter isn't readily available for all platforms. I only play recreationally now so filling up between games isn't bad, but for events I tend to bring more efficient markers with me because I know that my mags love the fill station and they don't exactly plant them in the middle of the field. I don't believe mags are the be-all end-all, nor do I think they are the best, I just don't believe they're ready to be termed uncompetitive on any grounds other than efficiency.

    Originally posted by Nobody
    that is still left up to the player to NOT cheat by setting the gun to ramp, to not go FA or other bonus modes that could result in an uncontrollable gun, but most importantly, to have field refs that can not only recognize what those modes are, but will stand up to the players and remove those guns or those players.
    I sold a pile of "Super 7" DM cheater chips that were used in the tournament,code activated. I don't condone cheating but these were slick and made it by the judges, I happened to get my hands on some. They were a simple add-a-shot (early) ramping with a high ROF cap and a discrete activation that would be almost impossible to activate unintentionally.

    I also remember a buddies Angel LCD had a high-ROF full-auto mode that sounded like the sort of irregular staccato of a person walking a semi or (old add-a-shot) ramping marker. Again, it was activated discretely, and it's almost impossible to catch. Very sneaky, only ever used for funsies on the recball scene.

    Originally posted by Nobody
    also, i can offer up 3 different boards that do not have bounce limits or switch filtering. guess you really need to check your facts before making a statement.
    QFT

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  • Nobody
    replied
    Originally posted by cockerpunk
    wow, that must be the wild west .... never herd of a place that has no ROF cap ....

    the good news is that electronics still does not mean you an inherently cheating, even by pgop2.0's definition. effective use of filtering can easily make them 1 shot per pull.

    the trouble you will have (and thus why simple max ROF rules are typically in place), is effective policing of those settings.
    well when you step out of your hole, there is a lot of fields that do not limit ROF or modes. the West Point Cadets do not have mode or RoF limits, as they see that the more paint that flies, the more money they get from paint sales, which is what the ENTIRE industry was going for in the glory days of who is the fastest wins at the tournaments. more paint equals more money for the manufacturers.

    that is still left up to the player to NOT cheat by setting the gun to ramp, to not go FA or other bonus modes that could result in an uncontrollable gun, but most importantly, to have field refs that can not only recognize what those modes are, but will stand up to the players and remove those guns or those players.

    also, i can offer up 3 different boards that do not have bounce limits or switch filtering. guess you really need to check your facts before making a statement.

    Leave a comment:


  • Patron God of Pirates
    replied
    All of the markers I have tested have effectively scalled back the debounce as the rate of actual trigger pulls increases. These have all been set t(by their owners) to 12bps tourny legal semi.

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  • cockerpunk
    replied
    Originally posted by El Zilcho
    I didn't realize that pgop2.0 was referring to any specific modes, I understood the issue as manufacturers are, by default, setting the filtering in a manner that allows for more shots than trigger pulls in semi settings. Not to the degree of one shot 4 balls on your 1st trigger pull but once you are really giving it the business you might get a few extra BPS without technically being in ramping or some other mode.
    well the issue is switch bouncing, which yes, as far as a i know, every single electronic gun offers a level of switch bounce filtering that will make the gun 1 shot 1 pull.

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  • El Zilcho
    replied
    Originally posted by cockerpunk
    that is by choice of the user however. the gun offers you a legal one shot one pull mode, all of them do. it is up to user to select otherwise.
    I didn't realize that pgop2.0 was referring to any specific modes, I understood the issue as manufacturers are, by default, setting the filtering in a manner that allows for more shots than trigger pulls in semi settings. Not to the degree of one shot 4 balls on your 1st trigger pull but once you are really giving it the business you might get a few extra BPS without technically being in ramping or some other mode.

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  • cockerpunk
    replied
    Originally posted by El Zilcho
    I really like the idea of anything goes with a ROF cap, it make a lot of sense to me. I actually just contacted one of the fields to see if perhaps there is some rule I am not aware of.

