The players can also be required to get their paint as they walk on the field. We used to do limited paint pump speedball games and that's what we did.
A Different Way to Play Limited / Unlimited Paint Tournaments
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Weight seems like it would be the easiest method. You can weigh the whole pod pack on the way on the field and then again after the game. The only change would be paint used. This would also allow players to bring a larger volume of paint without necessarily using it. It would allow for more dynamic strategy in game.
Getting fields to buy into any format that discourages paint sales is going to be a challenge.Comment
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I think it is a great idea! I can say this, I'm getting back into paintball after a 10 year hiatus *only* due to the emergence of low volume (mag fed) paintball guns. I was fed up with the volume of paint being slung per elimination when I left. The cost, the BPS arms race, the over shooting, etc - I was done. I don't think I would have come back for pump, but found the mag fed thing to be irresistible. Since coming back I'm enjoying picking back up my purely mechanical guns (mainly a good ol automag with AIR valve and L10) as well. I also pulled the trusty Emag out this past weekend but right now, really don't want to get back into the shoot fast thing. But I digress...
Regarding the question, I love the idea. It really levels the playing field and makes older markers (lower volume) and players viable again :-)
CalvinComment
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But if everyone starts using their old markers and stops buying the latest greatest electronic banana what will Bob Long, Planet Eclipse, Macdev, Smart Parts etc do ?

