Regarding paint brittleness, how brittle is too brittle today for a tuned Level 10 mag? How do you conduct your drop tests and at what threshold do you draw the line?
Back in the day, the rule was to take a handful of paintballs and drop them one at a time onto flat concrete from a height of 6 feet and catch it on the bounce up (if it didn't break). Continue the "drop and catch" with the same paintball until it breaks.
A break after and average of;
1-2 drops = too brittle
3-5 drops = good
6 or more = too hard
Apparently this isn't the case anymore, at least not with tournament grade paint. Today, any high end paint that tends to not break after one 5 foot drop is considered way too hard, as demonstrated 1:59-3:02 in this video here:
So then what would be considered too brittle for you?
Back in the day, the rule was to take a handful of paintballs and drop them one at a time onto flat concrete from a height of 6 feet and catch it on the bounce up (if it didn't break). Continue the "drop and catch" with the same paintball until it breaks.
A break after and average of;
1-2 drops = too brittle
3-5 drops = good
6 or more = too hard
Apparently this isn't the case anymore, at least not with tournament grade paint. Today, any high end paint that tends to not break after one 5 foot drop is considered way too hard, as demonstrated 1:59-3:02 in this video here:
So then what would be considered too brittle for you?




this idiot.
Comment