    Isn't that pgop2.0s point though, filtering can make them one shot/pull but that filtering is not being implemented.
    that is by choice of the user however. the gun offers you a legal one shot one pull mode, all of them do. it is up to user to select otherwise.

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  • El Zilcho
    replied
    Originally posted by cockerpunk
    wow, that must be the wild west .... never herd of a place that has no ROF cap ....

    the good news is that electronics still does not mean you an inherently cheating, even by pgop2.0's definition. effective use of filtering can easily make them 1 shot per pull.

    the trouble you will have (and thus why simple max ROF rules are typically in place), is effective policing of those settings.
    I really like the idea of anything goes with a ROF cap, it make a lot of sense to me. I actually just contacted one of the fields to see if perhaps there is some rule I am not aware of.

    Isn't that pgop2.0s point though, filtering can make them one shot/pull but that filtering is not being implemented.

    Leave a comment:


  • cockerpunk
    replied
    Originally posted by El Zilcho
    I have not seen a stated ROF cap nor has a cap ever been verbally communicated to me at any of the fields. They only state semi only, no RT with mechanicals.
    wow, that must be the wild west .... never herd of a place that has no ROF cap ....

    the good news is that electronics still does not mean you an inherently cheating, even by pgop2.0's definition. effective use of filtering can easily make them 1 shot per pull.

    the trouble you will have (and thus why simple max ROF rules are typically in place), is effective policing of those settings.

    Leave a comment:


  • El Zilcho
    replied
    Originally posted by cockerpunk
    do they not have a ROF cap?
    I have not seen a stated ROF cap nor has a cap ever been verbally communicated to me at any of the fields. They only state semi only, no RT with mechanicals.

    Leave a comment:


  • 2xFast
    replied
    Originally posted by GoatBoy
    Why *wouldn't* you want to be competitive on the field? Are you mistaking this for some sort of beauty pageant? Are you hoping to be the belle of the ball?
    Same reason I play pump I guess. I'm looking for what makes the day more fun, and that's not necessarily the "best" gun. Just something to spice things up.

    My motivation in this case is probably a combo of a desire to play with a good RT trigger, and to see if I can actually get an emag below 2lbs.

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  • cockerpunk
    replied
    Originally posted by El Zilcho
    None of my local fields allow ramping or full auto for recreational play. Since that is all I play, I would say that the point may not be "totally and completely moot".
    do they not have a ROF cap?

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  • El Zilcho
    replied
    None of my local fields allow ramping or full auto for recreational play. Since that is all I play, I would say that the point may not be "totally and completely moot". As it pertains to tournaments, I agree but to say "totally and completely moot" I don't feel is fair.
    Last edited by El Zilcho; 09-23-2013, 02:20 PM.

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  • cockerpunk
    replied
    Originally posted by pgop2.0
    I agree that it is a philisophical question. But if the trigger mechanism is programed to report false signals just because it is detecting that the intent of the shooter is to shoot really fast, should we just abandon the pretense. These guns out shoot the person pulling the trigger.

    Your motives in you research are intirely different than mine. I intended too demonstrate that these systems were cheating in order to bring a ic free electronic trigger to market. The company I shared my results with politely reminded me how litigious this industry is. They indicated that it would be less expensive for them to sue me into silence than to fight the suits they would face if they tried to push the product I was offering.by attempting to have current systems declared tourny illegal.
    in the days of ramping multiple trigger events are moot.

    also, i seem to remember warpig had a great article in 1999 or 2000 on turbo mode, which shows in very much detail exactly what you are describing, nothing new. microswitches bounce, any kind of switch bounces. i guess i simply fail to see why this is a problem with them. and, again, in the days of ramping and full auto, the point it totally and completely moot anyway.

    i think this is the warpig article: http://www.warpig.com/paintball/technical/turbo/
    and another that displays the same phenomina to jusify rebound mode: http://www.warpig.com/paintball/tech...nerve/rebound/

    last link has better pictures
    Last edited by cockerpunk; 09-23-2013, 02:04 PM.

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