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I don't think that counting the shots you take is the way to go. The fact that you carry the extra paint is different than limiting how much you have at your disposal. You only need to count the paint entering the field for each team, by means of weight, pod size, etc. Now that team is given a multiplier based on total paint carried onto the field. The team would already know the multiplier anyway, so they would have calculated how much paint they need for their play style to get that multiplier. It is up to the team to determine how it is divided up among the players. That is part of the strategy as well. It would be fairly simple to implement like this. Each team would have to be given the other teams values and a bit of time to digest them, because they would affect the overall strategy of the game as well.Except for the Automag in front, its usually the man behind the equipment that counts.Comment
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While I would play such a system for fun, I'm thinking this would mainly be for sponsored and promoted league play. If so, where markers aren't sponsored, you have plenty of hard core players that MUST HAZ the "latest and greatest", regardless of functionality. It may help the mix of markers some, but I think serious players will simply learn to play different strategies (low volume) with their high end markers. That would be enough of a challenge. If you are playing for money with lots of spare equipment, open bolt with detents, eyes, and a rotor still works with 10 paintballs.
You could probably create different brackets just by changing the scoring algorithm.
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As long as we are accounting for paint, you could add "live paint" and "dead paint". Dead paint is paint carried off the field by eliminated players, live paint is carried off by live players.Last edited by Spider-TW; 06-25-2015, 08:44 PM.Comment
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That'll just change how it is carried. Now, we carry it on our back in harnesses. If you add it to the mix of scoring, then you carry it in a portable device of some sort. That way, if you get shot, your paint stays on the field for your teammates. For limited paint tournaments, or tournaments that use paint volume as a multiplier, maybe that'll be part of the strategy anyway.Except for the Automag in front, its usually the man behind the equipment that counts.Comment
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I've always thought going back to 10 round tubes would be an interesting way to play. Maybe put some tape over the mouth of a hopper or put a specific lid so you could only dump a tube at a time. You could add dead paint with respawn, and a field could put out 10 round tubes with free paint at strategic locations to encourage more movement.
Even playing a traditional tournament with 10 round tubes starting with 0 paint in the marker would be awesome. The pump guys would be off playing deep into the other teams territory before a backfield player got their ego throwing backfield volumes of paint. It would be a good way to mix all types of styles and markers. Plus it would get all the big guys to get a line of accessories.
You'd begin to see marker styles develop around field position. What better way to sell more markers then players wanting to own both offensive and defensive markers.Last edited by boo; 06-29-2015, 02:14 PM.Comment
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I could arrange a tube cluster that would dump 100 rounds at a time into a hopper. It would essentially make it like a 100 round pod, thus rendering the tube just slightly slower than a large pod.Even playing a traditional tournament with 10 round tubes starting with 0 paint in the marker would be awesome. The pump guys would be off playing deep into the other teams territory before a backfield player got their ego throwing backfield volumes of paint. It would be a good way to mix all types of styles and markers. Plus it would get all the big guys to get a line of accessories.
Even the smaller mouth opening could be manipulated with a loading mechanism that would load 10 round pods quite quickly.Except for the Automag in front, its usually the man behind the equipment that counts.Comment
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Yeah, but that's pretty easy to regulate. Hand loaded 10 round tubes, simple as that. Sure, you could grab a handful, but you'd still be loading them one at a time. Think of it like a NASCAR restrictor plate on a dye rotor. Replace a speed feed with a 10 round tube feed. And if you don't wanna get the accessory just use duct tape or gaffer tape to create an opening the size of a 10 round tube. It's simple, easy to regulate, and doesn't exclude any equipment except pods and pod packs.
Fields still get to sell overpriced paint and tubes. Best of all the field gets to collect the old tubes left on the field and resell them.
Think about it, if your burning daylight at a field paint only facility. Would you load a case into 200 round tubes or would you pay a few bucks more to purchase a case already preloaded?Last edited by boo; 06-29-2015, 09:28 PM.Comment
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No, like I mentioned in my second line, a smaller mouth opening like a 10 round tube size, could easily be manipulated into a quick feed that could dump 100 rounds into a loader really fast. I grew up with 10 round tubes. The first hopper I had was a 200 round hopper with a 10 round feed tube opening, because pods hadn't been invented yet. We found ways to load faster. With todays techology and the want for higher shot count, feed size restrictions will just cause inventors to find another method to deliver it.
Managing equipment has been proven throughout the years, to not be a deterent to dumping paint. Users find ways to manipulate the equipment to bypass any restrictions. So let them, within the rules of safety, use any type of equipment, including hoppers and loaders. Limiting paint allows the use of whatever technology you want. It just means you have to manage it better as a team, so it takes the responsibility off the governing body and puts it onto the user. Now we have to find a way to limit paint. Do we do it purely by volume, or do we do it by a point system based on the volume carried into a game? This only applies to tournament situations. For regular outings its not a problem anyway. If it is, you can easily limit the physical amount carried onto the field for regular outings.Except for the Automag in front, its usually the man behind the equipment that counts.Comment
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You can also wipe in paintball, run a cheatmode on a board, crank up your velocity, and even with limited paint you can hide paint. There is a certain amount of honor expected in paintball, as in any sport. Sure, people can cheat, but you hope they wont.No, like I mentioned in my second line, a smaller mouth opening like a 10 round tube size, could easily be manipulated into a quick feed that could dump 100 rounds into a loader really fast. I grew up with 10 round tubes. The first hopper I had was a 200 round hopper with a 10 round feed tube opening, because pods hadn't been invented yet. We found ways to load faster. With todays techology and the want for higher shot count, feed size restrictions will just cause inventors to find another method to deliver it .
There would be no way around one 10 round tube at a time without blatantly cheating. A ref would see a loading tool, a bigger opening, a funnel vs a hole, and someone loading more then a tube at a time.
The tournament sponsors would be providing the paint in 10 round tubes since no one would have time to load a bunch of tubes between rounds. Some type of modified tube wouldn't even be of an advantage.
Tournaments are filmed so it would be even more obvious there. The other good thing with that format is you don't have to worry about less obvious methods of cheating like cheater boards. People could run uncapped full auto or run a response trigger and it wouldn't be of any benefit.Comment
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You should be allowed to carry as much paint as you want, and be free to use the latest and greatest equipment that you or your sponsors can afford...
... But for every extra 150 rounds you bring onto the field, you should be required to carry an extra "accessory".
I'm talking gas station bathroom key style.

And accessory hits count!
First 150 rounds fly free.
Second 150 - Cowbell
Third 150 - Hubcap
Fourth 150 - Carafe of coffee, and no coffee may be spilled, although it can be consumed in game
etc.
Incidentally, this also helps fix the slight problem of tournament paintball being absolutely boring to watch."Accuracy by aiming."
Definitely not on the A-Team.Comment







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